Glusher
Glusher | |
---|---|
Type | Bouncy |
Attribute | Poison |
Weight | Heavy |
Default Fighter | Misango |
Brand |
The Glusher is a Bouncy-type ARMS weapon with the Poison attribute.
Description
Appearance
This weapon is very similar in appearance and movement to the Blorb. It is a magenta-colored sphere of goop encased by leather straps. There an LCD screen in front of the glob constantly displaying a red expanding pattern reminiscent of an explosion.
Function
"If you're a fan of bouncy blobs of goo-like material... you'll love these! For pulsating globes of poison, they're oddly appealing." —Official Description
- A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. This arc will also affect the trajectory of grabs.
- When charged, the Glusher will explode when it collides with an object or at its maximum reach similar to an Explosion ARM, allowing to deal some damage to opponents you've missed or opponents who let go of their shield too early.
- Unlike Explosion ARMS, this explosion is not additional damage against target who've taken a direct hit and will only deal damage to those who have not taken a direct hit.
- This explosion is also capable to inflicted the Poison attribute.
- A Rush fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Super Heavy for the duration of the attack.
Technical data
Damage
Glusher | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 100 | 110 | |||||||
Charged | 120 | 130 | |||||||
Rush | 185 (8 total hits) | 185 (8 total hits) |
- When charged, the ARM will explode and can deal 50 damage against targets who were not directly hit by the ARM.
Frame Data
Glusher | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 97 frames (1.62 sec. approx) | 33 frames (0.55 sec. approx) | 99 frames (1.65 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (uncharged) [Arc] | 79 frames (1.32 sec. approx) | 33 frames (0.55 sec. approx) | 80 frames (1.33 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (charged) | 79 frames (1.32 sec. approx) | 28 frames (0.47 sec. approx) | 87 frames (1.45 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) [Arc] | 78 frames (1.3 sec. approx) | 33 frames (0.55 sec. approx) | 80 frames (1.33 sec. approx) | 34 frames (0.57 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 98 frames (1.63 sec. approx) | 33 frames (0.55 sec. approx) | 98 frames (1.63 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (uncharged) [Arc] | 79 frames (1.32 sec. approx) | 33 frames (0.55 sec. approx) | 80 frames (1.33 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (charged) | 97 frames (1.62 sec. approx) | 33 frames (0.55 sec. approx) | 97 frames (1.62 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (charged) [Arc] | 78 frames (1.3 sec. approx) | 33 frames (0.55 sec. approx) | 79 frames (1.32 sec. approx) | 34 frames (0.57 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 77 frames (1.28 sec. approx) | 32 frames (0.53 sec. approx) | 78 frames (1.3 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration [Arc] | 77 frames (1.28 sec. approx) | 32 frames (0.53 sec. approx) | 79 frames (1.32 sec. approx) | 33 frames (0.55 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a battle as Helix using the Glusher! Two fine ARMS Labs creations that go great together! |
30 | Defeat an opponent using Helix equipped with the Glusher on at least one ARM. | |
You've punched with a Glusher 1,000 times. What a rush! |
60 | Punch 1,000 times with the Glusher. |
Gallery
-
Misango with two charged Glushers
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | イルイル Iru-Iru |
Ill Ill |
Chinese (Traditional) | 毒毒球 Duhkduhk Kàuh |
Poison Ball |
Chinese (Simplified) | 毒毒球 Dúdú Qiú |
Poison Ball |
German | Globber | Glober |
Version History
Version history | ||
---|---|---|
4.0.0 | Added to game. | |
4.1.0 | ▲ Increased retraction speed. Fixed issue where retraction speed would be greatly slowed at times. | |
5.0.0 | ▲ Lessened deceleration when knocking down mid-weight ARMS. ▲ Increased expansion rate of charge attacks. | |
5.0.1 | ▲ Increased expansion rate when extending. | |
5.2.0 | Decreased time from drop until collection. | |
5.3.0 | ▲ Increased charge attack damage. | |
5.4.0 | ▲ Increased speed of charge attacks. ▲ Increased expansion rate for charge attacks. Increased flotation for jump attacks. Adjusted pathing for rush attacks. |