Lokjaw
Lokjaw | |
---|---|
Type | Unique |
Attribute | Explosion |
Weight | Heavy |
Default Fighter | Dr. Coyle |
Brand |
The Lokjaw is a Unique-type ARMS weapon with the Explosion attribute.
Description
Appearance
The Lokjaw bares a striking resemblance to the Hedlok mask, having the same gold teeth and silver finish, most likely because it's made from Hedlok. Due to its small size, it only has one eye on the top of the device that opens up when charged. As with Hedlok, the Lokjaw also has spiraled irises that are present on all those with the ARMS ability. It fires a decently sized red and black explosive ball when charged, similar to those used in Hedlok's Rush attack. Otherwise, it behaves similar to the Heavy ARMS.
Function
"Cobbled together using spare parts from another ARMS Labs creation, this baby breathes fire. Its developers think it's adorable. It's really not." —Official Description
- A round massive ARM which fires in a slow linear trajectory with some manual control.
- The Lokjaw uses the Explosion Attribute, but functions differently than other arms of that nature. Instead of connecting with an explosion, it launches one at the opponent. It also can not explode on the user.
- When uncharged, the ARM will function very similarly to the Megaton except slower and with less curve potential.
- When charged, the manner in which Lokjaw deals damage varies.
- When used close up, Lokjaw can deal its initial hit via direct contact and then fire its explosive ball which deals Explosion damage.
- When used at range, Lokjaw will fire the explosive ball which can deal both the initial and Explosion attribute damage. If done this way, it is possible for the physical Lokjaw to land one more hit on the target as they are knocked down, dealing an extra 20 damage.
- Against a super armored opponent, the third possible hit will deal the same damage as the Explosion attribute damage, both dealing 25 damage (due to super armor damage reduction).
- A Rush fires a giant fireball which flies forwards; weight class of the projectiles is increased to Super Heavy for the duration of the attack.
Technical Data
Damage
Lokjaw | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 100 | 110 | |||||||
Charged | 100 | 50 | 110 | 50 | |||||
Rush | 265 (8 total hits) | 265 (8 total hits) |
- When charged, if used at range, the physical ARM can land an additional hit as targets are knocked down, dealing an additional 20 damage.
- Against targets with super armor, it will deal 25 damage, same as the Explosion damage.
Frame Data
Lokjaw | |||||||||||||||||
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Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Explosion duration | Retraction speed | Extension speed | Explosion duration | Retraction speed | ||||||||||||
Max duration (uncharged) | 79 frames (1.32 sec. approx) | N/A | 23 frames (0.38 sec. approx) | 81 frames (1.35 sec. approx) | N/A | 23 frames (0.38 sec. approx) | |||||||||||
Max duration (charged) | 105 frames (1.75 sec. approx) | 67 frames (1.12 sec. approx) | 23 frames (0.38 sec. approx) | 106 frames (1.77 sec. approx) | 68 frames (1.13 sec. approx) | 23 frames (0.38 sec. approx) | |||||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 80 frames (1.33 sec. approx) | 23 frames (0.38 sec. approx) | 81 frames (1.35 sec. approx) | 24 frames (0.4 sec. approx) | |||||||||||||
Max duration (charged) | 79 frames (1.32 sec. approx) | 23 frames (0.38 sec. approx) | 80 frames (1.33 sec. approx) | 24 frames (0.4 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Achievements
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a battle as Springtron using Lokjaw! What, are you one of Dr. Coyle's groupies? |
30 | Defeat an opponent using Springtron equipped with the Lokjaw on at least one ARM. | |
You've punched with a Lokjaw 1,000 times. You rok! |
60 | Punch 1,000 times with the Lokjaw. | |
You reenacted the Ver. 5 title screen illustration. Dark vs. light! | 30 | Participate in a fight between Max Brass wielding double Roasters and Dr. Coyle wielding double Lokjaws. |
Version History
Version history | ||
---|---|---|
5.0.0 | Added to the game | |
5.0.1 | ▲ Increased speed of rush attack. ▲ Decreased time interval before launch of rush attack. | |
5.2.0 | ▲ Increased retraction speed. | |
5.3.0 | ▲ Increased retraction speed. Fixed issue where under certain conditions the ARM would not recover for an extended time. | |
5.4.0 | ▲ Increased curving for projectiles launched from charge attacks. ▲ Increased homing. |
Reference
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ハンドロック Handorokku |
Handlok |
Chinese (Traditional) | 鎖臂魔頭 Sóbei Mōtàuh |
Arm-Locked Devil Head |
Chinese (Simplified) | 锁臂魔头 Suǒbì Mótóu |
Arm-Locked Devil Head |
French | Handlok | Handlok |