Biffler

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Biffler
Biffler.png
Type Multi-Shot
Attribute Blind Blind
Weight Light
Default Fighter Icon-Lola Pop.png Lola Pop
Brand Brand6.svg

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The Biffler is an Multi-Shot-type ARMS weapon with the Blind attribute.

Description[edit]

Appearance[edit]

The Biffler appears as a tall yellow box housing 3 blue stamp heads arranged vertically.

Function[edit]

"Stamps a certain beloved commentator's image onto your opponent's face and marks particularly jumpy foes. Not a valid passport stamp."
Official Description


  • When its charged attack hits an opponent, three circular stamps depicting Biff will appear on the opponent's screen.
  • A Rush will increase the weight class of the projectiles to medium for the duration of the attack.
  • The Biffler has a vertical spread pattern, apt at catching opponents in the air.

Technical data[edit]

Damage[edit]

Uncharged Charged
70 35 20 90
Rush attack
First hit 50 40 30
Second hit 20 5x2
Third hit onwards 5x3

Frame data[edit]

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 53 frames (0.88 sec. approx) 59 frames (0.98 sec. approx) 69 frames (1.15 sec. approx) 15 frames (0.25 sec. approx) 53 frames (0.88 sec. approx) 60 frames (1 sec. approx) 70 frames (1.17 sec. approx) 15 frames (0.25 sec. approx)
Maximum duration (charged) 58 frames (0.97 sec. approx) 58 frames (0.97 sec. approx) 58 frames (0.97 sec. approx) 16 frames (0.27 sec. approx) 60 frames (1 sec. approx) 60 frames (1 sec. approx) 60 frames (1 sec. approx) 17 frames (0.28 sec. approx)
Maximum duration (Rush) 50 frames (0.83 sec. approx) 50 frames (0.83 sec. approx) 50 frames (0.83 sec. approx) 18 frames (0.3 sec. approx) 52 frames (0.87 sec. approx) 52 frames (0.87 sec. approx) 52 frames (0.87 sec. approx) 18 frames (0.3 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.

Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting


Gallery[edit]

Names in other languages[edit]

Language Name Meaning
 Japanese ジョーカー
Jōkā
Joker
 German Trimadeus From Tri (Greek for Three) and Armadeus, german for Biff

Version history[edit]

Version history
3.0.0 Added to game.
3.1.0 Increased retraction speed.
3.2.0 Increased retraction speed.

Increased floatiness of jump attacks.


Trivia[edit]

  • Whilst also a Blind attribute ARM, the Biffler's blinding trait uses stamps rather than the gel a Blorb does.