Popper
Popper | |
---|---|
Type | Multi-Shot |
Attribute | Wind |
Weight | Light |
Default Fighter | Ribbon Girl |
Brand |
The Popper is a Multi-Shot-type ARMS weapon with the Wind attribute.
Description
Appearance
Function
"While they may look fun, getting caught in their dizzying spin is anything but a party. They're great for surprising opponents, though!" —Official Description
Technical data
Damage
Uncharged | Charged | |||||
---|---|---|---|---|---|---|
70 | 35 | 20 | 120 | |||
Rush attack | ||||||
First hit | 60 | 40 | 30 | 15 | 5x2 | |
Followup | 5x6 |
Frame data
Popper | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 61 frames (1.02 sec. approx) | 14 frames (0.23 sec. approx) | 62 frames (1.03 sec. approx) | 14 frames (0.23 sec. approx) | |
Max duration (charged) | 64 frames (1.07 sec. approx) | 14 frames (0.23 sec. approx) | 65 frames (1.08 sec. approx) | 14 frames (0.23 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 56 frames (0.93 sec. approx) | 16 frames (0.27 sec. approx) | 56 frames (0.93 sec. approx) | 16 frames (0.27 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 61 frames (1.02 sec. approx) | 15 frames (0.25 sec. approx) | 63 frames (1.05 sec. approx) | 15 frames (0.25 sec. approx) |
Maximum duration (charged) | 65 frames (1.08 sec. approx) | 14 frames (0.23 sec. approx) | 66 frames (1.1 sec. approx) | 15 frames (0.25 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ポップスター Poppu Sutā |
Pop Star |
Dutch | Sterrenstorm | Star storm |
French | Spirale | Spiral |
German | Knaller | Banger |
Italian | Cometa | Comet |
Russian | Хлопушка Khlopushka |
From хлопать khlopat', to flap or clap |
Spanish | Serpentina | Streamer |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | Improved visibility of charge attack. ▼Increased the amount of time necessary to return after being knocked down. | |
2.1.0 | ▼ Decreased retraction speed. | |
3.0.0 | ▼ Decreased retraction speed. | |
5.0.1 | ▼ Decreased retraction speed. | |
5.2.0 | ▼ Decreased retraction speed. ▼ Decreased extension speed. |
Trivia
- In an earlier build of the game it's design was completely different from the final design being mostly red with green and orange lines crossing over each other and a pinkish-purple sticker with the ARMS League logo on it.