Chakram: Difference between revisions
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* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack. | * A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack. | ||
K | K | ||
Arms is a really good game btw. | |||
==Technical data== | ==Technical data== |
Revision as of 19:49, 6 March 2018
Chakram | |
---|---|
Type | Curve |
Attribute | Stun |
Weight | Medium |
Default Fighter | Ninjara |
Brand |
The Chakram is a Curve-type ARMS weapon with the Stun attribute.
Description
Appearance
The Chakram appears as a black ring with protrusions capped by blue fins.
Function
"Their quick, curving attack leaves no escape! Once an ancient ninja weapon, modern technology has revitalized their appeal." —Official Description
K Arms is a really good game btw.
Technical data
Damage
Uncharged | Charged | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
80 | 100 | ||||||||||
Rush | |||||||||||
30 | 20x3 | 10x7 | 30 | ||||||||
Status Duration (Stun) | |||||||||||
0.95 seconds |
Frame data
Charge state | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 61 frames (1.02 sec. approx) | 44 frames (0.73 sec. approx) | 62 frames (1.03 sec. approx) | 44 frames (0.73 sec. approx) |
Maximum duration (uncharged) [Outer Curve] | 76 frames (1.27 sec. approx) | 47 frames (0.78 sec. approx) | 79 frames (1.32 sec. approx) | 48 frames (0.8 sec. approx) |
Maximum duration (uncharged) [Inner Curve] | 78 frames (1.3 sec. approx) | 49 frames (0.82 sec. approx) | 78 frames (1.3 sec. approx) | 49 frames (0.82 sec. approx) |
Maximum duration (charged) | 61 frames (1.02 sec. approx) | 43 frames (0.72 sec. approx) | 62 frames (1.03 sec. approx) | 43 frames (0.72 sec. approx) |
Maximum duration (charged) [Outer Curve] | 78 frames (1.3 sec. approx) | 48 frames (0.8 sec. approx) | 76 frames (1.27 sec. approx) | 48 frames (0.8 sec. approx) |
Maximum duration (charged) [Inner Curve] | 78 frames (1.3 sec. approx) | 48 frames (0.8 sec. approx) | 76 frames (1.27 sec. approx) | 48 frames (0.8 sec. approx) |
Maximum duration (Rush) | TBD | TBD | TBD | TBD |
Maximum duration (Rush) [Outer Curve] | TBD | TBD | TBD | TBD |
Maximum duration (Rush) [Inner Curve] | TBD | TBD | TBD | TBD |
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 69 frames (1.15 sec. approx) | 44 frames (0.73 sec. approx) | 70 frames (1.17 sec. approx) | 44 frames (0.73 sec. approx) |
Maximum duration (charged) | 70 frames (1.17 sec. approx) | 44 frames (0.73 sec. approx) | 71 frames (1.18 sec. approx) | 44 frames (0.73 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | チャクラム Chakuramu |
Chakram |
Dutch | Chakram | Chakram |
French | Chakram | Chakram |
German | Chakram | Chakram |
Italian | Chakram | Chakram |
Russian | Шакрам Shakram |
From English name |
Spanish | Chakram | Chakram |
Version History
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
1.1.0 | Fixed issue where this ARM would pass through the purple light boxes in the Ribbon Ring stage. | |
3.0.0 | ▲ Increased extension speed. ▲ Increased speed of charge attack. | |
3.1.0 | ▼ Decreased speed of charged attacks. | |
4.0.0 | ▼ Decreased expansion rate for charge attacks. | |
5.0.1 | ▼ Decreased homing. |