Retorcher
Retorcher | |
---|---|
Type | Multi-Shot |
Attribute | Fire |
Weight | Light |
Default Fighter | Master Mummy |
Brand |
The Retorcher is a Multi-Shot-type ARMS weapon with the Fire attribute.
Description
Appearance
This ARM utilizes a perpetual rotating spring-loaded mechanism fires out tether orange missiles with silver studs on each end of the war heads. At the end of these studs are the symbol for the [fire] attribute.
Function
"Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!" —Official Description
- A Rush continuously rapid fires missiles; weight class of the projectiles is increased to Medium for the duration of the attack.
Technical data
Damage
Retorcher | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 70 | 80 | |||||||
Charged | 100 | 110 | |||||||
Rush | 175 (12 total hits) | 175 (12 total hits) |
- Is capable of landing an additional (or 2 against super armor targets) hit while uncharged that will deal an additional 35 (40 Plus) damage.
- When charged, due to targets being knocked down, can only possible deal and additional 20 damage.
Frame data
Retorcher | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 69 frames (1.15 sec. approx) | 73 frames (1.22 sec. approx) | 80 frames (1.33 sec. approx) | 17 frames (0.28 sec. approx) | 70 frames (1.17 sec. approx) | 74 frames (1.23 sec. approx) | 81 frames (1.35 sec. approx) | 17 frames (0.28 sec. approx) | |||||||||
Max duration (charged) | 63 frames (1.05 sec. approx) | 68 frames (1.13 sec. approx) | 75 frames (1.25 sec. approx) | 17 frames (0.28 sec. approx) | 64 frames (1.07 sec. approx) | 69 frames (1.15 sec. approx) | 76 frames (1.27 sec. approx) | 17 frames (0.28 sec. approx) | |||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 68 frames (1.13 sec. approx) | 26 frames (0.43 sec. approx) | 70 frames (1.17 sec. approx) | 26 frames (0.43 sec. approx) | |||||||||||||
Max duration (charged) | 62 frames (1.03 sec. approx) | 26 frames (0.43 sec. approx) | 64 frames (1.07 sec. approx) | 26 frames (0.43 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration | 37 frames (0.62 sec. approx) | 44 frames (0.73 sec. approx) | 51 frames (0.85 sec. approx) | 24 frames (0.4 sec. approx) | 37 frames (0.62 sec. approx) | 44 frames (0.73 sec. approx) | 51 frames (0.85 sec. approx) | 24 frames (0.4 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You've punched with a Retorcher 1,000 times. Hot! |
60 | Punch 1,000 times with the Retorcher. |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オートカノン Ōto Kanon |
Automatic Cannon |
Chinese (Traditional) | 自動加農砲 Jihduhng Gānùhngpaau |
Automatic Cannon |
Chinese (Simplified) | 自动加农炮 Zìdòng Jiānóngpào |
Automatic Cannon |
Dutch | Cerberus | Cerberus |
French | Cerbère | Cerberus |
German | Feuermatik | Firematic |
Italian | Converger | Converger |
Russian | Цербер Tserber |
From Cerberus |
Spanish | Univólver | From uni, one, and revólver, revolver |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | ▲Shortened the amount of time necessary to return after being extended. | |
2.1.0 | ▲ Improved curving performance. ▲ Increased retraction speed. ▲ Increased expansion rate when extending. | |
3.0.0 | ▲ Increased speed of charge attack. ▲ Shortened firing interval. | |
4.0.0 | ▲ Increased extension speed of 2nd and 3rd rounds. | |
4.1.0 | Fixed issue where under certain conditions projectiles would freeze in mid-air. |