Blorb: Difference between revisions
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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Blorb | |name=Blorb | ||
|image= | |image=arm-blorb-right.png | ||
|type=Bouncy | |||
|attribute=Blind | |attribute=Blind | ||
|weight=Heavy | |weight=Heavy | ||
|fighter=Helix}} | |fighter=Helix | ||
|brand=brand8}} | |||
== Description == | The '''Blorb''' is an [[Bouncy]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Blind]] attribute. | ||
Fighters hit | |||
==Description== | |||
===Appearance=== | |||
The Blorb appears as a large blue gel-like sphere held in place by straps attached to the wrist. There's an LCD screen in front of the blorb constantly displaying a expanding circle pattern. | |||
===Function=== | |||
{{FlavorText|Big, bouncy, bulbous blobs of unknown origin. The latest research suggests that they're very sticky and have a fantastic fruit-like flavor.|[http://arms.nintendo.com/arms/ Official Description]}} | |||
* A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. This arc will also affect the trajectory of grabs. | |||
* Fighters hit a charged Blorb will be temporarily blinded by blue slime. | |||
* A [[Rush_Gauge|Rush]] fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to [[ARMS (equipment)|Super Heavy]] for the duration of the attack. | |||
==Technical data== | |||
===Damage=== | |||
{{ARMDamage | |||
|udamage=100 | |||
|cdamage=100 | |||
|rdamage=200 | |||
|rushhits=8 | |||
}} | |||
===Frame data=== | |||
{{FrameData | |||
|type= Arc | |||
|ugroundextend= 97 | |||
|ugroundretract= 31 | |||
|uairextend= 98 | |||
|uairretract= 31 | |||
|cgroundextend= 97 | |||
|cgroundretract= 30 | |||
|cairextend= 98 | |||
|cairretract= 31 | |||
|uarcgroundextend= 78 | |||
|uarcgroundretract= 31 | |||
|uarcairextend= 79 | |||
|uarcairretract= 31 | |||
|carcgroundextend= 78 | |||
|carcgroundretract= 31 | |||
|carcairextend= 79 | |||
|carcairretract= 31 | |||
|ugrabgroundextend= 98 | |||
|ugrabgroundretract= 30 | |||
|ugrabairextend= 98 | |||
|ugrabairretract= 31 | |||
|cgrabgroundextend= 97 | |||
|cgrabgroundretract= 30 | |||
|cgrabairextend= 97 | |||
|cgrabairretract= 31 | |||
|ugrabarcgroundextend= 79 | |||
|ugrabarcgroundretract= 31 | |||
|ugrabarcairextend= 79 | |||
|ugrabarcairretract= 31 | |||
|cgrabarcgroundextend= 78 | |||
|cgrabarcgroundretract= 30 | |||
|cgrabarcairextend= 78 | |||
|cgrabarcairretract= 31 | |||
|rgroundextend= 76 | |||
|rgroundretract= 30 | |||
|rairextend= 77 | |||
|rairretract= 30 | |||
|rarcgroundextend= 76 | |||
|rarcgroundretract= 30 | |||
|rarcairextend= 78 | |||
|rarcairretract= 30 | |||
}} | |||
==Related Badges== | |||
:''Main article: [[Badge Stash]]'' | |||
{|class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You've punched with a [[Blorb]]<br>1,000 times. Glorbious!|60|Unknown|Punch 1,000 times with the Blorb.}} | |||
|} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
MasterMummyBlinded.jpeg|Master Mummy's face covered in | MasterMummyBlinded.jpeg|Master Mummy's face covered in Blorb slime. | ||
Blind-screen-effect.jpg|Master Mummy's vision after being hit by a Blorb. | Blind-screen-effect.jpg|Master Mummy's vision after being hit by a Blorb. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{ForeignName | |||
|Jap=ゲルゲル | |||
|JapR=Geru-Geru | |||
|JapM=Gel Gel | |||
|ChiT=黏黏球 | |||
|ChiTR=Nīmnīm Kàuh | |||
|ChiTM=Sticky Ball | |||
|ChiS=黏黏球 | |||
|ChiSR=Niánnián Qiú | |||
|ChiSM=Sticky Ball | |||
|Dut=Slijmbal | |||
|DutM=Slime ball | |||
|Fre=Blorbe | |||
|FreM=From ''blob'', and ''orbe'', orb | |||
|Ger=Blobber | |||
|GerM=Blober | |||
|Ita=Globoblob | |||
|ItaM=From ''globo'', globe, and blob | |||
|Rus=Слизер | |||
|RusR=Slizer | |||
|RusM=From слизь ''sliz''', mucus/slime | |||
|Spa=Elastibola ADN | |||
|SpaM=Elastic DNA ball | |||
}} | |||
==Version history== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=2.1.0 | |||
|change2=Corrected odd behaviour that occurred when a rush attack connected with an opponent that was not targeted. | |||
|name3=3.1.0 | |||
|change3={{buff}} Increased retraction speed.<br>{{change}} Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged. | |||
|name4=3.2.0 | |||
|change4={{Buff}} Increased expansion rate when extending.<br>{{Nerf}} Increased time needed to finish expanding. | |||
|name5=5.0.0 | |||
|change5={{Buff}} Lessened deceleration when knocking down mid-weight ARMS. | |||
|name6=5.2.0 | |||
|change6=Decreased time from drop until collection. | |||
|name7=5.4.0 | |||
|change7={{Buff}} Increased speed of charge attacks.<br>{{Buff}} Increased expansion rate for charge attacks.<br>Increased flotation for jump attacks.<br>Adjusted pathing for rush attacks. | |||
}} | |||
== Trivia == | |||
* Prior to the introduction of the [[Biffler]], the Blorb was only ARM with the [[Blind]] attribute. | |||
{{NavboxARMS}} | {{NavboxARMS}} |
Latest revision as of 06:22, 24 May 2022
Blorb | |
---|---|
Type | Bouncy |
Attribute | Blind |
Weight | Heavy |
Default Fighter | Helix |
Brand |
The Blorb is an Bouncy-type ARMS weapon with the Blind attribute.
Description
Appearance
The Blorb appears as a large blue gel-like sphere held in place by straps attached to the wrist. There's an LCD screen in front of the blorb constantly displaying a expanding circle pattern.
Function
"Big, bouncy, bulbous blobs of unknown origin. The latest research suggests that they're very sticky and have a fantastic fruit-like flavor." —Official Description
- A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. This arc will also affect the trajectory of grabs.
- Fighters hit a charged Blorb will be temporarily blinded by blue slime.
- A Rush fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Super Heavy for the duration of the attack.
Technical data
Damage
Blorb | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 100 | 110 | |||||||
Charged | 100 | 110 | |||||||
Rush | 200 (8 total hits) | 200 (8 total hits) |
Frame data
Blorb | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 97 frames (1.62 sec. approx) | 31 frames (0.52 sec. approx) | 98 frames (1.63 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (uncharged) [Arc] | 78 frames (1.3 sec. approx) | 31 frames (0.52 sec. approx) | 79 frames (1.32 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) | 97 frames (1.62 sec. approx) | 30 frames (0.5 sec. approx) | 98 frames (1.63 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) [Arc] | 78 frames (1.3 sec. approx) | 31 frames (0.52 sec. approx) | 79 frames (1.32 sec. approx) | 31 frames (0.52 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 98 frames (1.63 sec. approx) | 30 frames (0.5 sec. approx) | 98 frames (1.63 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (uncharged) [Arc] | 79 frames (1.32 sec. approx) | 31 frames (0.52 sec. approx) | 79 frames (1.32 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) | 97 frames (1.62 sec. approx) | 30 frames (0.5 sec. approx) | 97 frames (1.62 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) [Arc] | 78 frames (1.3 sec. approx) | 30 frames (0.5 sec. approx) | 78 frames (1.3 sec. approx) | 31 frames (0.52 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 76 frames (1.27 sec. approx) | 30 frames (0.5 sec. approx) | 77 frames (1.28 sec. approx) | 30 frames (0.5 sec. approx) | |
Max duration [Arc] | 76 frames (1.27 sec. approx) | 30 frames (0.5 sec. approx) | 78 frames (1.3 sec. approx) | 30 frames (0.5 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You've punched with a Blorb 1,000 times. Glorbious! |
60 | Punch 1,000 times with the Blorb. |
Gallery
-
Master Mummy's face covered in Blorb slime.
-
Master Mummy's vision after being hit by a Blorb.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ゲルゲル Geru-Geru |
Gel Gel |
Chinese (Traditional) | 黏黏球 Nīmnīm Kàuh |
Sticky Ball |
Chinese (Simplified) | 黏黏球 Niánnián Qiú |
Sticky Ball |
Dutch | Slijmbal | Slime ball |
French | Blorbe | From blob, and orbe, orb |
German | Blobber | Blober |
Italian | Globoblob | From globo, globe, and blob |
Russian | Слизер Slizer |
From слизь sliz', mucus/slime |
Spanish | Elastibola ADN | Elastic DNA ball |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | Corrected odd behaviour that occurred when a rush attack connected with an opponent that was not targeted. | |
3.1.0 | ▲ Increased retraction speed. ▶ Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged. | |
3.2.0 | ▲ Increased expansion rate when extending. ▼ Increased time needed to finish expanding. | |
5.0.0 | ▲ Lessened deceleration when knocking down mid-weight ARMS. | |
5.2.0 | Decreased time from drop until collection. | |
5.4.0 | ▲ Increased speed of charge attacks. ▲ Increased expansion rate for charge attacks. Increased flotation for jump attacks. Adjusted pathing for rush attacks. |