The Homie is shaped like a curved cartoonish rocket, with a navy-blue base, a silver underbelly, and four bright red fins. It has beady yellow eyes on its front that are half-closed. When it is charged, its eyes turn red and the eyelids shift to appear angry.
"Not big on aiming? These auto-targeting ARMS are for you! They fly and explode all on their own. Why mess around with controls? Delegate!" —Official Description
- Unlike other ARMS, which the player can curve manually, the Homie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
- When it is charged and it collides with a fighter or other surface, it will explode a moment later, dealing additional damage.
- A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.
|Extension speed||Retraction speed||Extension speed||Retraction speed|
|Maximum duration (uncharged)||74 frames (1.23 sec. approx)||23 frames (0.38 sec. approx)||76 frames (1.27 sec. approx)||23 frames (0.38 sec. approx)|
|Maximum duration (charged)||72 frames (1.2 sec. approx)||23 frames (0.38 sec. approx)||73 frames (1.22 sec. approx)||23 frames (0.38 sec. approx)|
|Maximum duration (Rush)||90 frames (1.5 sec. approx)||23 frames (0.38 sec. approx)||TBD||TBD|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.
Names in other languages
|1.0.0||Added to game.|
|2.1.0||▲ Damage of rush attack explosion increased from 200 to 215.|
|3.0.0||▲ Increased retraction speed.
▲ Improved homing ability.
|4.1.0||▲ Damage of rush attack explosion increased from 215 to 225.|