Funchuk

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Funchuk
Funchuk.png
Type Unique
Attribute Stun Stun
Weight Medium
Default Fighter Icon-Lola Pop.png Lola Pop
Brand Brand1.svg

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The Funchuk is a unique ARMS weapon with the Stun attribute.

Description[edit]

Appearance[edit]

Function[edit]

"Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped."
Official Description


  • The movement and function of the Funchuk changes depending on the state of the fighter.
  • While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks.
  • While grounded, it spins vertically and tracks enemies in a similar fashion to the Homie.
  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data[edit]

Damage[edit]

Uncharged Charged
80 100
Rush damage
35 30 20 10 5x12 15x2
Status Duration (Stun)
0.95 seconds

Frame data[edit]

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 81 frames (1.35 sec. approx) 17 frames (0.28 sec. approx) 89 frames (1.48 sec. approx) 17 frames (0.28 sec. approx)
Maximum duration (charged) 76 frames (1.27 sec. approx) 17 frames (0.28 sec. approx) 82 frames (1.37 sec. approx) 18 frames (0.3 sec. approx)
Maximum duration (Rush) TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.


Gallery[edit]

Names in other languages[edit]

Language Name Meaning
 Japanese ヌンチャク
Nunchaku
Nunchaku

Version history[edit]

Version history
3.0.0 Added to game.
3.1.0 Increased the time span from exceeding a target until retraction.

Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
Fixed issue during online play when Rush damage would increase under certain conditions.
Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack.