Retorcher

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Retorcher
Retorcher.png
Type Multi-Shot
Attribute Fire Fire
Weight Light
Default Fighter Icon-Master Mummy.png Master Mummy
Brand Brand6.svg


The Retorcher is a Multi-Shot-type ARMS weapon with the Fire attribute.

Description[edit]

Appearance[edit]

Function[edit]

"Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!"
Official Description


  • A Rush will increase the weight class of the projectiles to Medium for the duration of the attack.

Technical data[edit]

Damage[edit]

Uncharged Charged
70 35 20 100 20
Rush attack
Initial 50 40 25 20 5x8
Followup 5x12

Frame data[edit]

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 69 frames (1.15 sec. approx) 73 frames (1.22 sec. approx) 80 frames (1.33 sec. approx) 17 frames (0.28 sec. approx) 70 frames (1.17 sec. approx) 74 frames (1.23 sec. approx) 81 frames (1.35 sec. approx) 17 frames (0.28 sec. approx)
Maximum duration (charged) 63 frames (1.05 sec. approx) 68 frames (1.13 sec. approx) 75 frames (1.25 sec. approx) 17 frames (0.28 sec. approx) 64 frames (1.07 sec. approx) 69 frames (1.15 sec. approx) 76 frames (1.27 sec. approx) 17 frames (0.28 sec. approx)
Rush (Grounded)
Extension speed Retraction speed
37 frames (0.62 sec. approx) 44 frames (0.73 sec. approx) 51 frames (0.85 sec. approx) 58 frames (0.97 sec. approx) 65 frames (1.08 sec. approx) 72 frames (1.2 sec. approx) 79 frames (1.32 sec. approx) 86 frames (1.43 sec. approx) 93 frames (1.55 sec. approx) 105 frames (1.75 sec. approx) 112 frames (1.87 sec. approx) 119 frames (1.98 sec. approx) 24 frames (0.4 sec. approx)
Rush (Aerial)
Extension speed Retraction speed
37 frames (0.62 sec. approx) 44 frames (0.73 sec. approx) 51 frames (0.85 sec. approx) 58 frames (0.97 sec. approx) 65 frames (1.08 sec. approx) 72 frames (1.2 sec. approx) 79 frames (1.32 sec. approx) 86 frames (1.43 sec. approx) 93 frames (1.55 sec. approx) 105 frames (1.75 sec. approx) 112 frames (1.87 sec. approx) 119 frames (1.98 sec. approx) 24 frames (0.4 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.

Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting


Gallery[edit]

Names in other languages[edit]

Language Name Meaning
 Japanese オートカノン
Ōto Kanon
Automatic Cannon
 Dutch Cerberus Cerberus
 French Cerbère Cerberus
 German Feuermatik Firematic
 Italian Converger Converger
 Russian Цербер
Tserber
From Cerberus
 Spanish Univólver From uni, one, and revólver, revolver

Version history[edit]

Version history
1.0.0 Added to game.
2.0.0 Shortened the amount of time necessary to return after being extended.
2.1.0 Improved curving performance.
Increased retraction speed.
Increased expansion rate when extending.
3.0.0 Increased speed of charge attack.
Shortened firing interval.
4.0.0 Increased extension speed of 2nd and 3rd rounds.
4.1.0 Fixed issue where under certain conditions projectiles would freeze in mid-air.


Trivia[edit]