ARMS (equipment)

From ARMS Institute, the ARMS Wiki
(Redirected from Heavy)
Jump to: navigation, search

This article is about the glove-like weapons. For other uses, see ARMS (disambiguation).

ARMS are weapons worn on a fighter's extendable limbs (also known as ARMS), in the same way a boxer wears gloves. There are many different ARMS available to fighters; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the ARM Getter, however each ARM can only be default on one fighter. Fighters can charge their ARMS by holding jump, dash, or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any attributes they may have. Spring Man, Min Min, and Max Brass all have abilities which, while active, allow their ARMS to stay permanently charged.

ARMS belong to one of at least five different types and possess one of seven different attributes.

Types[edit]

(Note: these names may not be official.)

  • Curve ARMS fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them.
  • Glove ARMS function like basic boxing gloves. By default, they travel in a straight linear path but can be curved. How steep the curve can be depends on the glove.
  • Heavy ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
  • Multi-Shot ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other ARMS.
  • Whip ARMS expand in midair and deal considerable knockback.
  • Hammer ARMS swing downward, knocking opponents to the ground.
  • Beam ARMS fire a beam that can sweep left or right when curved.
  • Shield ARMS move slowly and can block multiple hits before retracting.
  • Unique ARMS have their own abilities that are not shared with any other ARMS.

Attributes[edit]

There are seven attributes in ARMS. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except Blind, they will be surrounded by an effect of a color corresponding to that attribute.

Attrib-Fire.png
Fire
Attrib-Electric.png
Electric
Attrib-Ice.png
Ice
Attrib-Explosion.png
Explosion
Attrib-Stun.png
Stun
Attrib-Blind.png
Blind
Attrib-Wind.png
Wind

List of ARMS[edit]

Name Image Type Attribute Weight Default Fighter
Biffler Biffler.png Multi-Shot Blind Light
Lola Pop
Lola Pop
Blorb Blorb.png Unique Blind Heavy
Helix
Helix
Boomerang Boomerang.png Curve Wind Medium
Spring Man
Spring Man
Bubb Bubb.png Glove None Medium
Byte & Barq
Byte & Barq
Buff Buff.png Glove None Medium
Ninjara
Ninjara
Chakram Chakram.png Curve Stun Medium
Ninjara
Ninjara
Chilla Chilla.png Glove Ice Medium
Twintelle
Twintelle
Clapback Clapback.png Shield None Unknown
Lola Pop
Lola Pop
Coolerang Coolerang.png Curve Ice Medium
Kid Cobra
Kid Cobra
Cracker Cracker.png Multi-Shot Fire Light
Byte & Barq
Byte & Barq
Dragon Dragon.png Beam Fire Medium
Min Min
Min Min
Funchuk Funchuk.png Whip Stun Medium
Lola Pop
Lola Pop
Guardian Guardian.png Shield Electric Unknown
Helix
Helix
Homie Homie.png Curve Explosion Medium
Mechanica
Mechanica
Hydra Hydra.png Multi-Shot Fire Light
Kid Cobra
Kid Cobra
Ice Dragon Ice Dragon.png Beam Ice Medium
Helix
Helix
Kablammer Kablammer.png Hammer Explosion Heavy
Max Brass
Max Brass
Megaton Megaton.png Heavy None Heavy
Master Mummy
Master Mummy
Megawatt Megawatt.png Heavy Electric Heavy
Min Min
Min Min
Nade Nade.png Glove Explosion Medium
Max Brass
Max Brass
Parasol Parasol.png Unique Wind Medium
Twintelle
Twintelle
Phoenix Phoenix.png Curve Fire Medium
Master Mummy
Master Mummy
Popper Popper.png Multi-Shot Wind Light
Ribbon Girl
Ribbon Girl
Ramram Ramram.png Curve Fire Medium
Min Min
Min Min
Retorcher Retorcher.png Multi-Shot Fire Light
Master Mummy
Master Mummy
Revolver Revolver.png Multi-Shot Electric Light
Mechanica
Mechanica
Roaster Roaster.png Glove Fire Medium
Max Brass
Max Brass
Seekie Seekie.png Curve Electric Medium
Byte & Barq
Byte & Barq
Slamamander Slamamander.png Whip Wind Medium
Kid Cobra
Kid Cobra
Slapamander Slapamander.png Whip Fire Medium
Ribbon Girl
Ribbon Girl
Sparky Sparky.png Glove Electric Medium
Ribbon Girl
Ribbon Girl
Thunderbird Thunderbird.png Curve Electric Medium
Twintelle
Twintelle
Toaster Toaster.png Glove Fire Medium
Spring Man
Spring Man
Triblast Triblast.png Multi-Shot Explosion Light
Ninjara
Ninjara
Tribolt Tribolt.png Multi-Shot Stun Light
Spring Man
Spring Man
Whammer Whammer.png Hammer Stun Heavy
Mechanica
Mechanica

Beam, Hammer, and Unique are not official type names for ARMS.

Max Brass's default ARMS--the Nade, Roaster, and Kablammer--were released as part of Version 2.0.0. Lola Pop's default ARMS--the Biffler, Funchuk, and Clapback--were released as part of Version 3.0.0.

Acquiring ARMS[edit]

Main article: ARM Getter

The ARMS Getter training stage.

ARM Getter is a single-player training stage that allows the player to acquire new ARMS. Players earn ARMS by hitting a number of reward boxes within a certain time limit. Players may pay Token.svg30 for a short timer, Token.svg100 for a medium timer, or Token.svg200 for a long timer.

Names in other languages[edit]

ARMS

Language Name Meaning
 Japanese アームズ
Āmuzu
ARMS
 Dutch ARMS ARMS
 French ARMS ARMS
 German ARMS ARMS
 Italian ARMA ARM
 Russian Оружие
Oruzhiye
Weapons
 Spanish Puño Fist

Attribute

Language Name Meaning
 Japanese 属性
Zokusei
Attribute
 Dutch Element Element
 French Attribut Attribute
 German Attribut Attribute
 Italian Attributo Attribute
 Russian Особый свойство
Osobyy svoystvo
Special quality
 Spanish Atributo Attribute
 Portuguese Atributo Attribute