Chakram: Difference between revisions
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(→Trivia: Added trivia on the Chakram having a different design from the current one) |
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== Trivia == | == Trivia == | ||
* Like the [[Ramram]], these ARMS can be angled during a [[Rush_Gauge|Rush]] attack. | * Like the [[Ramram]], these ARMS can be angled during a [[Rush_Gauge|Rush]] attack. | ||
* In an earlier build of the game it had a much different design, there was a grey chain pattern that covered two of the three fin-like protrusions. | |||
{{NavboxARMS}} | {{NavboxARMS}} |
Revision as of 16:21, 25 February 2018
Chakram | |
---|---|
Type | Curve |
Attribute | Stun |
Weight | Medium |
Default Fighter | Ninjara |
Brand |
The Chakram is a Curve-type ARMS weapon with the Stun attribute.
Description
Appearance
The Chakram appears as a black ring with protrusions capped by blue fins.
Function
"Their quick, curving attack leaves no escape! Once an ancient ninja weapon, modern technology has revitalized their appeal." —Official Description
Technical data
Damage
Uncharged | Charged | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
80 | 100 | ||||||||||
Rush | |||||||||||
30 | 20x3 | 10x7 | 30 | ||||||||
Status Duration (Stun) | |||||||||||
0.95 seconds |
Frame data
Charge state | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 61 frames (1.02 sec. approx) | 44 frames (0.73 sec. approx) | 62 frames (1.03 sec. approx) | 44 frames (0.73 sec. approx) |
Maximum duration (uncharged) [Outer Curve] | 76 frames (1.27 sec. approx) | 47 frames (0.78 sec. approx) | 79 frames (1.32 sec. approx) | 48 frames (0.8 sec. approx) |
Maximum duration (uncharged) [Inner Curve] | 78 frames (1.3 sec. approx) | 49 frames (0.82 sec. approx) | 78 frames (1.3 sec. approx) | 49 frames (0.82 sec. approx) |
Maximum duration (charged) | 61 frames (1.02 sec. approx) | 43 frames (0.72 sec. approx) | 62 frames (1.03 sec. approx) | 43 frames (0.72 sec. approx) |
Maximum duration (charged) [Outer Curve] | 78 frames (1.3 sec. approx) | 48 frames (0.8 sec. approx) | 76 frames (1.27 sec. approx) | 48 frames (0.8 sec. approx) |
Maximum duration (charged) [Inner Curve] | 78 frames (1.3 sec. approx) | 48 frames (0.8 sec. approx) | 76 frames (1.27 sec. approx) | 48 frames (0.8 sec. approx) |
Maximum duration (Rush) | TBD | TBD | TBD | TBD |
Maximum duration (Rush) [Outer Curve] | TBD | TBD | TBD | TBD |
Maximum duration (Rush) [Inner Curve] | TBD | TBD | TBD | TBD |
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 69 frames (1.15 sec. approx) | 44 frames (0.73 sec. approx) | 70 frames (1.17 sec. approx) | 44 frames (0.73 sec. approx) |
Maximum duration (charged) | 70 frames (1.17 sec. approx) | 44 frames (0.73 sec. approx) | 71 frames (1.18 sec. approx) | 44 frames (0.73 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | チャクラム Chakuramu |
Chakram |
Dutch | Chakram | Chakram |
French | Chakram | Chakram |
German | Chakram | Chakram |
Italian | Chakram | Chakram |
Russian | Шакрам Shakram |
From English name |
Spanish | Chakram | Chakram |
Version History
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
1.1.0 | Fixed issue where this ARM would pass through the purple light boxes in the Ribbon Ring stage. | |
3.0.0 | ▲ Increased extension speed. ▲ Increased speed of charge attack. | |
3.1.0 | ▼ Decreased speed of charged attacks. | |
4.0.0 | ▼ Decreased expansion rate for charge attacks. | |
5.0.1 | ▼ Decreased homing. |