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Type Whip
Attribute Wind Wind
Weight Medium
Default Fighter Icon-Kid Cobra.png Kid Cobra
Brand Brand1.svg

The Slamamander is a Whip-type ARMS weapon with the Wind attribute.




"Extending across the battlefield like sharply curving whips, these ARMS snake, expand, and send opponents flying when they connect."
Official Description

  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data[edit]


Uncharged Charged
80 90
Rush attack
First 55 40 30 20 5x6
Followup 5x7

Frame data[edit]

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) TBD TBD TBD TBD
Maximum duration (charged) TBD TBD TBD TBD
Maximum duration (Rush) TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.


Names in other languages[edit]

Language Name Meaning
 Japanese オロチ
Legendary Japanese giant snake
 Dutch Zwarte mamba Black mamba
 French Vipère Viper
 German Aeromander From Aero, and Salamander, salamander
 Italian Mamba Mamba
 Russian Урагандра
From ура ura, hooray, ураган uragan, hurricane, and саламандра salamandra, salamander
 Spanish Víbora Viper

Version history[edit]

Version history
1.0.0 Added to game.
2.1.0 Increased homing.
3.0.0 Increased speed of charge attack.
Improved homing ability.
3.1.0 Increased extension speed.
Decreased retraction speed.
3.2.0 Increased extension speed.
4.0.0 Decreased extension speed.

Decreased homing.