Revolver

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Revolver
Revolver.png
Type Multi-Shot
Attribute Electric Electric
Weight Light
Default Fighter Icon-Mechanica.png Mechanica
Brand Brand6.svg


The Revolver is a Multi-Shot-type ARMS weapon with the Electric attribute.

Description[edit]

Appearance[edit]

Function[edit]

"These babies fire off three electrified shots, one after another. Keep your opponents on their toes -- only one has to hit to shock 'em!"
Official Description


  • A Rush will increase the weight class of the projectiles to Medium for the duration of the attack.

Technical data[edit]

Damage[edit]

Uncharged Charged
70 35 20 70 35 20
Rush attack
Initial 55 40 30 20 5x4
Followup 5x8
Status Duration (Electric)
1.25 seconds

Frame data[edit]

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 64 frames (1.07 sec. approx) 73 frames (1.22 sec. approx) 84 frames (1.4 sec. approx) 15 frames (0.25 sec. approx) 65 frames (1.08 sec. approx) 74 frames (1.23 sec. approx) 85 frames (1.42 sec. approx) 15 frames (0.25 sec. approx)
Maximum duration (charged) 60 frames (1 sec. approx) 69 frames (1.15 sec. approx) 80 frames (1.33 sec. approx) 15 frames (0.25 sec. approx) 61 frames (1.02 sec. approx) 70 frames (1.17 sec. approx) 81 frames (1.35 sec. approx) 15 frames (0.25 sec. approx)
Rush (Grounded)
Extension speed Retraction speed
41 frames (0.68 sec. approx) 49 frames (0.82 sec. approx) 57 frames (0.95 sec. approx) 65 frames (1.08 sec. approx) 73 frames (1.22 sec. approx) 85 frames (1.42 sec. approx) 93 frames (1.55 sec. approx) 101 frames (1.68 sec. approx) 15 frames (0.25 sec. approx)
Rush (Aerial)
Extension speed Retraction speed
41 frames (0.68 sec. approx) 49 frames (0.82 sec. approx) 57 frames (0.95 sec. approx) 65 frames (1.08 sec. approx) 73 frames (1.22 sec. approx) 85 frames (1.42 sec. approx) 93 frames (1.55 sec. approx) 101 frames (1.68 sec. approx) 15 frames (0.25 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.

Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting


Gallery[edit]

Names in other languages[edit]

Language Name Meaning
 Japanese リボルバー
Riborubā
Revolver
 Dutch Revolver Revolver
 French Foudroyeur Striker
 German Elektromatik Electromatic
 Italian Revolver Revolver
 Russian Револьвер
Revol'ver
Revolver
 Spanish Revólver Revolver

Version history[edit]

Version history
1.0.0 Added to game.
2.0.0 Shortened the amount of time necessary to return after being extended.
2.1.0 Increased extension speed.

Improved curving performance.
Increased retraction speed.
Shortened the time needed from starting a rush to firing the first shot.

3.0.0 Increased speed of charge attack.
Shortened firing interval.
4.0.0 Increased extension speed of 1st and 2nd rounds.
4.1.0 Fixed issue where under certain conditions projectiles would freeze in mid-air.


Trivia[edit]