Slapamander: Difference between revisions
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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Slapamander | |name=Slapamander | ||
|image= | |image=arm-slapamander-right.png | ||
|type=Whip | |type=Whip | ||
|attribute=Fire | |attribute=Fire | ||
Line 11: | Line 11: | ||
==Description== | ==Description== | ||
===Appearance=== | ===Appearance=== | ||
Reminiscent of a oven mitt or mitten this arm displays a bold reddish-orange crosshatch bevel design with two white line running down it from the tip of this ARM. A similar white line runs around the thumb. This glove elongates itself by splitting its six sections apart with the blue wire like mechanism within the glove. | |||
===Function=== | ===Function=== | ||
{{FlavorText|Sweeping across a wide attack radius in a serpentine motion, these wily weapons will make short work of any wannabe sidesteppers.|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Sweeping across a wide attack radius in a serpentine motion, these wily weapons will make short work of any wannabe sidesteppers.|[http://arms.nintendo.com/arms/ Official Description]}} | ||
* A [[Rush_Gauge|Rush]] | * Curved trajectory ARM, it travels in a shallower curve with the glove expanding and whips at the end of its reach. | ||
* A [[Rush_Gauge|Rush]] sends the ARM to do do multiple slaps; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
==Technical data== | ==Technical data== | ||
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|cdamage=110 | |cdamage=110 | ||
|rdamage=180 | |rdamage=180 | ||
| | |rushhits=8 | ||
}} | }} | ||
Line 74: | Line 76: | ||
|rinairretract=33 | |rinairretract=33 | ||
}} | }} | ||
==Related Badges== | |||
:''Main Article: [[Badge Stash]]'' | |||
{|class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You won a battle as Twintelle using<br>the [[Slapamander]]. Clap clapamander!|30|Fixed-GlyphTwintelle|Defeat an opponent using [[Twintelle]] equipped with the [[Slapamander]] on at least one ARM.}} | |||
{{BadgesTableRow|You've punched with a [[Slapamander]]<br>1,000 times. Slap!|60|Unknown|Punch 1,000 times with the Slapamander.}} | |||
|} | |||
==Gallery== | ==Gallery== | ||
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|JapR=Saramandā | |JapR=Saramandā | ||
|JapM=Salamander | |JapM=Salamander | ||
|ChiT=沙拉曼達 | |||
|ChiTR=Sālāaimaahndaaht | |||
|ChiTM=Salamander | |||
|ChiS=沙拉曼达 | |||
|ChiSR=Shālāmàndá | |||
|ChiSM=Salamander | |||
|Dut=Constrictor | |Dut=Constrictor | ||
|DutM=Constrictor | |DutM=Constrictor | ||
Line 101: | Line 118: | ||
==Version history== | ==Version history== | ||
{{VersionHistory|name1=1.0.0|change1=Added to game.|name2=2.0.0|change2=Fixed issue where the Slapamander would sometimes fail to hit [[Helix]] when he is extended. | {{VersionHistory | ||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=2.0.0 | |||
|change2=Fixed issue where the Slapamander would sometimes fail to hit [[Helix]] when he is extended. | |||
|name3=5.0.0 | |name3=5.0.0 | ||
|change3={{Nerf}} Increased the time interval between initial launch and extension.<br>{{Buff}} Increased extension speed.}} | |change3={{Nerf}} Increased the time interval between initial launch and extension.<br>{{Buff}} Increased extension speed. | ||
|name4=5.4.0 | |||
|change4={{Nerf}} Decreased retraction speed.<br>{{Buff}} Increased homing. | |||
}} | |||
== Trivia == | == Trivia == | ||
*The Slapamander appears similar to the Slamamander, except for the different color schemes (Slapamander: red & white, and Slamamander: green & black). Also, Slapamander uses the Fire attribute, while Slamamander uses the Wind attribute. | *The Slapamander appears similar to the [[Slamamander]], except for the different color schemes (Slapamander: red & white, and Slamamander: green & black). Also, Slapamander uses the Fire attribute, while Slamamander uses the Wind attribute. | ||
*In an early version of the game, the Slapamander used to be black & orange instead<ref>https ://www.youtube.com/watch?v=puFw64IUyrU&feature=youtu.be&t=83</ref>. | |||
== References == | |||
<references /> | |||
{{NavboxARMS}} | {{NavboxARMS}} |
Latest revision as of 19:42, 29 April 2021
Slapamander | |
---|---|
Type | Whip |
Attribute | Fire |
Weight | Medium |
Default Fighter | Ribbon Girl |
Brand |
The Slapamander is a Whip-type ARMS weapon with the Fire attribute.
Description
Appearance
Reminiscent of a oven mitt or mitten this arm displays a bold reddish-orange crosshatch bevel design with two white line running down it from the tip of this ARM. A similar white line runs around the thumb. This glove elongates itself by splitting its six sections apart with the blue wire like mechanism within the glove.
Function
"Sweeping across a wide attack radius in a serpentine motion, these wily weapons will make short work of any wannabe sidesteppers." —Official Description
- Curved trajectory ARM, it travels in a shallower curve with the glove expanding and whips at the end of its reach.
- A Rush sends the ARM to do do multiple slaps; weight class of the projectiles is increased to Heavy for the duration of the attack.
Technical data
Damage
Slapamander | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 110 | 120 | |||||||
Rush | 180 (8 total hits) | 180 (8 total hits) |
Frame data
Slapamander | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 64 frames (1.07 sec. approx) | 31 frames (0.52 sec. approx) | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 64 frames (1.07 sec. approx) | 33 frames (0.55 sec. approx) | 65 frames (1.08 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 64 frames (1.07 sec. approx) | 33 frames (0.55 sec. approx) | 65 frames (1.08 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (charged) | 65 frames (1.08 sec. approx) | 31 frames (0.52 sec. approx) | 66 frames (1.1 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) [Outer Curve] | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | 66 frames (1.1 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration (charged) [Inner Curve] | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | 66 frames (1.1 sec. approx) | 32 frames (0.53 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 58 frames (0.97 sec. approx) | 34 frames (0.57 sec. approx) | 57 frames (0.95 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (charged) | 56 frames (0.93 sec. approx) | 34 frames (0.57 sec. approx) | 59 frames (0.98 sec. approx) | 34 frames (0.57 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 56 frames (0.93 sec. approx) | 31 frames (0.52 sec. approx) | 57 frames (0.95 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration [Outer Curve] | 56 frames (0.93 sec. approx) | 33 frames (0.55 sec. approx) | 57 frames (0.95 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration [Inner Curve] | 56 frames (0.93 sec. approx) | 33 frames (0.55 sec. approx) | 57 frames (0.95 sec. approx) | 33 frames (0.55 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main Article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a battle as Twintelle using the Slapamander. Clap clapamander! |
30 | Defeat an opponent using Twintelle equipped with the Slapamander on at least one ARM. | |
You've punched with a Slapamander 1,000 times. Slap! |
60 | Punch 1,000 times with the Slapamander. |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | サラマンダー Saramandā |
Salamander |
Chinese (Traditional) | 沙拉曼達 Sālāaimaahndaaht |
Salamander |
Chinese (Simplified) | 沙拉曼达 Shālāmàndá |
Salamander |
Dutch | Constrictor | Constrictor |
French | Salamandre | Salamander |
German | Pyromander | From Pyro and Salamander |
Italian | Vipera | Viper |
Russian | Сломандра Slomandra |
From сломать slomat', to break, and саламандра salamandra, salamander |
Spanish | Salamandra | Salamander |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended. | |
5.0.0 | ▼ Increased the time interval between initial launch and extension. ▲ Increased extension speed. | |
5.4.0 | ▼ Decreased retraction speed. ▲ Increased homing. |
Trivia
- The Slapamander appears similar to the Slamamander, except for the different color schemes (Slapamander: red & white, and Slamamander: green & black). Also, Slapamander uses the Fire attribute, while Slamamander uses the Wind attribute.
- In an early version of the game, the Slapamander used to be black & orange instead[1].
References
- ↑ https ://www.youtube.com/watch?v=puFw64IUyrU&feature=youtu.be&t=83