Glusher: Difference between revisions
Tags: Mobile edit Mobile web edit |
Gameboy224 (talk | contribs) |
||
Line 16: | Line 16: | ||
{{FlavorText|If you're a fan of bouncy blobs of goo-like material... you'll love these! For pulsating globes of poison, they're oddly appealing.|}} | {{FlavorText|If you're a fan of bouncy blobs of goo-like material... you'll love these! For pulsating globes of poison, they're oddly appealing.|}} | ||
* | * A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. | ||
* A [[Rush_Gauge|Rush]] fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to [[ARMS (equipment)|Super Heavy]] for the duration of the attack. | * A [[Rush_Gauge|Rush]] fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to [[ARMS (equipment)|Super Heavy]] for the duration of the attack. | ||
Revision as of 00:26, 8 May 2020
Glusher | |
---|---|
Type | Heavy |
Attribute | Poison |
Weight | Heavy |
Default Fighter | Misango |
Brand |
The Glusher is a Heavy-type ARMS weapon with the Poison attribute.
Description
Appearance
This weapon is very similar in appearance and movement to the Blorb. It is a magenta-colored sphere of goop encased by leather straps. There an LCD screen in front of the glob constantly displaying a red expanding pattern reminiscent of an explosion.
Function
"If you're a fan of bouncy blobs of goo-like material... you'll love these! For pulsating globes of poison, they're oddly appealing."
- A round massive ARM which will fire off in a significant arc and bounces off the floor and walls.
- A Rush fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Super Heavy for the duration of the attack.
Technical data
Damage
Glusher | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 100 | 110 | |||||||
Charged | 120 | 130 | |||||||
Rush | 185 (8 total hits) | 185 (8 total hits) |
Frame Data
Glusher | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 97 frames (1.62 sec. approx) | 33 frames (0.55 sec. approx) | 99 frames (1.65 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (uncharged) [Arc] | 79 frames (1.32 sec. approx) | 33 frames (0.55 sec. approx) | 80 frames (1.33 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (charged) | 79 frames (1.32 sec. approx) | 28 frames (0.47 sec. approx) | 87 frames (1.45 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) [Arc] | 78 frames (1.3 sec. approx) | 33 frames (0.55 sec. approx) | 80 frames (1.33 sec. approx) | 34 frames (0.57 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 98 frames (1.63 sec. approx) | 33 frames (0.55 sec. approx) | 98 frames (1.63 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (uncharged) [Arc] | 79 frames (1.32 sec. approx) | 33 frames (0.55 sec. approx) | 80 frames (1.33 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (charged) | 97 frames (1.62 sec. approx) | 33 frames (0.55 sec. approx) | 97 frames (1.62 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (charged) [Arc] | 78 frames (1.3 sec. approx) | 33 frames (0.55 sec. approx) | 79 frames (1.32 sec. approx) | 34 frames (0.57 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 77 frames (1.28 sec. approx) | 32 frames (0.53 sec. approx) | 78 frames (1.3 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration [Arc] | 77 frames (1.28 sec. approx) | 32 frames (0.53 sec. approx) | 79 frames (1.32 sec. approx) | 33 frames (0.55 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a battle as Helix using the Glusher! Two fine ARMS Labs creations that go great together! |
30 | Defeat an opponent using Helix equipped with the Glusher on at least one ARM. | |
You've punched with a Glusher 1,000 times. What a rush! |
60 | Punch 1,000 times with the Glusher. |
Gallery
-
Misango with two charged Glushers
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | イルイル Iru-Iru |
Ill Ill |
Chinese (Traditional) | 毒毒球 Duhkduhk Kàuh |
Poison Ball |
Chinese (Simplified) | 毒毒球 Dúdú Qiú |
Poison Ball |
German | Globber | Glober |
Version History
Version history | ||
---|---|---|
4.0.0 | Added to game. | |
4.1.0 | ▲ Increased retraction speed. Fixed issue where retraction speed would be greatly slowed at times. | |
5.0.0 | ▲ Lessened deceleration when knocking down mid-weight ARMS. ▲ Increased expansion rate of charge attacks. | |
5.0.1 | ▲ Increased expansion rate when extending. | |
5.2.0 | Decreased time from drop until collection. | |
5.3.0 | ▲ Increased charge attack damage. | |
5.4.0 | ▲ Increased speed of charge attacks. ▲ Increased expansion rate for charge attacks. Increased flotation for jump attacks. Adjusted pathing for rush attacks. |