|Default Fighter||Kid Cobra|
"These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents." —Official Description
- It shoots three projectiles in a vertical line.
- A Rush will increase the weight class of the projectiles to Medium for the duration of the attack.
|Extension speed||Retraction speed||Extension speed||Retraction speed|
|Maximum duration (uncharged)||60 frames (1 sec. approx)||62 frames (1.03 sec. approx)||64 frames (1.07 sec. approx)||15 frames (0.25 sec. approx)||60 frames (1 sec. approx)||63 frames (1.05 sec. approx)||65 frames (1.08 sec. approx)||15 frames (0.25 sec. approx)|
|Maximum duration (charged)||58 frames (0.97 sec. approx)||60 frames (1 sec. approx)||62 frames (1.03 sec. approx)||14 frames (0.23 sec. approx)||58 frames (0.97 sec. approx)||61 frames (1.02 sec. approx)||63 frames (1.05 sec. approx)||15 frames (0.25 sec. approx)|
|Maximum duration (Rush)||53 frames (0.88 sec. approx)||53 frames (0.88 sec. approx)||53 frames (0.88 sec. approx)||16 frames (0.27 sec. approx)||54 frames (0.9 sec. approx)||54 frames (0.9 sec. approx)||54 frames (0.9 sec. approx)||16 frames (0.27 sec. approx)|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.
Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Names in other languages
|Spanish||Hidra vertical||Vertical hydra|
|1.0.0||Added to the game.|
|2.0.0||▼ Increased the amount of time necessary for Hydra to return after being knocked down.
▼ Rush first hit damage (second usage) decreased to 15 from 30.
|2.1.0||▼ Decreased retraction speed.|
|3.0.0||▲ Increased retraction speed.|
|4.1.0||▼ Decreased retraction speed. Speed of charge attacks is unaffected.|