Seekie

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Seekie
Seekie.png
Type Missile
Attribute Electric Electric
Weight Medium
Default Fighter Icon-Byte & Barq.png Byte & Barq
Brand Brand7.svg


The Seekie is a Missile-type ARMS weapon with the Electric attribute.

Description[edit]

Appearance[edit]

The Seekie is shaped like a curved cartoonish rocket, with a yellow base, a black underbelly, and four fins. It has beady yellow eyes on its front that are half-closed; when it is charged, its eyes turn red and the eyelids shift to appear angry.

Function[edit]

"Designed to hunt down and shock bad guys, these were originally developed as crime stoppers! The farther away an opponent, the better they do."
Official Description


  • Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
  • When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an Explosion ARM, dealing additional damage. Both the initial contact with the Seekie and its explosion have the Electric attribute.
  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data[edit]

Damage[edit]

Uncharged Charged
70 70 Attrib-Explosion.png 40
Rush attack
20 180
Status Duration (Electric)
1.75 seconds

Frame data[edit]

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 75 frames (1.25 sec. approx) 32 frames (0.53 sec. approx) 76 frames (1.27 sec. approx) 32 frames (0.53 sec. approx)
Maximum duration (charged) 72 frames (1.2 sec. approx) 32 frames (0.53 sec. approx) 73 frames (1.22 sec. approx) 32 frames (0.53 sec. approx)
Maximum duration (Rush) 110 frames (1.83 sec. approx) 32 frames (0.53 sec. approx) 111 frames (1.85 sec. approx) 32 frames (0.53 sec. approx)


Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 77 frames (1.28 sec. approx) 32 frames (0.53 sec. approx) 79 frames (1.32 sec. approx) 32 frames (0.53 sec. approx)
Maximum duration (charged) 73 frames (1.22 sec. approx) 32 frames (0.53 sec. approx) 74 frames (1.23 sec. approx) 32 frames (0.53 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery[edit]

Names in other languages[edit]

Language Name Meaning
 Japanese チェイサー
Cheisā
Chaser
 Dutch Bliksemraket Lightning rocket
 French Fulgurant Flashing
 German Schocker Shocker
 Italian Torpedine Stingray
 Russian Гончая
Gonchaya
Hound
 Spanish Perseguidor Pursuer

Version history[edit]

Version history
1.0.0 Added to game.
2.1.0 Decreased retraction speed.

Made it so the electric shock when a charge attack connects doesn’t last as long.


Trivia[edit]