"These shield ARMS are steadily advancing stalwarts that can support a wide range of both offensive and defensive fighting styles!" —Official Description
- The Guardian is slow but can block any ARMS no matter the weight.
- The ARM requires two punches before it returns to the user. The first punch sends out the Guardian, dealing moderate damage on contact. The second punch causes it to move forward slightly faster, turning its lights purple from the standard blue appearance.
|Status Duration (Electric)|
|Extension speed||Retraction speed||Extension speed||Retraction speed|
|Maximum duration (uncharged)||363 frames (6.05 sec. approx)||21 frames (0.35 sec. approx)||372 frames (6.2 sec. approx)||21 frames (0.35 sec. approx)|
|Maximum duration (charged)||360 frames (6 sec. approx)||21 frames (0.35 sec. approx)||369 frames (6.15 sec. approx)||21 frames (0.35 sec. approx)|
|Maximum duration [Thrust] (uncharged)||48 frames (0.8 sec. approx)||11 frames (0.18 sec. approx)||48 frames (0.8 sec. approx)||11 frames (0.18 sec. approx)|
|Maximum duration [Thrust] (charged)||47 frames (0.78 sec. approx)||11 frames (0.18 sec. approx)||47 frames (0.78 sec. approx)||11 frames (0.18 sec. approx)|
|Maximum duration (Rush)||131 frames (2.18 sec. approx)||20 frames (0.33 sec. approx)||133 frames (2.22 sec. approx)||20 frames (0.33 sec. approx)|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.
Note: Cancelling the shield takes 21 frames (0.35 sec. approx)
Names in other languages
|Spanish||Escudo guardián||Guardian shield|
|1.0.0||Added to game.|
|2.0.0||▲Increased movement speed.|
|2.1.0||▲ Made it so the electric shock when a charge attack connects lasts longer.
Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
|3.0.0||▲ Increased shield bash range.
Fixed issue where movement became impossible when both hands were disabled.
Fixed issue where it was possible to pass through parts of the stage to attack.