Seekie
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Seekie | |
---|---|
Type | Missile |
Attribute | Electric |
Weight | Medium |
Default Fighter | Byte & Barq |
Brand |
The Seekie is a Missile-type ARMS weapon with the Electric attribute.
Description
Appearance
The Seekie is seemingly designed to resemble a torpedo, with a yellow base, a black underbelly, and four fins. It has beady yellow eyes on its front that are half-closed; when it is charged, its eyes turn red and the eyelids shift to appear angry.
Function
"Designed to hunt down and shock bad guys, these were originally developed as crime stoppers! The farther away an opponent, the better they do." —Official Description
- Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
- When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an Explosion ARM, dealing additional damage. Both the initial contact with the Seekie and its explosion have the Electric attribute.
- Similar to Explosion ARMS, it can self-destruct if an opponent hits your ARM, dealing 40 damage and disabling both the user's ARMS.
- A Rush fires off the missile which will explode on contact or at the end of its range; weight class of the projectiles is increased to Heavy for the duration of the attack.
- If the missile is knocked away by an obstacle or Heavy ARM, it will still explode where it fell, which can hurt the user.
Technical data
Damage
Seekie | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 70 | 80 | |||||||
Charged | 70 | 40 | 80 | 40 | |||||
Rush | 200 (2 total hits) | 200 (2 total hits) |
Frame data
Seekie | |||||
---|---|---|---|---|---|
Status Duration (Electric) | 105 frames (1.75 sec. approx) | ||||
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 75 frames (1.25 sec. approx) | 32 frames (0.53 sec. approx) | 76 frames (1.27 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration (charged) | 72 frames (1.2 sec. approx) | 32 frames (0.53 sec. approx) | 73 frames (1.22 sec. approx) | 32 frames (0.53 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 77 frames (1.28 sec. approx) | 32 frames (0.53 sec. approx) | 79 frames (1.32 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration (charged) | 73 frames (1.22 sec. approx) | 32 frames (0.53 sec. approx) | 74 frames (1.23 sec. approx) | 32 frames (0.53 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 110 frames (1.83 sec. approx) | 32 frames (0.53 sec. approx) | 111 frames (1.85 sec. approx) | 32 frames (0.53 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main Article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You've punched with a Seekie 1,000 times. Neat! |
60 | Punch 1,000 times with the Seekie. |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | チェイサー Cheisā |
Chaser |
Chinese (Traditional) | 追蹤彈 Jēuijūng Daahn |
Homing Missile |
Chinese (Simplified) | 追踪弹 Zhuīzōng Dàn |
Homing Missile |
Dutch | Bliksemraket | Lightning rocket |
French | Fulgurant | Flashing |
German | Schocker | Shocker |
Italian | Torpedine | Stingray |
Russian | Гончая Gonchaya |
Hound |
Spanish | Perseguidor | Pursuer |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | ▼ Decreased retraction speed. ▼ Made it so the electric shock when a charge attack connects doesn’t last as long. | |
5.4.0 | ▲ Decreased time from drop to retrieval. |