Homie

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Homie
Arm-homie-right.png
Type Missile
Attribute Attrib-Explosion.png Explosion
Weight Medium
Default Fighter Icon-Mechanica.png Mechanica
Brand Brand7.svg


The Homie is a Missile-type ARMS weapon with the Explosion attribute.

Description

Appearance

The Homie is shaped like a curved cartoonish rocket, with a navy-blue base, a silver underbelly, and four bright red fins. It has beady yellow eyes on its front that are half-closed. When it is charged, its eyes turn red and the eyelids shift to appear angry.

Function

"Not big on aiming? These auto-targeting ARMS are for you! They fly and explode all on their own. Why mess around with controls? Delegate!"
Official Description


  • Unlike other ARMS, which the player can curve manually, the Homie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
  • When it is charged and it collides with a fighter or other surface, it will explode a moment later, dealing additional damage.
  • A Rush fires off the missiles which will explode on contact or at the end of its range; weight class of the projectiles is increased to Heavy for the duration of the attack.
    • If the missile is knocked away by an obstacle or Heavy ARM, it will still explode where it fell, which can hurt the user.

Technical data

Damage

Homie
Normal Plus
Uncharged 70 80
Charged 70 50 80 50
Rush 245 (2 total hits) 245 (2 total hits)

Frame data

Homie
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 74 frames (1.23 sec. approx) 23 frames (0.38 sec. approx) 76 frames (1.27 sec. approx) 23 frames (0.38 sec. approx)
Max duration (charged) 72 frames (1.2 sec. approx) 23 frames (0.38 sec. approx) 73 frames (1.22 sec. approx) 23 frames (0.38 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 77 frames (1.28 sec. approx) 23 frames (0.38 sec. approx) 79 frames (1.32 sec. approx) 24 frames (0.4 sec. approx)
Max duration (charged) 73 frames (1.22 sec. approx) 23 frames (0.38 sec. approx) 76 frames (1.27 sec. approx) 24 frames (0.4 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 110 frames (1.83 sec. approx) 23 frames (0.38 sec. approx) 111 frames (1.85 sec. approx) 23 frames (0.38 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main Article: Badge Stash
Description Reward Design Unlock Criteria
You've punched with a Homie
1,000 times. Love that thing!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Homie.

Gallery

Names in other languages

Language Name Meaning
 Japanese ロックオン
Rokku On
Lock On
 Chinese (Traditional) 鎖定彈
Sódihng Daahn
Lock-On Missile
 Chinese (Simplified) 锁定弹
Suǒdìng Dàn
Lock-On Missile
 Dutch Kernraket Core rocket
 French Traqueur Tracker
 German Sucher Seeker
 Italian Squalo Shark
 Russian Охотник
Okhotnik
Hunter
 Spanish Rastreador Tracker

Version history

Version history
1.0.0 Added to game.
2.1.0 Damage of rush attack explosion increased from 200 to 215.
3.0.0 Increased retraction speed.
Improved homing ability.
4.0.0 Increased retraction speed.
4.1.0 Damage of rush attack explosion increased from 215 to 225.
5.4.0 Decreased time from drop to retrieval.


Trivia

  • Homie rush is the most damaging lone ARM rush in the game without glitches. If all 3 waves of the rush connect, it does 345 damage by itself.