Slamamander: Difference between revisions

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m (updated frame data to 5.0.1)
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===Frame data===
===Frame data===
{{FrameDataCurved
{{FrameData
|type= Curve
|ugroundextend= 65
|ugroundextend= 65
|ugroundretract= 32
|ugroundretract= 32
Line 44: Line 45:
|cairextend= 66
|cairextend= 66
|cairretract= 32
|cairretract= 32
|rgroundextend= 57
|rgroundretract= 33
|rairextend=58
|rairretract=33
|uoutgroundextend= 65
|uoutgroundextend= 65
|uoutgroundretract= 34
|uoutgroundretract= 34
Line 56: Line 53:
|coutairextend= 66
|coutairextend= 66
|coutairretract= 34
|coutairretract= 34
|routgroundextend=57
|routgroundretract=34
|routairextend=58
|routairretract=34
|uingroundextend= 65
|uingroundextend= 65
|uingroundretract= 34
|uingroundretract= 34
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|cinairextend= 66
|cinairextend= 66
|cinairretract= 34
|cinairretract= 34
|ugrabgroundextend= 60
|ugrabgroundretract= 35
|ugrabairextend= 59
|ugrabairretract= 35
|cgrabgroundextend= 56
|cgrabgroundretract= 35
|cgrabairextend= 58
|cgrabairretract= 35
|rgroundextend= 57
|rgroundretract= 33
|rairextend=58
|rairretract=33
|routgroundextend=57
|routgroundretract=34
|routairextend=58
|routairretract=34
|ringroundextend=57
|ringroundextend=57
|ringroundretract=34
|ringroundretract=34
|rinairextend=58
|rinairextend=58
|rinairretract=34
|rinairretract=34
}}
{{Grab
|ugroundextend= 60
|ugroundretract= 35
|uairextend= 59
|uairretract= 35
|cgroundextend= 56
|cgroundretract= 35
|cairextend= 58
|cairretract= 35
}}
}}



Revision as of 20:38, 18 April 2018

Slamamander
Slamamander.png
Type Whip
Attribute Attrib-Wind.png Wind
Weight Medium
Default Fighter Icon-Kid Cobra.png Kid Cobra
Brand Brand1.svg


The Slamamander is a Whip-type ARMS weapon with the Wind attribute.

Description

Appearance

Function

"Extending across the battlefield like sharply curving whips, these ARMS snake, expand, and send opponents flying when they connect."
Official Description


  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data

Damage

Uncharged Charged
80 90
Rush attack
First 55 40 30 20 5x6
Followup 5x7

Frame data

Slamamander
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 65 frames (1.08 sec. approx) 32 frames (0.53 sec. approx) 66 frames (1.1 sec. approx) 33 frames (0.55 sec. approx)
Max duration (uncharged) [Outer Curve] 65 frames (1.08 sec. approx) 34 frames (0.57 sec. approx) 66 frames (1.1 sec. approx) 34 frames (0.57 sec. approx)
Max duration (uncharged) [Inner Curve] 65 frames (1.08 sec. approx) 34 frames (0.57 sec. approx) 66 frames (1.1 sec. approx) 34 frames (0.57 sec. approx)
Max duration (charged) 65 frames (1.08 sec. approx) 32 frames (0.53 sec. approx) 66 frames (1.1 sec. approx) 32 frames (0.53 sec. approx)
Max duration (charged) [Outer Curve] 65 frames (1.08 sec. approx) 33 frames (0.55 sec. approx) 66 frames (1.1 sec. approx) 34 frames (0.57 sec. approx)
Max duration (charged) [Inner Curve] 65 frames (1.08 sec. approx) 33 frames (0.55 sec. approx) 66 frames (1.1 sec. approx) 34 frames (0.57 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 60 frames (1 sec. approx) 35 frames (0.58 sec. approx) 59 frames (0.98 sec. approx) 35 frames (0.58 sec. approx)
Max duration (charged) 56 frames (0.93 sec. approx) 35 frames (0.58 sec. approx) 58 frames (0.97 sec. approx) 35 frames (0.58 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 57 frames (0.95 sec. approx) 33 frames (0.55 sec. approx) 58 frames (0.97 sec. approx) 33 frames (0.55 sec. approx)
Max duration [Outer Curve] 57 frames (0.95 sec. approx) 34 frames (0.57 sec. approx) 58 frames (0.97 sec. approx) 34 frames (0.57 sec. approx)
Max duration [Inner Curve] 57 frames (0.95 sec. approx) 34 frames (0.57 sec. approx) 58 frames (0.97 sec. approx) 34 frames (0.57 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery

Names in other languages

Language Name Meaning
 Japanese オロチ
Orochi
Legendary Japanese giant snake
 Dutch Zwarte mamba Black mamba
 French Vipère Viper
 German Aeromander From Aero, and Salamander, salamander
 Italian Mamba Mamba
 Russian Урагандра
Uragandra
From ура ura, hooray, ураган uragan, hurricane, and саламандра salamandra, salamander
 Spanish Víbora Viper

Version history

Version history
1.0.0 Added to game.
2.1.0 Increased homing.
3.0.0 Increased speed of charge attack.
Improved homing ability.
3.1.0 Increased extension speed.
Decreased retraction speed.
3.2.0 Increased extension speed.
4.0.0 Decreased extension speed.

Decreased homing.

5.0.0 Increased the time interval between initial launch and extension.
Increased extension speed.


Trivia