|Default Fighter||Lola Pop|
The Clapback appears as a red and black shield that expands when deployed to reveal an net of blue energy.
"It's finally here–a shield that repels ARMS! Any attack that hits this puppy ricochets back at an opponent. How'd we ever live without it?" —Official Description
The Clapback is a shield-type ARM that reflects opponents' ARMS back towards them. When charged, it charges the reflected ARMS as well. These can hit the opponent and deal the same damage to them as normal. When hit, the network of blue energy on the face of the ARM begins to turn red and deplete, eventually breaking.
Similarly to the Guardian, the Clapback requires two punches before retracting. The first punch will send the Clapback out a set distance and the second will make them move quickly towards their target and ram them (a homing attack). Furthermore, whilst the Clapback is out, the player cannot block until it is retracted, leaving them open to a Grab. Unlike the Guardians, the Clapback will not move towards their target automatically when thrown out. Instead, they will remain stationary until they either run out of energy by being hit too many times, hit an opponent or are punched with again which triggers their homing attack.
The Clapback can guard against a Rush attack, however, it is unlikely to last long against the sustained period for which a Rush lasts.
When using a Rush attack, the Clapback grows in size (increased ARM girth) and quickly rams into an opponent, dealing around 200-300 damage. It cannot be destroyed in this period.
|Extension speed||Retraction speed||Extension speed||Retraction speed|
|Maximum duration (uncharged)||348 frames (5.8 sec. approx)||10 frames (0.17 sec. approx)||348 frames (5.8 sec. approx)||10 frames (0.17 sec. approx)|
|Maximum duration (charged)||348 frames (5.8 sec. approx)||10 frames (0.17 sec. approx)||348 frames (5.8 sec. approx)||10 frames (0.17 sec. approx)|
|Maximum duration [Thrust] (uncharged)||43 frames (0.72 sec. approx)||11 frames (0.18 sec. approx)||43 frames (0.72 sec. approx)||11 frames (0.18 sec. approx)|
|Maximum duration [Thrust] (charged)||43 frames (0.72 sec. approx)||11 frames (0.18 sec. approx)||43 frames (0.72 sec. approx)||11 frames (0.18 sec. approx)|
|Maximum duration (Rush)||84 frames (1.4 sec. approx)||21 frames (0.35 sec. approx)||85 frames (1.42 sec. approx)||21 frames (0.35 sec. approx)|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.
Note: Cancelling the shield takes 21 frames (0.35 sec. approx)
Names in other languages
|3.0.0||Added to game.|
|3.1.0||▼ Decreased Rush attack damage.|
|3.2.0||Fixed multiple online play issues.|
|4.0.0||▼ Decreased maximum reflection angle.|
|4.1.0||▼ Decreased speed of direction changes during rush attacks.|
- If a Clapback is rotating when in the ring, then it has been charged.