Funchuk
Funchuk | |
---|---|
Type | Nunchuck |
Attribute | Stun |
Weight | Medium |
Default Fighter | Lola Pop |
Brand |
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The Funchuk is a unique ARMS weapon with the Stun attribute.
Description
Appearance
The Funchuk's design is highly based around the weapon Nunchacku, or Nunchucks. The ARM itself is designed appear as a cyan and gray hand holding the black and light green nunchucks. A stylized version of the manufacturer logo appears on the base the hand. When charge the handle closest to the hand remain stationary as the other handle will continuously spin in a diagonal motion. There's a hexagonal pattern within the hand.
Function
"Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped." —Official Description
- The movement and function of the Funchuk changes depending on the state of the fighter.
- While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks.
- While grounded, it spins vertically and tracks enemies in a similar fashion to the Homie.
- A Rush is a rapid flurry of energy waves which mimic the nunchuk, the shape of the energy wave will change when used on the ground of in the air; weight class of the projectiles is increased to Heavy for the duration of the attack.
Technical data
Damage
Funchuk | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 100 | 110 | |||||||
Rush | 195 (20 total hits) | 195 (20 total hits) |
Frame data
Funchuk | |||||
---|---|---|---|---|---|
Status Duration (Stun) | 57 frames (0.95 sec. approx) | ||||
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 81 frames (1.35 sec. approx) | 17 frames (0.28 sec. approx) | 89 frames (1.48 sec. approx) | 17 frames (0.28 sec. approx) | |
Max duration (charged) | 76 frames (1.27 sec. approx) | 17 frames (0.28 sec. approx) | 82 frames (1.37 sec. approx) | 18 frames (0.3 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 68 frames (1.13 sec. approx) | 17 frames (0.28 sec. approx) | 71 frames (1.18 sec. approx) | 17 frames (0.28 sec. approx) | |
Max duration (charged) | 63 frames (1.05 sec. approx) | 17 frames (0.28 sec. approx) | 64 frames (1.07 sec. approx) | 17 frames (0.28 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Achievements
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a battle as Min Min using the Funchuk. Martial arts level-up! |
30 | Defeat an opponent using Min Min equipped with the Funchuk on at least one ARM. | |
You've punched with a Funchuk 1,000 times. So fun! |
60 | Punch 1,000 times with the Funchuk. | |
You reenacted the Ver. 3 title screen illustration. Agility vs. grace! | 30 | Participate in a fight between Ribbon Girl wielding double Sparkys and Lola Pop wielding double Funchuks. |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヌンチャク Nunchaku |
Nunchaku |
Chinese (Traditional) | 雙節棍 Sēungjitgwan |
Nunchaku |
Chinese (Simplified) | 双节棍 Shuāngjiégùn |
Nunchaku |
German | Funchuck | Funchuk |
Version history
Version history | ||
---|---|---|
3.0.0 | Added to game. | |
3.1.0 | ▼ Increased the time span from exceeding a target until retraction.
▶ Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
| |
5.4.0 | ▼ Decreased speed of charge attacks. ▲Increased speed of jump attacks. |