Phoenix

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Phoenix
Phoenix.png
Type Curve
Attribute Fire Fire
Weight Medium
Default Fighter Icon-Master Mummy.png Master Mummy
Brand Brand7.svg


The Phoenix is a Curve-type ARMS weapon with the Fire attribute.

Description[edit]

Appearance[edit]

The Phoenix appears as a black bird atop a nest. Orange and yellow coloration is painted on parts of the bird body. When launched, 3 hatching chicks can be seen rotating in the nest.

Function[edit]

"These wild birds dart up, down, left, and right as they please. And when they catch fire, they look about as cool as anything ever."
Official Description


  • When a fighter punches with the Phoenix, the bird flies away from its nest in the direction of the punch, then returns to it.
  • Unlike other Curve-type ARMS, the Phoenix can arc its trajectory both up and down, as well as left to right.
  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data[edit]

Damage[edit]

Uncharged Charged
80 110

Frame data[edit]

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 59 frames (0.98 sec. approx) 44 frames (0.73 sec. approx) 59 frames (0.98 sec. approx) 45 frames (0.75 sec. approx)
Maximum duration (charged) 58 frames (0.97 sec. approx) 41 frames (0.68 sec. approx) 58 frames (0.97 sec. approx) 43 frames (0.72 sec. approx)
Maximum duration (Rush) 53 frames (0.88 sec. approx) 34 frames (0.57 sec. approx) 54 frames (0.9 sec. approx) 35 frames (0.58 sec. approx)
Maximum duration [Outer Curve] (uncharged) 65 frames (1.08 sec. approx) 57 frames (0.95 sec. approx) 65 frames (1.08 sec. approx) 58 frames (0.97 sec. approx)
Maximum duration [Outer Curve] (charged) 62 frames (1.03 sec. approx) 56 frames (0.93 sec. approx) 64 frames (1.07 sec. approx) 55 frames (0.92 sec. approx)
Maximum duration [Outer Curve] (Rush) 57 frames (0.95 sec. approx) 46 frames (0.77 sec. approx) 58 frames (0.97 sec. approx) 47 frames (0.78 sec. approx)
Maximum duration [Inner Curve] (uncharged) 64 frames (1.07 sec. approx) 58 frames (0.97 sec. approx) 64 frames (1.07 sec. approx) 59 frames (0.98 sec. approx)
Maximum duration [Inner Curve] (charged) 62 frames (1.03 sec. approx) 56 frames (0.93 sec. approx) 62 frames (1.03 sec. approx) 56 frames (0.93 sec. approx)
Maximum duration [Inner Curve] (Rush) 57 frames (0.95 sec. approx) 47 frames (0.78 sec. approx) 58 frames (0.97 sec. approx) 47 frames (0.78 sec. approx)
Maximum duration [Arc] (uncharged) 61 frames (1.02 sec. approx) 40 frames (0.67 sec. approx) 63 frames (1.05 sec. approx) 39 frames (0.65 sec. approx)
Maximum duration [Arc] (charged) 60 frames (1 sec. approx) 37 frames (0.62 sec. approx) 62 frames (1.03 sec. approx) 37 frames (0.62 sec. approx)
Maximum duration [Arc] (Rush) 54 frames (0.9 sec. approx) 29 frames (0.48 sec. approx) 58 frames (0.97 sec. approx) 26 frames (0.43 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.


Gallery[edit]

Names in other languages[edit]

Language Name Meaning
 Japanese フェニックス
Fenikkusu
Phoenix
 Dutch Feniks Phoenix
 French Corneille Cornelius
 German Feuersegler Fire Sailer
 Italian Corvo Raven
 Russian Феникс
Feniks
Phoenix
 Spanish Fénix Phoenix

Version history[edit]

Version history
1.0.0 Added to game.
3.1.0 Decreased homing.


Trivia[edit]

  • The Phoenix is one of the fastest Curve-type ARMS available, but suffers from considerable retraction time if they are countered.