Blorb: Difference between revisions
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KarpadorGX (talk | contribs) (I set its type to bouncy) Tags: Mobile edit Mobile web edit |
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|name=Blorb | |name=Blorb | ||
|image=arm-blorb-right.png | |image=arm-blorb-right.png | ||
|type= | |type=Bouncy | ||
|attribute=Blind | |attribute=Blind | ||
|weight=Heavy | |weight=Heavy | ||
Line 8: | Line 8: | ||
|brand=brand8}} | |brand=brand8}} | ||
The '''Blorb''' is an [[ | The '''Blorb''' is an [[Bouncy]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Blind]] attribute. | ||
==Description== | ==Description== | ||
===Appearance=== | ===Appearance=== | ||
The Blorb appears as a large blue gel-like sphere held in place by straps attached to the wrist. | The Blorb appears as a large blue gel-like sphere held in place by straps attached to the wrist. There's an LCD screen in front of the blorb constantly displaying a expanding circle pattern. | ||
===Function=== | ===Function=== | ||
{{FlavorText|Big, bouncy, bulbous blobs of unknown origin. The latest research suggests that they're very sticky and have a fantastic fruit-like flavor.|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Big, bouncy, bulbous blobs of unknown origin. The latest research suggests that they're very sticky and have a fantastic fruit-like flavor.|[http://arms.nintendo.com/arms/ Official Description]}} | ||
* | * A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. This arc will also affect the trajectory of grabs. | ||
* Fighters hit a charged Blorb will be temporarily blinded by blue slime. | |||
* A [[Rush_Gauge|Rush]] | * A [[Rush_Gauge|Rush]] fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to [[ARMS (equipment)|Super Heavy]] for the duration of the attack. | ||
==Technical data== | ==Technical data== | ||
Line 75: | Line 75: | ||
|rarcairretract= 30 | |rarcairretract= 30 | ||
}} | }} | ||
==Related Badges== | |||
:''Main article: [[Badge Stash]]'' | |||
{|class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You've punched with a [[Blorb]]<br>1,000 times. Glorbious!|60|Unknown|Punch 1,000 times with the Blorb.}} | |||
|} | |||
== Gallery == | == Gallery == | ||
Line 87: | Line 95: | ||
|JapR=Geru-Geru | |JapR=Geru-Geru | ||
|JapM=Gel Gel | |JapM=Gel Gel | ||
|ChiT=黏黏球 | |||
|ChiTR=Nīmnīm Kàuh | |||
|ChiTM=Sticky Ball | |||
|ChiS=黏黏球 | |||
|ChiSR=Niánnián Qiú | |||
|ChiSM=Sticky Ball | |||
|Dut=Slijmbal | |Dut=Slijmbal | ||
|DutM=Slime ball | |DutM=Slime ball | ||
Line 116: | Line 130: | ||
|name6=5.2.0 | |name6=5.2.0 | ||
|change6=Decreased time from drop until collection. | |change6=Decreased time from drop until collection. | ||
|name7=5.4.0 | |||
|change7={{Buff}} Increased speed of charge attacks.<br>{{Buff}} Increased expansion rate for charge attacks.<br>Increased flotation for jump attacks.<br>Adjusted pathing for rush attacks. | |||
}} | }} | ||
Latest revision as of 06:22, 24 May 2022
Blorb | |
---|---|
Type | Bouncy |
Attribute | Blind |
Weight | Heavy |
Default Fighter | Helix |
Brand |
The Blorb is an Bouncy-type ARMS weapon with the Blind attribute.
Description
Appearance
The Blorb appears as a large blue gel-like sphere held in place by straps attached to the wrist. There's an LCD screen in front of the blorb constantly displaying a expanding circle pattern.
Function
"Big, bouncy, bulbous blobs of unknown origin. The latest research suggests that they're very sticky and have a fantastic fruit-like flavor." —Official Description
- A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. This arc will also affect the trajectory of grabs.
- Fighters hit a charged Blorb will be temporarily blinded by blue slime.
- A Rush fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Super Heavy for the duration of the attack.
Technical data
Damage
Blorb | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 100 | 110 | |||||||
Charged | 100 | 110 | |||||||
Rush | 200 (8 total hits) | 200 (8 total hits) |
Frame data
Blorb | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 97 frames (1.62 sec. approx) | 31 frames (0.52 sec. approx) | 98 frames (1.63 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (uncharged) [Arc] | 78 frames (1.3 sec. approx) | 31 frames (0.52 sec. approx) | 79 frames (1.32 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) | 97 frames (1.62 sec. approx) | 30 frames (0.5 sec. approx) | 98 frames (1.63 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) [Arc] | 78 frames (1.3 sec. approx) | 31 frames (0.52 sec. approx) | 79 frames (1.32 sec. approx) | 31 frames (0.52 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 98 frames (1.63 sec. approx) | 30 frames (0.5 sec. approx) | 98 frames (1.63 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (uncharged) [Arc] | 79 frames (1.32 sec. approx) | 31 frames (0.52 sec. approx) | 79 frames (1.32 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) | 97 frames (1.62 sec. approx) | 30 frames (0.5 sec. approx) | 97 frames (1.62 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) [Arc] | 78 frames (1.3 sec. approx) | 30 frames (0.5 sec. approx) | 78 frames (1.3 sec. approx) | 31 frames (0.52 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 76 frames (1.27 sec. approx) | 30 frames (0.5 sec. approx) | 77 frames (1.28 sec. approx) | 30 frames (0.5 sec. approx) | |
Max duration [Arc] | 76 frames (1.27 sec. approx) | 30 frames (0.5 sec. approx) | 78 frames (1.3 sec. approx) | 30 frames (0.5 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You've punched with a Blorb 1,000 times. Glorbious! |
60 | Punch 1,000 times with the Blorb. |
Gallery
-
Master Mummy's face covered in Blorb slime.
-
Master Mummy's vision after being hit by a Blorb.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ゲルゲル Geru-Geru |
Gel Gel |
Chinese (Traditional) | 黏黏球 Nīmnīm Kàuh |
Sticky Ball |
Chinese (Simplified) | 黏黏球 Niánnián Qiú |
Sticky Ball |
Dutch | Slijmbal | Slime ball |
French | Blorbe | From blob, and orbe, orb |
German | Blobber | Blober |
Italian | Globoblob | From globo, globe, and blob |
Russian | Слизер Slizer |
From слизь sliz', mucus/slime |
Spanish | Elastibola ADN | Elastic DNA ball |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | Corrected odd behaviour that occurred when a rush attack connected with an opponent that was not targeted. | |
3.1.0 | ▲ Increased retraction speed. ▶ Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged. | |
3.2.0 | ▲ Increased expansion rate when extending. ▼ Increased time needed to finish expanding. | |
5.0.0 | ▲ Lessened deceleration when knocking down mid-weight ARMS. | |
5.2.0 | Decreased time from drop until collection. | |
5.4.0 | ▲ Increased speed of charge attacks. ▲ Increased expansion rate for charge attacks. Increased flotation for jump attacks. Adjusted pathing for rush attacks. |