Slapamander
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Slapamander | |
---|---|
Type | Whip |
Attribute | Fire |
Weight | Medium |
Default Fighter | Ribbon Girl |
Brand |
The Slapamander is a Whip-type ARMS weapon with the Fire attribute.
Description
Appearance
Function
"Sweeping across a wide attack radius in a serpentine motion, these wily weapons will make short work of any wannabe sidesteppers." —Official Description
Technical data
Damage
Uncharged | Charged |
---|---|
80 | 110 |
Frame data
Charge state | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 64 frames (1.07 sec. approx) | 31 frames (0.52 sec. approx) | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) |
Maximum duration (uncharged) [Outer Curve] | 64 frames (1.07 sec. approx) | 33 frames (0.55 sec. approx) | 65 frames (1.08 sec. approx) | 33 frames (0.55 sec. approx) |
Maximum duration (uncharged) [Inner Curve] | 64 frames (1.07 sec. approx) | 33 frames (0.55 sec. approx) | 65 frames (1.08 sec. approx) | 33 frames (0.55 sec. approx) |
Maximum duration (charged) | 65 frames (1.08 sec. approx) | 31 frames (0.52 sec. approx) | 66 frames (1.1 sec. approx) | 31 frames (0.52 sec. approx) |
Maximum duration (charged) [Outer Curve] | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | 66 frames (1.1 sec. approx) | 32 frames (0.53 sec. approx) |
Maximum duration (charged) [Inner Curve] | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | 66 frames (1.1 sec. approx) | 32 frames (0.53 sec. approx) |
Maximum duration (Rush) | 56 frames (0.93 sec. approx) | 31 frames (0.52 sec. approx) | 57 frames (0.95 sec. approx) | 32 frames (0.53 sec. approx) |
Maximum duration (Rush) [Outer Curve] | 56 frames (0.93 sec. approx) | 33 frames (0.55 sec. approx) | 57 frames (0.95 sec. approx) | 33 frames (0.55 sec. approx) |
Maximum duration (Rush) [Inner Curve] | 56 frames (0.93 sec. approx) | 33 frames (0.55 sec. approx) | 57 frames (0.95 sec. approx) | 33 frames (0.55 sec. approx) |
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 58 frames (0.97 sec. approx) | 34 frames (0.57 sec. approx) | 57 frames (0.95 sec. approx) | 34 frames (0.57 sec. approx) |
Maximum duration (charged) | 56 frames (0.93 sec. approx) | 34 frames (0.57 sec. approx) | 59 frames (0.98 sec. approx) | 34 frames (0.57 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | サラマンダー Saramandā |
Salamander |
Dutch | Constrictor | Constrictor |
French | Salamandre | Salamander |
German | Pyromander | From Pyro and Salamander |
Italian | Vipera | Viper |
Russian | Сломандра Slomandra |
From сломать slomat', to break, and саламандра salamandra, salamander |
Spanish | Salamandra | Salamander |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended. | |
5.0.0 | ▼ Increased the time interval between initial launch and extension. ▲ Increased extension speed. |
Trivia
- The Slapamander appears similar to the Slamamander, except for the different color schemes (Slapamander: red & white, and Slamamander: green & black). Also, Slapamander uses the Fire attribute, while Slamamander uses the Wind attribute.