Boomerang

From ARMS Institute, the ARMS Wiki
Jump to: navigation, search
Boomerang
Boomerang.png
Type Curve
Attribute Wind Wind
Weight Medium
Default Fighter Icon-Spring Man.png Spring Man
Brand Brand2.svg


The Boomerang is a Curve-type ARMS weapon with the Wind attribute.

Description[edit]

Appearance[edit]

The Boomerang appears as a red boomerang with a white pattern on the top side. The edges of the boomerang are enclosed by yellow bumpers.

Function[edit]

"Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!"
Official Description


  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data[edit]

Damage[edit]

Uncharged Charged
80 90
Rush
60 50 30 20
5x4

Frame data[edit]

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 73 frames (1.22 sec. approx) 37 frames (0.62 sec. approx) 74 frames (1.23 sec. approx) 37 frames (0.62 sec. approx)
Maximum duration (charged) 73 frames (1.22 sec. approx) 37 frames (0.62 sec. approx) 74 frames (1.23 sec. approx) 37 frames (0.62 sec. approx)
Maximum duration (Rush) TBD TBD TBD TBD
Maximum duration [Outer Curve] (uncharged) 73 frames (1.22 sec. approx) 39 frames (0.65 sec. approx) 74 frames (1.23 sec. approx) 39 frames (0.65 sec. approx)
Maximum duration [Outer Curve] (charged) 74 frames (1.23 sec. approx) 38 frames (0.63 sec. approx) 74 frames (1.23 sec. approx) 38 frames (0.63 sec. approx)
Maximum duration [Outer Curve] (Rush) TBD TBD TBD TBD
Maximum duration [Inner Curve] (uncharged) 73 frames (1.22 sec. approx) 38 frames (0.63 sec. approx) 73 frames (1.22 sec. approx) 38 frames (0.63 sec. approx)
Maximum duration [Inner Curve] (charged) 73 frames (1.22 sec. approx) 38 frames (0.63 sec. approx) 74 frames (1.23 sec. approx) 38 frames (0.63 sec. approx)
Maximum duration [Inner Curve] (Rush) TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.


Gallery[edit]

Names in other languages[edit]

Language Name Meaning
 Japanese ブーメラン
Būmeran
Boomerang
 Dutch Boemerang Boomerang
 French Boomerang Boomerang
 German Bumerang Boomerang
 Italian Boomerang Boomerang
 Russian Бумеранг
Bumerang
Boomerang
 Spanish Bumerán Boomerang

Version history[edit]

Version history
1.0.0 Added to game.
2.0.0 Shortened the amount of time necessary to return after being extended.
2.1.0 Increased speed when throwing in a wide curve.
Increased extension speed.
Increased homing.
3.0.0 Increased speed when thrown with an outside curve.

Improved homing ability.
Adjusted path traveled when extending.

3.2.0 Increased expansion rate of charge attacks.


Trivia[edit]

  • The boomerang is actually a hunting tool for live game - its a good thing the ARMS variant has bumpers on the pointy bits.