Revolver
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Revolver | |
---|---|
Type | Multi-Shot |
Attribute | Electric |
Weight | Light |
Default Fighter | Mechanica |
Brand |
The Revolver is a Multi-Shot-type ARMS weapon with the Electric attribute.
Description
Appearance
Function
"These babies fire off three electrified shots, one after another. Keep your opponents on their toes -- only one has to hit to shock 'em!" —Official Description
Technical data
Damage
Uncharged | Charged | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70 | 35 | 20 | 70 | 35 | 20 | ||||||
Rush attack | |||||||||||
Initial | 55 | 40 | 30 | 20 | 5x4 | ||||||
Followup | 5x8 | ||||||||||
Status Duration (Electric) | |||||||||||
1.25 seconds |
Frame data
Charge state | Grounded | Aerial | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |||||||||||||||||||||
Maximum duration (uncharged) | 64 frames (1.07 sec. approx) | 73 frames (1.22 sec. approx) | 84 frames (1.4 sec. approx) | 15 frames (0.25 sec. approx) | 65 frames (1.08 sec. approx) | 74 frames (1.23 sec. approx) | 85 frames (1.42 sec. approx) | 15 frames (0.25 sec. approx) | ||||||||||||||||
Maximum duration (charged) | 60 frames (1 sec. approx) | 69 frames (1.15 sec. approx) | 80 frames (1.33 sec. approx) | 15 frames (0.25 sec. approx) | 61 frames (1.02 sec. approx) | 70 frames (1.17 sec. approx) | 81 frames (1.35 sec. approx) | 15 frames (0.25 sec. approx) |
Rush (Grounded) | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Extension speed | Retraction speed | ||||||||||||||||||||||
41 frames (0.68 sec. approx) | 49 frames (0.82 sec. approx) | 57 frames (0.95 sec. approx) | 65 frames (1.08 sec. approx) | 73 frames (1.22 sec. approx) | 85 frames (1.42 sec. approx) | 93 frames (1.55 sec. approx) | 101 frames (1.68 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||||||||
Rush (Aerial) | |||||||||||||||||||||||
Extension speed | Retraction speed | ||||||||||||||||||||||
41 frames (0.68 sec. approx) | 49 frames (0.82 sec. approx) | 57 frames (0.95 sec. approx) | 65 frames (1.08 sec. approx) | 73 frames (1.22 sec. approx) | 85 frames (1.42 sec. approx) | 93 frames (1.55 sec. approx) | 101 frames (1.68 sec. approx) | 15 frames (0.25 sec. approx) |
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 70 frames (1.17 sec. approx) | 15 frames (0.25 sec. approx) | 71 frames (1.18 sec. approx) | 15 frames (0.25 sec. approx) |
Maximum duration (charged) | 65 frames (1.08 sec. approx) | 15 frames (0.25 sec. approx) | 67 frames (1.12 sec. approx) | 15 frames (0.25 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | リボルバー Riborubā |
Revolver |
Dutch | Revolver | Revolver |
French | Foudroyeur | Striker |
German | Elektromatik | Electromatic |
Italian | Revolver | Revolver |
Russian | Револьвер Revol'ver |
Revolver |
Spanish | Revólver | Revolver |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | ▲Shortened the amount of time necessary to return after being extended. | |
2.1.0 | ▲ Increased extension speed. ▲ Improved curving performance. | |
3.0.0 | ▲ Increased speed of charge attack. ▲ Shortened firing interval. | |
4.0.0 | ▲ Increased extension speed of 1st and 2nd rounds. | |
4.1.0 | Fixed issue where under certain conditions projectiles would freeze in mid-air. |