ARMS Institute:Discussion

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Party Crash events

Should individual Party Crash events have their own pages, with the schedule, fighters, and results? Here's an example. Nyargleblargle (talk) 04:29, 21 November 2017 (UTC)

I would definitely say yes; the information should be recorded, and it'd be huge on just the Party Crash page. AmoongussForLife (talk) 12:34, 21 November 2017 (UTC)

Can someone PLEASE add all fighters signatures as well as all artworks for each Party Crash so far? Unsigned comment added by Destinithompson (talk) at 17:54, April 15, 2018. Please use ~~~~ to sign comments.

First, please bring requests like this to ARMS Institute:To Do in the future. Also, use four tildes for a proper signature in the future. That said, duly noted. Nyargleblargle (talk) 18:09, 16 April 2018 (UTC)

Tournament/Player notability

I am currently looking at the rules for Tournament/Player notability and I dont really understand some things.

  • I think for a player to be notable, a placing on the ARMS dashboard and having attended some Tournaments should be enough. It is not very fair to link it to the tournaments because individual player skill isnt taken into account and because of time zones, they might not be able to attend as many tournaments considered "major". Also, I participated in two "major" tournaments. Im still Rank 11 though and by no means known in the ARMS-scene which makes my point clear.
  • Also, 32 Participants is pretty unrealistic, considering how big the current scene is. And who defines "recognition" and "historical value"?

Thanks in advance for a reply! Noirox (talk) 18:56, 21 November 2017 (UTC)

Here's the logic behind these decisions:
  • Individual player skill is taken into account. You have to place in the top 10% of participants for multiple tournaments. If a talented player isn't involved enough in the tournament scene to do that, they aren't notable in the context of the scene.
  • Tournaments with only ~25 players probably don't have a large enough talent pool for most of the participants to qualify as elite.
  • The community determines the definitions. It offers a little flexibility for the policy in case we stumble across an exception to the rules of thumb.
I hope this satisfies your concerns. If there are any points you feel I haven't sufficiently considered, feel free to let me know. Nyargleblargle (talk) 01:02, 22 November 2017 (UTC)

Badge Stash Spading

So, we all know there are badges that aren't on the page yet. Let's fix that, shall we? (I can't provide the actual text because there's over an hour of commute between my house and the place where I play ARMS)

  • One that's actually pre-5.1 yet didn't end up on the page: a silver badge (random design) for winning a round in Hedlok Scramble using Hedlok's unique Rush. (This presumably also unlocks the badges for winning a round in Hedlok Scramble as Hedlok and winning a round with a Rush)
  • The announcement says there are new badges for using specific arms a lot, but they aren't on the page yet.
  • I got a silver badge for re-enacting one of the title screens (accidentally, as I had been using Max Brass against someone using Spring Man in the Sparring Ring stage for unrelated reasons) and there are probably badges for the others (the Coyle/Brass one will be a pain because the stage is non-obvious)

Same person as above: I just got back from said hour+ commute, with more data.

  • The ARM-specific badges are silver, and require 1000 punches with a given ARM. I obtained them for the Sparky and Triblast, which means there are likely badges for all 42 ARMS.
  • I obtained several more "recreate a title screen" badges, and can confirm that they require the specific characters, stage, and even ARMS. The title screens, for those who don't want to check the category:
    • Spring Man with dual Toasters and Ribbon Girl with dual Sparky in Spring Stadium
    • Spring Man with dual Toasters and Max Brass with dual Roasters in Spring Stadium (made an error in the previous comment)
    • Ribbon Girl with dual Sparky and Lola Pop with dual Funchaku in Via Dolce (Nunchaku is the correct plural of Nunchuks, look it up)
    • Ninjara with dual Chakrams and Misango with dual Scorpio in Temple Grounds
    • The last of the title screens shows Max Brass with dual Roasters and Dr. Coyle, but the latter's ARMS and the stage this takes place on are both unclear.
  • Also obtained were a "matchup" gold badge (fixed design) for Springtron Vs. Helix. Assuming that each character appears once as the first listed character and once as the second, this is who's missing:
    • Twintelle (listed first)
    • Byte & Barq (listed first)
    • Helix (listed first)
    • Lola Pop (listed second)
    • Mechanica (listed second)
    • Max Brass (listed second)
    • Kid Cobra (both)
    • Dr. Coyle (both)

I don't go back to the place where I can play ARMS until Friday, so that's my next update. -- 03:10, 6 February 2018 (UTC)

So, I'm back, and I noticed that the only other edit to the wiki on the same day as my last one was to prove me right regarding the matchup badges. Good job, completely different anon. You honestly did more work here than I did. Here's the other stuff I found:

  • I got the title screen reproduction badge for 5.0 with Coyle having dual Lokjaw in her Who's-on-First-inducingly-named stage (and Max Brass with dual Roasters, as that part was already known.) Whether either of those things were necessary will have to be determined by someone else.
  • ARM-specific badges for Roaster, Toaster and Chilla. I'll be going for Nade next, because that will be the hard proof for all 42 having badges rather than one per character.
  • Probably should have mentioned this earlier, but all badges introduced in 5.1 only count things that have been done after updating to 5.1, even though the game was already tracking how many punches you've made with each ARM. Even though it knew I'd already thrown a thousand punches with the Toasters, it still took a thousand thrown after the update to award that badge, for example.

I only get to play on Mondays and Fridays, but I'll comment early if someone seemingly pays attention like they did when the matchup badges got same-day service. -- 03:10, 10 February 2018 (UTC)

I have Nade, so there's that. Can't goof around with the 5.0 title reproduction, unfortunately, as I already have that one myself. Nyargleblargle (talk) 22:00, 11 February 2018 (UTC)
Ah, good. Somebody actually responded instead of just the thing I mentioned above. While I'm here, I've had to deal with blatant vandalism of Biff's I've been intentionally misinterpreting as a genuine assertion of sexual preferences, because nothing enrages trolls more than their targets not being mad. -- 23:26, 11 February 2018 (UTC)

So, nothing actually new to mention, but I just realized that ARMS Test is probably going to be a more straightforward way of getting a bunch of ARMS-specific badges, including, I just noticed, the three "Character and ARMS combinations" badges I don't already have because I don't have the needed combination unlocked. I'm actually kind of ashamed of myself for not noticing that one earlier. It almost feels like we should leave that fact as a tip somewhere on the page for either the badge stash or the ARMS Test page itself... -- 13:58, 13 February 2018 (UTC)

I disagree; it's not really in the scope of the wiki to outright leave game tips. Nyargleblargle (talk) 16:15, 13 February 2018 (UTC)

So, it's been a while. Found a few new badges, but the only one that's relevant is one for earning 150 badges. It's relevant because the page for the Badge Stash claims there's a limit on random designs that is higher than 150, so there's an editor who already knew about it and isn't sharing their info. Either that, or there's potential bull**** on the page, and I don't like either of those possibilities. -- 23:26, 25 February 2018 (UTC)

Oh, if anyone's still looking at this stuff, I've since proven conclusively that all ARMS have their own badges, so that's a thing. -- 14:58, 9 September 2018 (UTC)

ARMS Demo Build

I have noticed a couple of the ARMS from the demo build looked completely different from the final release of game.
They are:

  • Popper
  • Chakram
  • Homie(maybe)
  • Revolver(maybe)

I watched game-play videos(from the YouTube channel, GameXplain)of the demo build and managed to spot them. I want to make this information(along with the links to the videos)gets added to the trivia to the respective ARMS or maybe add a page on the Demo build.


So, assuming that linking in subject line actually works, (EDIT AGAIN: okay, so that didn't work either. Just go to the category that lists all the different badge images.) Notice how there seem to be three competing ideas on how to name the files? Any chance we can come up with, and stick to, a single standard? -- 00:51, 22 March 2018 (UTC)

(Category:Badges, (I haven't played the game so forgive my ignorance)) I'd say if all the badges have a number, keep the numbers. If the majority of them do, make exceptions for them that don't. --Raltseye prata med mej 21:59, 26 March 2018 (UTC)
I have played the game, and if any badges have numbers, they are not visible anywhere in the actual game. I acknowledge that the game's code must have some way of referring to them for rather obvious reasons, but I have no idea how we would go about finding them. In any case, all I want is for them to be handled as consistently as possible, and we're very far from that right now. -- 18:26, 27 March 2018 (UTC)

"Null" or No Attribute ARM icon

Can someone add a redirect to the Japanese ARMS website that showcases all 42 ARMS. That page has said white 無(mu)kanji that was mentioned and can be edited in place of this for the icon

Rise of the Machines

So, apparently a botnet has somehow mistaken this for a social media site. I'm sure whoever created it will stop this if we point out that this is too niche a place for that sort of thing to be worthwhile. -- 14:58, 9 September 2018 (UTC)

I've seen it, they're all bots and follow the same pattern as on other wikis. I don't think talking to them would help but would rather only encourage them. I can only delete pages with one edit unfortunatelly. I've tried to contact the admin here but he's not responding. Maybe I should DM him? --Raltseye prata med mej 20:50, 9 September 2018 (UTC)
I meant finding the human at the end of the chain, because code doesn't write itself yet. The bots probably don't connect directly to him, so that won't be easy. If the admin has gone inactive, that's another independent problem we have to deal with simultaneously. At least these ones aren't touching the "real" pages... -- 13:21, 10 September 2018 (UTC)
I, personally, don't think that's gonna help, but if you do manage to find them and tell them not to do this, be my guest. --Raltseye prata med mej 14:36, 14 September 2018 (UTC)
It occurs to me that a non-automated barrier to account creation would shut them down entirely without having a meaningful effect on anything else, assuming that you still wouldn't need an account to edit pages. Just food for thought. -- 13:01, 15 September 2018 (UTC)
Oh, we don't have one already? Hm, I get a choose sign captcha. --Raltseye prata med mej 08:37, 16 September 2018 (UTC)
Non-automated. That is, have an application process that includes having an actual human on the site's side of the process. The wiki for Sentinels of the Multiverse does this (you can easily get an account just by asking in the appropriate topic on the game's official forums, but this is the only way to do so)

Yet another alternative: find a way to implement the policy on who's allowed to have a user page into the site's code itself. This, again, has no effect on legitimate usage of the site for its intended purpose while completely shutting down the bots. -- 20:59, 16 September 2018 (UTC)

Well yeah, this is easy, just revoke the right to edit their user pages untill they meet autoconfirmed status. Unfortunatelly I can't do that because I'm only a patroller. Or do as WikiIndex, there you can edit logged out, but you have to ask for an account. --Raltseye prata med mej 10:39, 17 September 2018 (UTC)

Small status update on the Darkhorse GN

As may are aware, January is nearly over with no news on the graphic novel's release date. Fans have taken to asking writer Ian Flynn for a status update and, though he is limited by his status as a freelance writer for the company instead of fully fledged employee, he can confirm that the GN has not been cancelled. He is unable to elaborate on why the book has been delayed for a second time, but notes that the sheer volume of work that he, Nintendo, and Darkhorse have placed in the project prevents any party from simply dropping the project. I know it's disappointing to have to wait a little longer, but at least it's still happening guys.

The video in which he answers the question is episode #83 of his BumbleKast series and begins at the 50:10 mark. Unsigned comment added by (talk) . Please use ~~~~ to sign comments.