The Blorb appears as a large blue gel-like sphere held in place by straps attached to the wrist.
"Big, bouncy, bulbous blobs of unknown origin. The latest research suggests that they're very sticky and have a fantastic fruit-like flavor." —Official Description
- Fighters hit by the Blorb will be temporarily blinded by blue slime.
- The Blorb has a significant arc and bounces off the floor and walls, allowing unpredictable movement.
- A Rush will increase the weight class of the projectiles to S.Heavy for the duration of the attack.
|Extension speed||Retraction speed||Extension speed||Retraction speed|
|Maximum duration (uncharged)||97 frames (1.62 sec. approx)||31 frames (0.52 sec. approx)||98 frames (1.63 sec. approx)||31 frames (0.52 sec. approx)|
|Maximum duration (charged)||97 frames (1.62 sec. approx)||30 frames (0.5 sec. approx)||97 frames (1.62 sec. approx)||31 frames (0.52 sec. approx)|
|Maximum duration (Rush)||TBD||TBD||TBD||TBD|
|Maximum duration [Arc] (uncharged)||79 frames (1.32 sec. approx)||31 frames (0.52 sec. approx)||TBD||TBD|
|Maximum duration [Arc] (charged)||78 frames (1.3 sec. approx)||30 frames (0.5 sec. approx)||80 frames (1.33 sec. approx)||31 frames (0.52 sec. approx)|
|Maximum duration [Arc] (Rush)||TBD||TBD||TBD||TBD|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.
Names in other languages
|French||Blorbe||From blob, and orbe, orb|
|Italian||Globoblob||From globo, globe, and blob|
|From слизь sliz', mucus/slime|
|Spanish||Elastibola ADN||Elastic DNA ball|
|1.0.0||Added to game.|
|2.1.0||Corrected odd behaviour that occurred when a rush attack connected with an opponent that was not targeted.|
|3.1.0||▲ Increased retraction speed.
▶ Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
|3.2.0||▲ Increased expansion rate when extending.
▼ Increased time needed to finish expanding.