Slapamander: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Gameboy224 (talk | contribs) |
||
Line 80: | Line 80: | ||
|- | |- | ||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | ! width="280px" | Description !! Reward !! Design !! Unlock Criteria | ||
{{BadgesTableRow|You won a battle as Twintelle using<br>the [[Slapamander]]. Clap clapamander!|30| | {{BadgesTableRow|You won a battle as Twintelle using<br>the [[Slapamander]]. Clap clapamander!|30|Fixed-GlyphTwintelle|Defeat an opponent using [[Twintelle]] equipped with the [[Slapamander]] on at least one ARM.}} | ||
{{BadgesTableRow|You've punched with a [[Slapamander]]<br>1,000 times. ???|60|Unknown|Punch 1,000 times with the Slapamander.}} | |||
|} | |} | ||
Revision as of 16:22, 8 April 2020
Slapamander | |
---|---|
Type | Whip |
Attribute | Fire |
Weight | Medium |
Default Fighter | Ribbon Girl |
Brand |
The Slapamander is a Whip-type ARMS weapon with the Fire attribute.
Description
Appearance
Function
"Sweeping across a wide attack radius in a serpentine motion, these wily weapons will make short work of any wannabe sidesteppers." —Official Description
Technical data
Damage
Slapamander | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 110 | 120 | |||||||
Rush | 180 (8 total hits) | 180 (8 total hits) |
Frame data
Slapamander | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 64 frames (1.07 sec. approx) | 31 frames (0.52 sec. approx) | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 64 frames (1.07 sec. approx) | 33 frames (0.55 sec. approx) | 65 frames (1.08 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 64 frames (1.07 sec. approx) | 33 frames (0.55 sec. approx) | 65 frames (1.08 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (charged) | 65 frames (1.08 sec. approx) | 31 frames (0.52 sec. approx) | 66 frames (1.1 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) [Outer Curve] | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | 66 frames (1.1 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration (charged) [Inner Curve] | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | 66 frames (1.1 sec. approx) | 32 frames (0.53 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 58 frames (0.97 sec. approx) | 34 frames (0.57 sec. approx) | 57 frames (0.95 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (charged) | 56 frames (0.93 sec. approx) | 34 frames (0.57 sec. approx) | 59 frames (0.98 sec. approx) | 34 frames (0.57 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 56 frames (0.93 sec. approx) | 31 frames (0.52 sec. approx) | 57 frames (0.95 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration [Outer Curve] | 56 frames (0.93 sec. approx) | 33 frames (0.55 sec. approx) | 57 frames (0.95 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration [Inner Curve] | 56 frames (0.93 sec. approx) | 33 frames (0.55 sec. approx) | 57 frames (0.95 sec. approx) | 33 frames (0.55 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main Article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a battle as Twintelle using the Slapamander. Clap clapamander! |
30 | Defeat an opponent using Twintelle equipped with the Slapamander on at least one ARM. | |
You've punched with a Slapamander 1,000 times. ??? |
60 | Punch 1,000 times with the Slapamander. |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | サラマンダー Saramandā |
Salamander |
Chinese (Traditional) | 沙拉曼達 Sālāaimaahndaaht |
Salamander |
Chinese (Simplified) | 沙拉曼达 Shālāmàndá |
Salamander |
Dutch | Constrictor | Constrictor |
French | Salamandre | Salamander |
German | Pyromander | From Pyro and Salamander |
Italian | Vipera | Viper |
Russian | Сломандра Slomandra |
From сломать slomat', to break, and саламандра salamandra, salamander |
Spanish | Salamandra | Salamander |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended. | |
5.0.0 | ▼ Increased the time interval between initial launch and extension. ▲ Increased extension speed. | |
5.4.0 | ▼ Decreased retraction speed. ▲ Increased homing. |
Trivia
- The Slapamander appears similar to the Slamamander, except for the different color schemes (Slapamander: red & white, and Slamamander: green & black). Also, Slapamander uses the Fire attribute, while Slamamander uses the Wind attribute.