Brrchuk
Jump to navigation
Jump to search
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
Brrchuk | |
---|---|
![]() | |
Type | Nunchuck |
Attribute | ![]() |
Weight | Medium |
Default Fighter | ![]() |
Brand | ![]() |
The Brrchuk is an Ice-attribute Nunchuck-type ARM.
Description
Appearance
The Brrchuk's design is highly based around the Funchuk, with an ice theme. The hand becomes a mitten, the nunchucks gain spikes, the chain has square links, and the handles take on a padding-like appearance.
Function
"It's a nunchuk that freezes its surroundings with a cyclone of chilly wind! Use it during a jump attack to see something really cool... Aren't you curious?" —Official Description
- The Brrchuk's attack modes changes depending on the state of the fighter and is the inverse of the Funchuk.
- When used on the ground, the Brrchuk moves straight forward, spinning to create a large circular hitbox.
- When used in midair, it behaves similarly to a Whip type ARM, with a tall but thin hitbox.
- A Rush is a rapid flurry of energy waves which mimic the nunchuck, the shape of the energy wave will change when used on the ground of in the air; weight class of the projectiles is increased to Heavy for the duration of the attack.
Technical Data
Damage
Brrchuk | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 90 | 100 | |||||||
Rush | 180 (19 total hits) | 180 (19 total hits) |
Frame Data
Brrchuk | |||||
---|---|---|---|---|---|
Status Duration (Ice) | 150 frames (2.5 sec. approx) | ||||
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 87 frames (1.45 sec. approx) | 31 frames (0.52 sec. approx) | 73 frames (1.22 sec. approx) | 30 frames (0.5 sec. approx) | |
Max duration (charged) | 80 frames (1.33 sec. approx) | 31 frames (0.52 sec. approx) | 68 frames (1.13 sec. approx) | 30 frames (0.5 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 70 frames (1.17 sec. approx) | 31 frames (0.52 sec. approx) | 69 frames (1.15 sec. approx) | 30 frames (0.5 sec. approx) | |
Max duration (charged) | 63 frames (1.05 sec. approx) | 31 frames (0.52 sec. approx) | 64 frames (1.07 sec. approx) | 30 frames (0.5 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You've punched with a Brrchuk 1,000 times. Ice cold! |
![]() |
![]() |
Punch 1,000 times with the Brrchuk. |
Version History
Version history | ||
---|---|---|
5.0.0 | Added to the game. | |
5.0.1 | ▼ Decreased homing for jump attacks. | |
5.4.0 | ▼ Decreased speed of charge attacks. ▲ Increased curving for jump attacks. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヒュンチャク Hyunchaku |
Hyun is the sound that a wind blows cold. |
Chinese (Traditional) | 冰凍雙節棍 Bīngdung Sēungjitgwan |
Freezing Nunchaku |
Chinese (Simplified) | 冰冻双节棍 Bīngdòng Shuāngjiégùn |
Freezing Nunchaku |
German | Wirbelchuck | Whirlchuk |