Slamamander

From ARMS Institute, the ARMS Wiki
Jump to navigation Jump to search
Slamamander
Arm-slamamander-right.png
Type Whip
Attribute Attrib-Wind.png Wind
Weight Medium
Default Fighter Icon-Kid Cobra.png Kid Cobra
Brand Brand1.svg


The Slamamander is a Whip-type ARMS weapon with the Wind attribute.

Description

Appearance

Reminiscent of a oven mitt or mitten this ARM displays a deep black crosshatch bevel design with two green line running down it from the tip of this ARM. A similar green line runs around the thumb. This glove elongates itself by splitting its six sections apart with the purple wire like mechanism within the glove.

Function

"Extending across the battlefield like sharply curving whips, these ARMS snake, expand, and send opponents flying when they connect."
Official Description


  • Curved trajectory ARM, it travels in a shallower curve with the glove expanding and whips at the end of its reach.
  • A Rush sends the ARM to do do multiple slaps; weight class of the projectiles is increased to Heavy for the duration of the attack.

Technical data

Damage

Slamamander
Normal Plus
Uncharged 80 90
Charged 90 100
Rush 175 (10 total hits) 175 (10 total hits)

Frame data

Slamamander
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 65 frames (1.08 sec. approx) 32 frames (0.53 sec. approx) 66 frames (1.1 sec. approx) 33 frames (0.55 sec. approx)
Max duration (uncharged) [Outer Curve] 65 frames (1.08 sec. approx) 34 frames (0.57 sec. approx) 66 frames (1.1 sec. approx) 34 frames (0.57 sec. approx)
Max duration (uncharged) [Inner Curve] 65 frames (1.08 sec. approx) 34 frames (0.57 sec. approx) 66 frames (1.1 sec. approx) 34 frames (0.57 sec. approx)
Max duration (charged) 65 frames (1.08 sec. approx) 32 frames (0.53 sec. approx) 66 frames (1.1 sec. approx) 32 frames (0.53 sec. approx)
Max duration (charged) [Outer Curve] 65 frames (1.08 sec. approx) 33 frames (0.55 sec. approx) 66 frames (1.1 sec. approx) 34 frames (0.57 sec. approx)
Max duration (charged) [Inner Curve] 65 frames (1.08 sec. approx) 33 frames (0.55 sec. approx) 66 frames (1.1 sec. approx) 34 frames (0.57 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 60 frames (1 sec. approx) 35 frames (0.58 sec. approx) 59 frames (0.98 sec. approx) 35 frames (0.58 sec. approx)
Max duration (charged) 56 frames (0.93 sec. approx) 35 frames (0.58 sec. approx) 58 frames (0.97 sec. approx) 35 frames (0.58 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 57 frames (0.95 sec. approx) 33 frames (0.55 sec. approx) 58 frames (0.97 sec. approx) 33 frames (0.55 sec. approx)
Max duration [Outer Curve] 57 frames (0.95 sec. approx) 34 frames (0.57 sec. approx) 58 frames (0.97 sec. approx) 34 frames (0.57 sec. approx)
Max duration [Inner Curve] 57 frames (0.95 sec. approx) 34 frames (0.57 sec. approx) 58 frames (0.97 sec. approx) 34 frames (0.57 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You won a battle as Ninjara using
the Slamamander. A true ninja
can master any weapon!
Token.svg30 Badge-Fixed-GlyphNinjara.png Defeat an opponent using Ninjara equipped with the Slamamander on at least one ARM.
You've punched with a Slamamander
1,000 times. Slam!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Slamamander.

Gallery

Names in other languages

Language Name Meaning
 Japanese オロチ
Orochi
Legendary Japanese giant snake
 Chinese (Traditional) 大蛇
Daaihsèh
Giant Snake
 Chinese (Simplified) 大蛇
Dàshé
Giant Snake
 Dutch Zwarte mamba Black mamba
 French Vipère Viper
 German Aeromander From Aero, and Salamander, salamander
 Italian Mamba Mamba
 Russian Урагандра
Uragandra
From ура ura, hooray, ураган uragan, hurricane, and саламандра salamandra, salamander
 Spanish Víbora Viper

Version history

Version history
1.0.0 Added to game.
2.1.0 Increased homing.
3.0.0 Increased speed of charge attack.
Improved homing ability.
3.1.0 Increased extension speed.
Decreased retraction speed.
3.2.0 Increased extension speed.
4.0.0 Decreased extension speed.

Decreased homing.

5.0.0 Increased the time interval between initial launch and extension.
Increased extension speed.
5.4.0 Decreased retraction speed.
Increased homing.


Trivia

  • The Slamamander appears similar to the Slapamander, except for the different color schemes (Slamamander: green & black, and Slapamander: red & white). Also, Slamamander uses the Wind attribute, while Slapamander uses the Fire attribute.
  • The Slamamander and Slapamander are both whips.