Slapamander

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Slapamander
Slapamander.png
Type Whip
Attribute Attrib-Fire.png Fire
Weight Medium
Default Fighter Icon-Ribbon Girl.png Ribbon Girl
Brand Brand1.svg


The Slapamander is a Whip-type ARMS weapon with the Fire attribute.

Description

Appearance

Function

"Sweeping across a wide attack radius in a serpentine motion, these wily weapons will make short work of any wannabe sidesteppers."
Official Description


  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data

Damage

Uncharged Charged
80 110

Frame data

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 64 frames (1.07 sec. approx) 31 frames (0.52 sec. approx) 65 frames (1.08 sec. approx) 32 frames (0.53 sec. approx)
Maximum duration (uncharged) [Outer Curve] 64 frames (1.07 sec. approx) 33 frames (0.55 sec. approx) 65 frames (1.08 sec. approx) 33 frames (0.55 sec. approx)
Maximum duration (uncharged) [Inner Curve] 64 frames (1.07 sec. approx) 33 frames (0.55 sec. approx) 65 frames (1.08 sec. approx) 33 frames (0.55 sec. approx)
Maximum duration (charged) 65 frames (1.08 sec. approx) 31 frames (0.52 sec. approx) 66 frames (1.1 sec. approx) 31 frames (0.52 sec. approx)
Maximum duration (charged) [Outer Curve] 65 frames (1.08 sec. approx) 32 frames (0.53 sec. approx) 66 frames (1.1 sec. approx) 32 frames (0.53 sec. approx)
Maximum duration (charged) [Inner Curve] 65 frames (1.08 sec. approx) 32 frames (0.53 sec. approx) 66 frames (1.1 sec. approx) 32 frames (0.53 sec. approx)
Maximum duration (Rush) 56 frames (0.93 sec. approx) 31 frames (0.52 sec. approx) 57 frames (0.95 sec. approx) 32 frames (0.53 sec. approx)
Maximum duration (Rush) [Outer Curve] 56 frames (0.93 sec. approx) 33 frames (0.55 sec. approx) 57 frames (0.95 sec. approx) 33 frames (0.55 sec. approx)
Maximum duration (Rush) [Inner Curve] 56 frames (0.93 sec. approx) 33 frames (0.55 sec. approx) 57 frames (0.95 sec. approx) 33 frames (0.55 sec. approx)


Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 58 frames (0.97 sec. approx) 34 frames (0.57 sec. approx) 57 frames (0.95 sec. approx) 34 frames (0.57 sec. approx)
Maximum duration (charged) 56 frames (0.93 sec. approx) 34 frames (0.57 sec. approx) 59 frames (0.98 sec. approx) 34 frames (0.57 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery

Names in other languages

Language Name Meaning
 Japanese サラマンダー
Saramandā
Salamander
 Dutch Constrictor Constrictor
 French Salamandre Salamander
 German Pyromander From Pyro and Salamander
 Italian Vipera Viper
 Russian Сломандра
Slomandra
From сломать slomat', to break, and саламандра salamandra, salamander
 Spanish Salamandra Salamander

Version history

Version history
1.0.0 Added to game.
2.0.0 Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended.
5.0.0 Increased the time interval between initial launch and extension.
Increased extension speed.


Trivia

  • The Slapamander appears similar to the Slamamander, except for the different color schemes (Slapamander: red & white, and Slamamander: green & black). Also, Slapamander uses the Fire attribute, while Slamamander uses the Wind attribute.