Scorpio

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Scorpio
Scorpio.png
Type Unique
Attribute Poison Poison
Weight Medium
Default Fighter Icon-Misango.png Misango
Brand Brand7.svg

The Scorpio is a unique ARMS weapon with the Poison attribute.

Description[edit]

Appearance[edit]

The Scorpio appears as a small, round, green and purple, robotic scorpion.

Function[edit]

"A scorpion that scuttles, jumps on opponents, and poisons them! watch it curl up into a little disc as it flies back to you. It's surprisingly cute."


  • This ARM launches in an arc for a short distance after being fired. If it hits the ground, it will "run" on the floor until it reaches its maximum range or hits an enemy.
  • When a charged shot from this ARM hits an opponent, it applies a damage-over-time effect.

Technical Data[edit]

Damage[edit]

Uncharged Charged
90 90
Rush attack
Initial 60 50 30 20
Second 10 x 4

Frame data[edit]

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 135 frames (2.25 sec. approx) 28 frames (0.47 sec. approx) 67 frames (1.12 sec. approx) 33 frames (0.55 sec. approx)
Maximum duration (uncharged) [Outer Curve] 135 frames (2.25 sec. approx) 28 frames (0.47 sec. approx) 70 frames (1.17 sec. approx) 34 frames (0.57 sec. approx)
Maximum duration (uncharged) [Inner Curve] 135 frames (2.25 sec. approx) 28 frames (0.47 sec. approx) 70 frames (1.17 sec. approx) 34 frames (0.57 sec. approx)
Maximum duration (charged) 128 frames (2.13 sec. approx) 28 frames (0.47 sec. approx) 64 frames (1.07 sec. approx) 32 frames (0.53 sec. approx)
Maximum duration (charged) [Outer Curve] 129 frames (2.15 sec. approx) 28 frames (0.47 sec. approx) 67 frames (1.12 sec. approx) 33 frames (0.55 sec. approx)
Maximum duration (charged) [Inner Curve] 129 frames (2.15 sec. approx) 28 frames (0.47 sec. approx) 67 frames (1.12 sec. approx) 33 frames (0.55 sec. approx)
Maximum duration (Rush) 45 frames (0.75 sec. approx) 30 frames (0.5 sec. approx) 46 frames (0.77 sec. approx) 30 frames (0.5 sec. approx)
Maximum duration (Rush) [Outer Curve] 47 frames (0.78 sec. approx) 31 frames (0.52 sec. approx) 47 frames (0.78 sec. approx) 31 frames (0.52 sec. approx)
Maximum duration (Rush) [Inner Curve] 47 frames (0.78 sec. approx) 30 frames (0.5 sec. approx) 48 frames (0.8 sec. approx) 31 frames (0.52 sec. approx)


Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 66 frames (1.1 sec. approx) 28 frames (0.47 sec. approx) 68 frames (1.13 sec. approx) 28 frames (0.47 sec. approx)
Maximum duration (charged) 64 frames (1.07 sec. approx) 28 frames (0.47 sec. approx) 64 frames (1.07 sec. approx) 28 frames (0.47 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery[edit]

Version History[edit]

Version history
4.0.0 Added to game.
4.1.0 Increased curving.
Increased expansion rate of charge attacks.
Shortened wait time prior to scorpion jumping.
Decreased extension speed.
Decreased speed of charge attacks.
Decreased homing during jumping attacks.
Decreased flotation during jump attacks.
5.0.0 Increased retraction speed.

Shortened waiting time between flying off and retrieval.
Fixed issue where time needed for retraction could be greatly protracted.


Names in other languages[edit]

Language Name Meaning
 Japanese スコルピオ
Sukorupio
Scorpio

Trivia[edit]

  • This ARM, alongside the Glusher and the Skully, is one of the first ARMS of the Poison attribute.