Boomerang: Difference between revisions

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m (Fixed a small mistake on the "Appearance" section of the Boomerang.)
 
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==Description==
==Description==
===Appearance===
===Appearance===
The Boomerang appears as a red boomerang with a white pattern on the top side. The edges of the boomerang are enclosed by yellow bumpers.
The Boomerang appears as a red boomerang with a white pattern on the top side. The edges of the boomerang are enclosed by yellow bumpers. When charged, the locking mechanism is released.


===Function===
===Function===
{{FlavorText|Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!|[http://arms.nintendo.com/arms/ Official Description]}}


* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack.
* Curved trajectory ARM, its travel speed is dictated by its trajectory, traveling faster the further out it is thrown, resulting in it reaching its reaching its destination as similar times.
* A [[Rush_Gauge|Rush]] creates a large green tornado that travels in a curve; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack.


==Technical data==
==Technical data==
Line 82: Line 83:
|-
|-
! width="280px" | Description !! Reward !! Design !! Unlock Criteria
! width="280px" | Description !! Reward !! Design !! Unlock Criteria
{{BadgesTableRow|You've punched with a [[Boomerang]]<br>1,000 times. Hope it came back!|60|Unknown|Punch 1,000 times with the Boomergang.}}
{{BadgesTableRow|You've punched with a [[Boomerang]]<br>1,000 times. Hope it came back!|60|Unknown|Punch 1,000 times with the Boomerang.}}
|}
|}


Line 95: Line 96:
|JapR=Būmeran
|JapR=Būmeran
|JapM=Boomerang
|JapM=Boomerang
|ChiT=迴旋鏢
|ChiTR=Wùihsyùhnbīu
|ChiTM=Boomerang
|ChiS=回旋镖
|ChiSR=Huíxuánbiāo
|ChiSM=Boomerang
|Dut=Boemerang
|Dut=Boemerang
|DutM=Boomerang
|DutM=Boomerang
Line 123: Line 130:
Adjusted path traveled when extending.
Adjusted path traveled when extending.
|name5=3.2.0
|name5=3.2.0
|change5={{Buff}} Increased expansion rate of charge attacks.}}
|change5={{Buff}} Increased expansion rate of charge attacks.
|name6=5.4.0
|change6= {{Nerf}} Decreased speed when thrown with an outside curve.<br>{{Buff}} Increased extension speed of throw attacks.
}}


== Trivia ==
== Trivia ==
* The boomerang is actually a hunting tool for live game - its a good thing the ARMS variant has bumpers on the pointy bits.
* The boomerang is actually a hunting tool for live game - its a good thing the ARMS variant has bumpers on the pointy bits.
* Despite being manufactured by the brand Snex, this ARMS displays the Achom logo on the trailing wing and leading wing. This is the same brand [[Spring Man]]'s shorts and [[Master Mummy]]'s outfit dons.


{{NavboxARMS}}
{{NavboxARMS}}

Latest revision as of 02:10, 21 August 2022

Boomerang
Arm-boomerang-right.png
Type Curve
Attribute Attrib-Wind.png Wind
Weight Medium
Default Fighter Icon-Spring Man.png Spring Man
Brand Brand2.svg


The Boomerang is a Curve-type ARMS weapon with the Wind attribute.

Description

Appearance

The Boomerang appears as a red boomerang with a white pattern on the top side. The edges of the boomerang are enclosed by yellow bumpers. When charged, the locking mechanism is released.

Function

"Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!"
Official Description


  • Curved trajectory ARM, its travel speed is dictated by its trajectory, traveling faster the further out it is thrown, resulting in it reaching its reaching its destination as similar times.
  • A Rush creates a large green tornado that travels in a curve; weight class of the projectiles is increased to Heavy for the duration of the attack.

Technical data

Damage

Boomerang
Normal Plus
Uncharged 80 90
Charged 90 100
Rush 160 (4 total hits) 160 (4 total hits)

Frame data

Boomerang
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 73 frames (1.22 sec. approx) 37 frames (0.62 sec. approx) 74 frames (1.23 sec. approx) 37 frames (0.62 sec. approx)
Max duration (uncharged) [Outer Curve] 73 frames (1.22 sec. approx) 39 frames (0.65 sec. approx) 74 frames (1.23 sec. approx) 39 frames (0.65 sec. approx)
Max duration (uncharged) [Inner Curve] 73 frames (1.22 sec. approx) 38 frames (0.63 sec. approx) 73 frames (1.22 sec. approx) 38 frames (0.63 sec. approx)
Max duration (charged) 73 frames (1.22 sec. approx) 37 frames (0.62 sec. approx) 74 frames (1.23 sec. approx) 37 frames (0.62 sec. approx)
Max duration (charged) [Outer Curve] 74 frames (1.23 sec. approx) 38 frames (0.63 sec. approx) 74 frames (1.23 sec. approx) 38 frames (0.63 sec. approx)
Max duration (charged) [Inner Curve] 73 frames (1.22 sec. approx) 38 frames (0.63 sec. approx) 74 frames (1.23 sec. approx) 38 frames (0.63 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 83 frames (1.38 sec. approx) 33 frames (0.55 sec. approx) 83 frames (1.38 sec. approx) 33 frames (0.55 sec. approx)
Max duration (charged) 83 frames (1.38 sec. approx) 33 frames (0.55 sec. approx) 82 frames (1.37 sec. approx) 33 frames (0.55 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration TBD TBD TBD TBD
Max duration [Outer Curve] TBD TBD TBD TBD
Max duration [Inner Curve] TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You've punched with a Boomerang
1,000 times. Hope it came back!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Boomerang.

Gallery

Names in other languages

Language Name Meaning
 Japanese ブーメラン
Būmeran
Boomerang
 Chinese (Traditional) 迴旋鏢
Wùihsyùhnbīu
Boomerang
 Chinese (Simplified) 回旋镖
Huíxuánbiāo
Boomerang
 Dutch Boemerang Boomerang
 French Boomerang Boomerang
 German Bumerang Boomerang
 Italian Boomerang Boomerang
 Russian Бумеранг
Bumerang
Boomerang
 Spanish Bumerán Boomerang

Version history

Version history
1.0.0 Added to game.
2.0.0 Shortened the amount of time necessary to return after being extended.
2.1.0 Increased speed when throwing in a wide curve.
Increased extension speed.
Increased homing.
3.0.0 Increased speed when thrown with an outside curve.

Improved homing ability.
Adjusted path traveled when extending.

3.2.0 Increased expansion rate of charge attacks.
5.4.0 Decreased speed when thrown with an outside curve.
Increased extension speed of throw attacks.


Trivia

  • The boomerang is actually a hunting tool for live game - its a good thing the ARMS variant has bumpers on the pointy bits.
  • Despite being manufactured by the brand Snex, this ARMS displays the Achom logo on the trailing wing and leading wing. This is the same brand Spring Man's shorts and Master Mummy's outfit dons.