Scorpio: Difference between revisions
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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Scorpio | |name=Scorpio | ||
|image=Scorpio.png | |image=Arm-Scorpio-Right.png | ||
|type=Unique | |type=Unique | ||
|attribute=Poison | |attribute=Poison | ||
|weight=Medium | |weight=Medium | ||
|fighter=Misango | |fighter=Misango | ||
}} | |brand=brand7}} | ||
The '''Scorpio''' is a unique [[ARMS (equipment)|ARMS]] weapon with the [[Poison]] attribute. | The '''Scorpio''' is a unique [[ARMS (equipment)|ARMS]] weapon with the [[Poison]] attribute. | ||
Line 14: | Line 14: | ||
===Function=== | ===Function=== | ||
{{FlavorText|A scorpion that scuttles, jumps on opponents, and poisons them! | {{FlavorText|A scorpion that scuttles, jumps on opponents, and poisons them! Watch it curl up into a little disc as it flies back to you. It's surprisingly cute.|[https://arms.nintendo.com/arms/ Official Description]}} | ||
* | *When on the grounded, this ARM launches in an arc for a short distance after being fired. If it hits the ground, it will "run" on the floor until it reaches its maximum range or hits an enemy. | ||
*When a | *When used midair, the ARMS will fly towards the target like a boomerang with a much shallower arc. | ||
* A [[Rush_Gauge|Rush]] fires off the scorpion like a frisbee, if it misses it'll loop and return, if it lands it will cycle around hitting the target multiple times; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
==Technical Data== | ==Technical Data== | ||
===Damage=== | ===Damage=== | ||
{| | {{ARMDamage | ||
|udamage=90 | |||
| | |cdamage=100 | ||
| | |rdamage=160 | ||
| | |rushhits=4 | ||
}} | |||
===Frame data=== | |||
{{FrameData | |||
|type= Curve | |||
|ugroundextend= 135 | |||
|ugroundretract= 29 | |||
|uairextend= 67 | |||
|uairretract= 33 | |||
|cgroundextend= 128 | |||
|cgroundretract= 29 | |||
|cairextend= 64 | |||
|cairretract= 33 | |||
|uoutgroundextend= 135 | |||
|uoutgroundretract= 29 | |||
|uoutairextend= 70 | |||
|uoutairretract= 34 | |||
|coutgroundextend= 129 | |||
|coutgroundretract= 29 | |||
|coutairextend= 67 | |||
|coutairretract= 34 | |||
|uingroundextend= 135 | |||
|uingroundretract= 29 | |||
|uinairextend= 70 | |||
|uinairretract= 35 | |||
|cingroundextend= 129 | |||
|cingroundretract= 29 | |||
|cinairextend= 67 | |||
|cinairretract= 34 | |||
|ugrabgroundextend= 66 | |||
|ugrabgroundretract= 29 | |||
|ugrabairextend= 68 | |||
|ugrabairretract= 29 | |||
|cgrabgroundextend= 64 | |||
|cgrabgroundretract= 28 | |||
|cgrabairextend= 64 | |||
|cgrabairretract= 29 | |||
|rgroundextend= 45 | |||
|rgroundretract= 31 | |||
|rairextend= 46 | |||
|rairretract= 31 | |||
|routgroundextend= 47 | |||
|routgroundretract= 31 | |||
|routairextend= 47 | |||
|routairretract= 31 | |||
|ringroundextend= 47 | |||
|ringroundretract= 31 | |||
|rinairextend= 48 | |||
|rinairretract= 32 | |||
}} | |||
==Related Badges== | |||
:''Main article: [[Achievements]]'' | |||
{|class="wikitable unsortable" | |||
|- | |- | ||
! | ! width="280px" | Description !! Reward !! Design !! Unlock Criteria | ||
| | {{BadgesTableRow|You won a battle as Kid Cobra using<br>the [[Scorpio]]. Reminds me of the tale<br>of the snake and scorpion! No, wait...|30|Fixed-GlyphKidCobra|Defeat an opponent using [[Kid Cobra]] equipped with the [[Scorpio]] on at least one ARM.}} | ||
| | {{BadgesTableRow|You've punched with a [[Scorpio]]<br>1,000 times. Sharp!|60|Unknown|Punch 1,000 times with the Scorpio.}} | ||
! | {{BadgesTableRow|You reenacted the Ver. 4 title screen illustration. A clash of legends!|30|Unknown|Participate in a fight between [[Ninjara]] wielding<br>double [[Chakram]]s and [[Misango]] wielding double<br>[[Scorpio]]s.}} | ||
| | |||
|} | |} | ||
=== | ==Gallery== | ||
<gallery> | |||
Scorpio-charged.png|[[Misango]] with two charged Scorpios | |||
</gallery> | |||
==Version History== | |||
{{VersionHistory | |||
|name1=4.0.0 | |||
|change1=Added to game. | |||
|name2=4.1.0 | |||
|change2={{Buff}} Increased curving.<br>{{Buff}} Increased expansion rate of charge attacks.<br>{{Buff}} Shortened wait time prior to scorpion jumping.<br>{{Nerf}} Decreased extension speed.<br>{{Nerf}} Decreased speed of charge attacks.<br>{{Nerf}} Decreased homing during jumping attacks.<br>{{Change}} Decreased flotation during jump attacks. | |||
|name3=5.0.0 | |||
|change3={{Buff}} Increased retraction speed.<br> | |||
{{Buff}} Shortened waiting time between flying off and retrieval.<br> | |||
Fixed issue where time needed for retraction could be greatly protracted. | |||
|name4=5.3.0 | |||
|change4={{Buff}} Increased charge attack damage.<br>{{Nerf}} Decreased retraction speed. | |||
|name5=5.4.0 | |||
|change5={{Nerf}} Reduced extension speed.<br>{{Buff}} Increased retraction speed.<br>{{Buff}} Increased time from drop to retrieval. | |||
}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ForeignName | |||
|Jap=スコルピオ | |||
|JapR=Sukorupio | |||
|JapM=Scorpio | |||
|ChiT=蠍子 | |||
|ChiTR=Hitjí | |||
|ChiTM=Scorpion | |||
|ChiS=蝎子 | |||
|ChiSR=Xiēzi | |||
|ChiSM=Scorpion | |||
|Dut= | |||
|DutM= | |||
|Fre= | |||
|FreM= | |||
|Ger= | |||
|GerM= | |||
|Ita= | |||
|ItaM= | |||
|Rus= | |||
|RusR= | |||
|RusM= | |||
|Spa= | |||
|SpaM= | |||
}} | |||
==Trivia== | ==Trivia== | ||
*This ARM, alongside the [[Glusher]] and the [[Skully]], is one of the first ARMS of the [[Poison]] attribute. | *This ARM, alongside the [[Glusher]] and the [[Skully]], is one of the first and only ARMS of the [[Poison]] attribute. | ||
{{NavboxARMS}} | {{NavboxARMS}} |
Latest revision as of 02:44, 13 March 2024
Scorpio | |
---|---|
Type | Unique |
Attribute | Poison |
Weight | Medium |
Default Fighter | Misango |
Brand |
The Scorpio is a unique ARMS weapon with the Poison attribute.
Description
Appearance
The Scorpio appears as a small, round, green and purple, robotic scorpion.
Function
"A scorpion that scuttles, jumps on opponents, and poisons them! Watch it curl up into a little disc as it flies back to you. It's surprisingly cute." —Official Description
- When on the grounded, this ARM launches in an arc for a short distance after being fired. If it hits the ground, it will "run" on the floor until it reaches its maximum range or hits an enemy.
- When used midair, the ARMS will fly towards the target like a boomerang with a much shallower arc.
- A Rush fires off the scorpion like a frisbee, if it misses it'll loop and return, if it lands it will cycle around hitting the target multiple times; weight class of the projectiles is increased to Heavy for the duration of the attack.
Technical Data
Damage
Scorpio | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 90 | 100 | |||||||
Charged | 100 | 110 | |||||||
Rush | 160 (4 total hits) | 160 (4 total hits) |
Frame data
Scorpio | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 135 frames (2.25 sec. approx) | 29 frames (0.48 sec. approx) | 67 frames (1.12 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 135 frames (2.25 sec. approx) | 29 frames (0.48 sec. approx) | 70 frames (1.17 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 135 frames (2.25 sec. approx) | 29 frames (0.48 sec. approx) | 70 frames (1.17 sec. approx) | 35 frames (0.58 sec. approx) | |
Max duration (charged) | 128 frames (2.13 sec. approx) | 29 frames (0.48 sec. approx) | 64 frames (1.07 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (charged) [Outer Curve] | 129 frames (2.15 sec. approx) | 29 frames (0.48 sec. approx) | 67 frames (1.12 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (charged) [Inner Curve] | 129 frames (2.15 sec. approx) | 29 frames (0.48 sec. approx) | 67 frames (1.12 sec. approx) | 34 frames (0.57 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 66 frames (1.1 sec. approx) | 29 frames (0.48 sec. approx) | 68 frames (1.13 sec. approx) | 29 frames (0.48 sec. approx) | |
Max duration (charged) | 64 frames (1.07 sec. approx) | 28 frames (0.47 sec. approx) | 64 frames (1.07 sec. approx) | 29 frames (0.48 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 45 frames (0.75 sec. approx) | 31 frames (0.52 sec. approx) | 46 frames (0.77 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration [Outer Curve] | 47 frames (0.78 sec. approx) | 31 frames (0.52 sec. approx) | 47 frames (0.78 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration [Inner Curve] | 47 frames (0.78 sec. approx) | 31 frames (0.52 sec. approx) | 48 frames (0.8 sec. approx) | 32 frames (0.53 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Achievements
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a battle as Kid Cobra using the Scorpio. Reminds me of the tale of the snake and scorpion! No, wait... |
30 | Defeat an opponent using Kid Cobra equipped with the Scorpio on at least one ARM. | |
You've punched with a Scorpio 1,000 times. Sharp! |
60 | Punch 1,000 times with the Scorpio. | |
You reenacted the Ver. 4 title screen illustration. A clash of legends! | 30 | Participate in a fight between Ninjara wielding double Chakrams and Misango wielding double Scorpios. |
Gallery
-
Misango with two charged Scorpios
Version History
Version history | ||
---|---|---|
4.0.0 | Added to game. | |
4.1.0 | ▲ Increased curving. ▲ Increased expansion rate of charge attacks. ▲ Shortened wait time prior to scorpion jumping. ▼ Decreased extension speed. ▼ Decreased speed of charge attacks. ▼ Decreased homing during jumping attacks. ▶ Decreased flotation during jump attacks. | |
5.0.0 | ▲ Increased retraction speed. ▲ Shortened waiting time between flying off and retrieval. | |
5.3.0 | ▲ Increased charge attack damage. ▼ Decreased retraction speed. | |
5.4.0 | ▼ Reduced extension speed. ▲ Increased retraction speed. ▲ Increased time from drop to retrieval. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | スコルピオ Sukorupio |
Scorpio |
Chinese (Traditional) | 蠍子 Hitjí |
Scorpion |
Chinese (Simplified) | 蝎子 Xiēzi |
Scorpion |