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{{InfoboxARMS | |||
|name=Chakram | |||
|image=arm-chakram-right.png | |||
|type=Curve | |||
|attribute=Stun | |||
|weight=Medium | |||
|fighter=Ninjara | |||
|brand=brand4}} | |||
{{BiffQuoteIntro|Watch out for his signature Chakram ARMS. They come flying in at crazy angles!}} | |||
The '''Chakram''' is a [[Curve]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Stun]] attribute. | |||
==Description== | |||
===Appearance=== | |||
The Chakram appears as a black ring with protrusions capped by blue fins. | |||
===Function=== | |||
{{FlavorText|Their quick, curving attack leaves no escape! Once an ancient ninja weapon, modern technology has revitalized their appeal.|[http://arms.nintendo.com/arms/ Official Description]}} | |||
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
==Technical data== | |||
===Damage=== | |||
{{ARMDamage | |||
|udamage=80 | |||
|cdamage=100 | |||
|rdamage=200 | |||
|rushhits=13 | |||
}} | |||
===Frame data=== | |||
{{FrameData | |||
|type=Curve | |||
|status= Stun | |||
|statduration= 57 | |||
|ugroundextend= 61 | |||
|ugroundretract= 44 | |||
|uairextend= 62 | |||
|uairretract= 44 | |||
|cgroundextend= 63 | |||
|cgroundretract= 43 | |||
|cairextend= 64 | |||
|cairretract= 43 | |||
|uoutgroundextend= 76 | |||
|uoutgroundretract= 47 | |||
|uoutairextend= 79 | |||
|uoutairretract= 48 | |||
|coutgroundextend= 80 | |||
|coutgroundretract= 48 | |||
|coutairextend= 81 | |||
|coutairretract= 49 | |||
|uingroundextend= 78 | |||
|uingroundretract= 49 | |||
|uinairextend= 78 | |||
|uinairretract= 49 | |||
|cingroundextend= 79 | |||
|cingroundretract= 48 | |||
|cinairextend= 80 | |||
|cinairretract= 49 | |||
|ugrabgroundextend= 69 | |||
|ugrabgroundretract= 44 | |||
|ugrabairextend= 70 | |||
|ugrabairretract= 44 | |||
|cgrabgroundextend= 72 | |||
|cgrabgroundretract= 44 | |||
|cgrabairextend= 73 | |||
|cgrabairretract= 44 | |||
|rgroundextend | |||
|rgroundretract | |||
|rairextend | |||
|rairretract | |||
|routgroundextend | |||
|routgroundretract | |||
|routairextend | |||
|routairretract | |||
|ringroundextend | |||
|ringroundretract | |||
|rinairextend | |||
|rinairretract | |||
}} | |||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
==Names in other languages== | |||
{{ForeignName | |||
|Jap=チャクラム | |||
|JapR=Chakuramu | |||
|JapM=Chakram | |||
|Dut=Chakram | |||
|DutM=Chakram | |||
|Fre=Chakram | |||
|FreM=Chakram | |||
|Ger=Chakram | |||
|GerM=Chakram | |||
|Ita=Chakram | |||
|ItaM=Chakram | |||
|Rus=Шакрам | |||
|RusR=Shakram | |||
|RusM=From English name | |||
|Spa=Chakram | |||
|SpaM=Chakram | |||
}} | |||
==Version History== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=1.1.0 | |||
|change2=Fixed issue where this ARM would pass through the purple light boxes in the [[Ribbon Ring]] stage. | |||
|name3=3.0.0 | |||
|change3={{Buff}} Increased extension speed. <br> {{Buff}} Increased speed of charge attack. | |||
|name4=3.1.0 | |||
|change4={{nerf}} Decreased speed of charged attacks. | |||
|name5=4.0.0 | |||
|change5={{nerf}} Decreased expansion rate for charge attacks. | |||
|name6=5.0.1 | |||
|change6={{Nerf}} Decreased homing. | |||
|name7=5.2.0 | |||
|change7={{nerf}} Decreased expansion rate for charge attacks. | |||
|name8=5.3.0 | |||
|change8={{nerf}} Decreased charge attack speed. | |||
}} | |||
== Trivia == | |||
* Like the [[Ramram]], these ARMS can be angled during a [[Rush_Gauge|Rush]] attack. | |||
* In an earlier build of the game it had a much different design, the grey chain pattern that covered two of the three fin-like protrusions was more visible. | |||
{{NavboxARMS}} |
Revision as of 15:09, 27 July 2018
Chakram | |
---|---|
Type | Curve |
Attribute | Stun |
Weight | Medium |
Default Fighter | Ninjara |
Brand |
|
The Chakram is a Curve-type ARMS weapon with the Stun attribute.
Description
Appearance
The Chakram appears as a black ring with protrusions capped by blue fins.
Function
"Their quick, curving attack leaves no escape! Once an ancient ninja weapon, modern technology has revitalized their appeal." —Official Description
Technical data
Damage
Chakram | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 100 | 110 | |||||||
Rush | 200 (13 total hits) | 200 (13 total hits) |
Frame data
Chakram | |||||
---|---|---|---|---|---|
Status Duration (Stun) | 57 frames (0.95 sec. approx) | ||||
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 61 frames (1.02 sec. approx) | 44 frames (0.73 sec. approx) | 62 frames (1.03 sec. approx) | 44 frames (0.73 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 76 frames (1.27 sec. approx) | 47 frames (0.78 sec. approx) | 79 frames (1.32 sec. approx) | 48 frames (0.8 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 78 frames (1.3 sec. approx) | 49 frames (0.82 sec. approx) | 78 frames (1.3 sec. approx) | 49 frames (0.82 sec. approx) | |
Max duration (charged) | 63 frames (1.05 sec. approx) | 43 frames (0.72 sec. approx) | 64 frames (1.07 sec. approx) | 43 frames (0.72 sec. approx) | |
Max duration (charged) [Outer Curve] | 80 frames (1.33 sec. approx) | 48 frames (0.8 sec. approx) | 81 frames (1.35 sec. approx) | 49 frames (0.82 sec. approx) | |
Max duration (charged) [Inner Curve] | 79 frames (1.32 sec. approx) | 48 frames (0.8 sec. approx) | 80 frames (1.33 sec. approx) | 49 frames (0.82 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 69 frames (1.15 sec. approx) | 44 frames (0.73 sec. approx) | 70 frames (1.17 sec. approx) | 44 frames (0.73 sec. approx) | |
Max duration (charged) | 72 frames (1.2 sec. approx) | 44 frames (0.73 sec. approx) | 73 frames (1.22 sec. approx) | 44 frames (0.73 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD | |
Max duration [Outer Curve] | TBD | TBD | TBD | TBD | |
Max duration [Inner Curve] | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | チャクラム Chakuramu |
Chakram |
Dutch | Chakram | Chakram |
French | Chakram | Chakram |
German | Chakram | Chakram |
Italian | Chakram | Chakram |
Russian | Шакрам Shakram |
From English name |
Spanish | Chakram | Chakram |
Version History
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
1.1.0 | Fixed issue where this ARM would pass through the purple light boxes in the Ribbon Ring stage. | |
3.0.0 | ▲ Increased extension speed. ▲ Increased speed of charge attack. | |
3.1.0 | ▼ Decreased speed of charged attacks. | |
4.0.0 | ▼ Decreased expansion rate for charge attacks. | |
5.0.1 | ▼ Decreased homing. | |
5.2.0 | ▼ Decreased expansion rate for charge attacks. | |
5.3.0 | ▼ Decreased charge attack speed. |