Tribolt: Difference between revisions
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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Tribolt | |name=Tribolt | ||
|image= | |image=arm-tribolt-right.png | ||
|type=Multi-Shot | |type=Multi-Shot | ||
|attribute=Stun | |attribute=Stun | ||
|fighter=Spring Man}} | |fighter=Spring Man | ||
|brand=brand1}} | |||
The '''Tribolt''' is a [[Multi-Shot]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Stun]] attribute. | |||
==Description== | |||
===Appearance=== | |||
A green mechanism that encases three orange tip missiles. A light green shell encases the launcher. | |||
When fired, the missiles are attached to a wire and when charged they display fins. | |||
===Function=== | |||
{{FlavorText|Featuring a wide attack range, these are good for quick strikes and slowing opponents down. Highly recommended if you have bad aim.|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Featuring a wide attack range, these are good for quick strikes and slowing opponents down. Highly recommended if you have bad aim.|[http://arms.nintendo.com/arms/ Official Description]}} | ||
==Damage== | * A horizontally oriented Multi-Shot ARM that fires three projectiles. | ||
{| | * A [[Rush_Gauge|Rush]] is a flurry of firing off its sub-missiles which will spread out horizontally and finishes by firing all shots simultaneously; weight class of the projectiles is increased to [[ARMS (equipment)|Medium]] for the duration of the attack. | ||
==Technical data== | |||
===Damage=== | |||
{{ARMDamage | |||
|udamage=70 | |||
|cdamage=110 | |||
|rdamage=170 | |||
|rushhits=14 | |||
}} | |||
*Is capable of landing an additional hit (or 2 against super armor targets) while uncharged that will deal an additional 35 (40 Plus) damage. | |||
===Frame data=== | |||
{{FrameData | |||
|type= Multi | |||
|status= Stun | |||
|statduration= 57 | |||
|ugroundextend= 68 | |||
|ugroundextend2= 68 | |||
|ugroundextend3= 68 | |||
|ugroundretract= 12 | |||
|uairextend= 69 | |||
|uairextend2= 69 | |||
|uairextend3= 69 | |||
|uairretract= 12 | |||
|cgroundextend= 67 | |||
|cgroundextend2= 67 | |||
|cgroundextend3= 67 | |||
|cgroundretract= 12 | |||
|cairextend= 69 | |||
|cairextend2= 69 | |||
|cairextend3= 69 | |||
|cairretract= 12 | |||
|ugrabgroundextend= 67 | |||
|ugrabgroundretract= 12 | |||
|ugrabairextend= 68 | |||
|ugrabairretract= 12 | |||
|cgrabgroundextend= 67 | |||
|cgrabgroundretract= 12 | |||
|cgrabairextend= 68 | |||
|cgrabairretract= 12 | |||
|rgroundextend | |||
|rgroundextend2 | |||
|rgroundextend3 | |||
|rgroundretract | |||
|rairextend | |||
|rairextend2 | |||
|rairextend3 | |||
|rairretract | |||
}} | |||
==Related Badges== | |||
:''Main article: [[Badge Stash]]'' | |||
{| class="wikitable unsortable" | |||
|- | |- | ||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You've punched with a [[Tribolt]]<br>1,000 times. Three cheers!|60|Unknown|Punch 1,000 times with the Tribolt.}} | |||
! | |||
| | |||
| | |||
|} | |} | ||
==Gallery== | ==Gallery== | ||
Line 42: | Line 87: | ||
|JapR=toraidento | |JapR=toraidento | ||
|JapM=Trident | |JapM=Trident | ||
|ChiT=三叉戟 | |||
|ChiTR=Sāamchāgīk | |||
|ChiTM=Trident | |||
|ChiS=三叉戟 | |||
|ChiSR=Sānchājǐ | |||
|ChiSM=Trident | |||
|Dut=Drietander | |Dut=Drietander | ||
|DutM=From ''drietand'', trident | |DutM=From ''drietand'', trident | ||
Line 56: | Line 107: | ||
|SpaM=From ''tri'', a prefix indicating three, and ''dente'', tooth | |SpaM=From ''tri'', a prefix indicating three, and ''dente'', tooth | ||
}} | }} | ||
==Version history== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=2.1.0 | |||
|change2={{Buff}} Increased extension speed.<br> | |||
{{Nerf}} Damage of first two rush hits decreased from 20 each to 15 each. | |||
|name3=3.0.0 | |||
|change3={{Buff}} Increased extension speed. | |||
|name4=3.1.0 | |||
|change4={{Nerf}} Decreased speed of charge attacks. | |||
|name5=5.4.0 | |||
|change5={{Nerf}} Decreased speed of charge attacks.<br>{{Buff}} Widened area of effect of charge attacks. | |||
}} | |||
==Trivia== | |||
*In the demo build, the Tribolt retained it's Japanese name, Trident.<ref>https://www.youtube.com/watch?v=OGCqdZZeFtM</ref> | |||
==References== | |||
<references/> | |||
{{NavboxARMS}} | {{NavboxARMS}} |
Latest revision as of 00:05, 20 March 2024
Tribolt | |
---|---|
Type | Multi-Shot |
Attribute | Stun |
Weight | Light |
Default Fighter | Spring Man |
Brand |
The Tribolt is a Multi-Shot-type ARMS weapon with the Stun attribute.
Description
Appearance
A green mechanism that encases three orange tip missiles. A light green shell encases the launcher. When fired, the missiles are attached to a wire and when charged they display fins.
Function
"Featuring a wide attack range, these are good for quick strikes and slowing opponents down. Highly recommended if you have bad aim." —Official Description
- A horizontally oriented Multi-Shot ARM that fires three projectiles.
- A Rush is a flurry of firing off its sub-missiles which will spread out horizontally and finishes by firing all shots simultaneously; weight class of the projectiles is increased to Medium for the duration of the attack.
Technical data
Damage
Tribolt | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 70 | 80 | |||||||
Charged | 110 | 120 | |||||||
Rush | 170 (14 total hits) | 170 (14 total hits) |
- Is capable of landing an additional hit (or 2 against super armor targets) while uncharged that will deal an additional 35 (40 Plus) damage.
Frame data
Tribolt | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Status Duration (Stun) | 57 frames (0.95 sec. approx) | ||||||||||||||||
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 68 frames (1.13 sec. approx) | 68 frames (1.13 sec. approx) | 68 frames (1.13 sec. approx) | 12 frames (0.2 sec. approx) | 69 frames (1.15 sec. approx) | 69 frames (1.15 sec. approx) | 69 frames (1.15 sec. approx) | 12 frames (0.2 sec. approx) | |||||||||
Max duration (charged) | 67 frames (1.12 sec. approx) | 67 frames (1.12 sec. approx) | 67 frames (1.12 sec. approx) | 12 frames (0.2 sec. approx) | 69 frames (1.15 sec. approx) | 69 frames (1.15 sec. approx) | 69 frames (1.15 sec. approx) | 12 frames (0.2 sec. approx) | |||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 67 frames (1.12 sec. approx) | 12 frames (0.2 sec. approx) | 68 frames (1.13 sec. approx) | 12 frames (0.2 sec. approx) | |||||||||||||
Max duration (charged) | 67 frames (1.12 sec. approx) | 12 frames (0.2 sec. approx) | 68 frames (1.13 sec. approx) | 12 frames (0.2 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You've punched with a Tribolt 1,000 times. Three cheers! |
60 | Punch 1,000 times with the Tribolt. |
Gallery
-
Spring Man with two charged Tribolts
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | トライデント toraidento |
Trident |
Chinese (Traditional) | 三叉戟 Sāamchāgīk |
Trident |
Chinese (Simplified) | 三叉戟 Sānchājǐ |
Trident |
Dutch | Drietander | From drietand, trident |
French | Trident | From tri, a prefix indicating three, and dent, tooth |
German | Trident | From tri, a prefix indicating three, and dent, French for tooth |
Italian | Tridente | From tri, a prefix indicating three, and dente, tooth |
Russian | Триболт Tribolt |
From the prefix три tri, indicating three, and bolt |
Spanish | Tridente | From tri, a prefix indicating three, and dente, tooth |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | ▲ Increased extension speed. ▼ Damage of first two rush hits decreased from 20 each to 15 each. | |
3.0.0 | ▲ Increased extension speed. | |
3.1.0 | ▼ Decreased speed of charge attacks. | |
5.4.0 | ▼ Decreased speed of charge attacks. ▲ Widened area of effect of charge attacks. |
Trivia
- In the demo build, the Tribolt retained it's Japanese name, Trident.[1]