Homie

From ARMS Institute, the ARMS Wiki
Jump to: navigation, search
Homie
Homie.png
Type Missile
Attribute Attrib-Explosion.png Explosion
Weight Medium
Default Fighter Icon-Mechanica.png Mechanica
Brand Brand7.svg


The Homie is a Missile-type ARMS weapon with the Explosion attribute.

Description[edit]

Appearance[edit]

The Homie is shaped like a curved cartoonish rocket, with a navy-blue base, a silver underbelly, and four bright red fins. It has beady yellow eyes on its front that are half-closed. When it is charged, its eyes turn red and the eyelids shift to appear angry.

Function[edit]

"Not big on aiming? These auto-targeting ARMS are for you! They fly and explode all on their own. Why mess around with controls? Delegate!"
Official Description


  • Unlike other ARMS, which the player can curve manually, the Homie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
  • When it is charged and it collides with a fighter or other surface, it will explode a moment later, dealing additional damage.
  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data[edit]

Damage[edit]

Homie
Normal Plus
Uncharged 70 80
Charged 70 Attrib-Explosion.png 50 80 Attrib-Explosion.png 50
Rush 245 (2 total hits) 245 (2 total hits)


Frame data[edit]

Homie
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 74 frames (1.23 sec. approx) 23 frames (0.38 sec. approx) 76 frames (1.27 sec. approx) 23 frames (0.38 sec. approx)
Max duration (charged) 72 frames (1.2 sec. approx) 23 frames (0.38 sec. approx) 73 frames (1.22 sec. approx) 23 frames (0.38 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 77 frames (1.28 sec. approx) 23 frames (0.38 sec. approx) 79 frames (1.32 sec. approx) 24 frames (0.4 sec. approx)
Max duration (charged) 73 frames (1.22 sec. approx) 23 frames (0.38 sec. approx) 76 frames (1.27 sec. approx) 24 frames (0.4 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 110 frames (1.83 sec. approx) 23 frames (0.38 sec. approx) 111 frames (1.85 sec. approx) 23 frames (0.38 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.





Gallery[edit]

Names in other languages[edit]

Language Name Meaning
 Japanese ロックオン
Rokku On
Lock On
 Dutch Kernraket Core rocket
 French Traqueur Tracker
 German Sucher Seeker
 Italian Squalo Shark
 Russian Охотник
Okhotnik
Hunter
 Spanish Rastreador Tracker

Version history[edit]

Version history
1.0.0 Added to game.
2.1.0 Damage of rush attack explosion increased from 200 to 215.
3.0.0 Increased retraction speed.
Improved homing ability.
4.1.0 Damage of rush attack explosion increased from 215 to 225.


Trivia[edit]