|Default Fighter||Lola Pop|
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"Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped." —Official Description
- The movement and function of the Funchuk changes depending on the state of the fighter.
- While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks.
- While grounded, it spins vertically and tracks enemies in a similar fashion to the Homie.
- A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.
|Status Duration (Stun)|
|Extension speed||Retraction speed||Extension speed||Retraction speed|
|Maximum duration (uncharged)||81 frames (1.35 sec. approx)||17 frames (0.28 sec. approx)||89 frames (1.48 sec. approx)||17 frames (0.28 sec. approx)|
|Maximum duration (charged)||76 frames (1.27 sec. approx)||17 frames (0.28 sec. approx)||82 frames (1.37 sec. approx)||18 frames (0.3 sec. approx)|
|Maximum duration (Rush)||TBD||TBD||TBD||TBD|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.
Names in other languages
|3.0.0||Added to game.|
|3.1.0||▼ Increased the time span from exceeding a target until retraction.
▶ Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.