Glusher: Difference between revisions

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* Fighters hit by a charged punch from this weapon will be afflicted with poison, causing them damage over time.
* Fighters hit by a charged punch from this weapon will be afflicted with poison, causing them damage over time.
* The Glusher bounces along the ground (including during throw attempts), allowing for more unpredictable attacks.
* The Glusher bounces along the ground (including during throw attempts), allowing for more unpredictable attacks.
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|S.Heavy]] for the duration of the attack.
* A [[Rush_Gauge|Rush]] fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to [[ARMS (equipment)|Super Heavy]] for the duration of the attack.


==Technical data==
==Technical data==

Revision as of 05:44, 17 April 2020

Glusher
Arm-Glusher-Right.png
Type Heavy
Attribute Attrib-Poison.png Poison
Weight Heavy
Default Fighter Icon-Misango.png Misango
Brand Brand8.svg


The Glusher is a Heavy-type ARMS weapon with the Poison attribute.

Description

Appearance

This weapon is very similar in appearance and movement to the Blorb. It is a magenta-colored sphere of goop encased by leather straps.

Function

"If you're a fan of bouncy blobs of goo-like material... you'll love these! For pulsating globes of poison, they're oddly appealing."


  • Fighters hit by a charged punch from this weapon will be afflicted with poison, causing them damage over time.
  • The Glusher bounces along the ground (including during throw attempts), allowing for more unpredictable attacks.
  • A Rush fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Super Heavy for the duration of the attack.

Technical data

Damage

Glusher
Normal Plus
Uncharged 100 110
Charged 120 130
Rush 185 (8 total hits) 185 (8 total hits)

Frame Data

Glusher
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 97 frames (1.62 sec. approx) 33 frames (0.55 sec. approx) 99 frames (1.65 sec. approx) 33 frames (0.55 sec. approx)
Max duration (uncharged) [Arc] 79 frames (1.32 sec. approx) 33 frames (0.55 sec. approx) 80 frames (1.33 sec. approx) 34 frames (0.57 sec. approx)
Max duration (charged) 79 frames (1.32 sec. approx) 28 frames (0.47 sec. approx) 87 frames (1.45 sec. approx) 31 frames (0.52 sec. approx)
Max duration (charged) [Arc] 78 frames (1.3 sec. approx) 33 frames (0.55 sec. approx) 80 frames (1.33 sec. approx) 34 frames (0.57 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 98 frames (1.63 sec. approx) 33 frames (0.55 sec. approx) 98 frames (1.63 sec. approx) 33 frames (0.55 sec. approx)
Max duration (uncharged) [Arc] 79 frames (1.32 sec. approx) 33 frames (0.55 sec. approx) 80 frames (1.33 sec. approx) 33 frames (0.55 sec. approx)
Max duration (charged) 97 frames (1.62 sec. approx) 33 frames (0.55 sec. approx) 97 frames (1.62 sec. approx) 33 frames (0.55 sec. approx)
Max duration (charged) [Arc] 78 frames (1.3 sec. approx) 33 frames (0.55 sec. approx) 79 frames (1.32 sec. approx) 34 frames (0.57 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 77 frames (1.28 sec. approx) 32 frames (0.53 sec. approx) 78 frames (1.3 sec. approx) 33 frames (0.55 sec. approx)
Max duration [Arc] 77 frames (1.28 sec. approx) 32 frames (0.53 sec. approx) 79 frames (1.32 sec. approx) 33 frames (0.55 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You won a battle as Helix using the
Glusher! Two fine ARMS Labs
creations that go great together!
Token.svg30 Badge-Fixed-GlyphHelix.png Defeat an opponent using Helix equipped with the Glusher on at least one ARM.
You've punched with a Glusher
1,000 times. What a rush!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Glusher.

Gallery

Names in other languages

Language Name Meaning
 Japanese イルイル
Iru-Iru
Ill Ill
 Chinese (Traditional) 毒毒球
Duhkduhk Kàuh
Poison Ball
 Chinese (Simplified) 毒毒球
Dúdú Qiú
Poison Ball
 German Globber Glober

Version History

Version history
4.0.0 Added to game.
4.1.0 Increased retraction speed.
Fixed issue where retraction speed would be greatly slowed at times.
5.0.0 Lessened deceleration when knocking down mid-weight ARMS.

Increased expansion rate of charge attacks.

5.0.1 Increased expansion rate when extending.
5.2.0 Decreased time from drop until collection.
5.3.0 Increased charge attack damage.
5.4.0 Increased speed of charge attacks.
Increased expansion rate for charge attacks.
Increased flotation for jump attacks.
Adjusted pathing for rush attacks.


Trivia

  • This ARM, alongside the Skully and Scorpio, is one of the first and only ARMS of the Poison attribute.
  • The Glusher is the only Poison attribute ARM that isn't a unique arm.