Retorcher

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Retorcher
Arm-retorche-right.png
Type Multi-Shot
Attribute Attrib-Fire.png Fire
Weight Light
Default Fighter Icon-Master Mummy.png Master Mummy
Brand Brand6.svg


The Retorcher is a Multi-Shot-type ARMS weapon with the Fire attribute.

Description

Appearance

This ARM utilizes a perpetual rotating spring-loaded mechanism fires out tether orange missiles with silver studs on each end of the war heads. At the end of these studs are the symbol for the fire attribute.

Function

"Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!"
Official Description


  • A Multi-Shot ARMS which consecutively fires three projectiles. The barrel does not spin while firing, resulting in each projectile firing off in a different location.
  • A Rush continuously rapid fires missiles; weight class of the projectiles is increased to Medium for the duration of the attack.

Technical data

Damage

Retorcher
Normal Plus
Uncharged 70 80
Charged 100 110
Rush 175 (12 total hits) 175 (12 total hits)
  • Is capable of landing an additional (or 2 against super armor targets) hit while uncharged that will deal an additional 35 (40 Plus) damage.
    • When charged, due to targets being knocked down, can only possible deal and additional 20 damage.

Frame data

Retorcher
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 69 frames (1.15 sec. approx) 73 frames (1.22 sec. approx) 80 frames (1.33 sec. approx) 17 frames (0.28 sec. approx) 70 frames (1.17 sec. approx) 74 frames (1.23 sec. approx) 81 frames (1.35 sec. approx) 17 frames (0.28 sec. approx)
Max duration (charged) 63 frames (1.05 sec. approx) 68 frames (1.13 sec. approx) 75 frames (1.25 sec. approx) 17 frames (0.28 sec. approx) 64 frames (1.07 sec. approx) 69 frames (1.15 sec. approx) 76 frames (1.27 sec. approx) 17 frames (0.28 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 68 frames (1.13 sec. approx) 26 frames (0.43 sec. approx) 70 frames (1.17 sec. approx) 26 frames (0.43 sec. approx)
Max duration (charged) 62 frames (1.03 sec. approx) 26 frames (0.43 sec. approx) 64 frames (1.07 sec. approx) 26 frames (0.43 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 37 frames (0.62 sec. approx) 44 frames (0.73 sec. approx) 51 frames (0.85 sec. approx) 24 frames (0.4 sec. approx) 37 frames (0.62 sec. approx) 44 frames (0.73 sec. approx) 51 frames (0.85 sec. approx) 24 frames (0.4 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting

Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You've punched with a Retorcher
1,000 times. Hot!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Retorcher.

Gallery

Names in other languages

Language Name Meaning
 Japanese オートカノン
Ōto Kanon
Automatic Cannon
 Chinese (Traditional) 自動加農砲
Jihduhng Gānùhngpaau
Automatic Cannon
 Chinese (Simplified) 自动加农炮
Zìdòng Jiānóngpào
Automatic Cannon
 Dutch Cerberus Cerberus
 French Cerbère Cerberus
 German Feuermatik Firematic
 Italian Converger Converger
 Russian Цербер
Tserber
From Cerberus
 Spanish Univólver From uni, one, and revólver, revolver

Version history

Version history
1.0.0 Added to game.
2.0.0 Shortened the amount of time necessary to return after being extended.
2.1.0 Improved curving performance.
Increased retraction speed.
Increased expansion rate when extending.
3.0.0 Increased speed of charge attack.
Shortened firing interval.
3.2.0 Increased retraction speed.
Adjusted path followed when extending.
4.0.0 Increased extension speed of 2nd and 3rd rounds.
4.1.0 Fixed issue where under certain conditions projectiles would freeze in mid-air.
5.4.0 Increased curving.
Decreased rush damage.


Trivia