Retorcher: Difference between revisions
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Tag: Undo |
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Line 91: | Line 91: | ||
|JapR=Ōto Kanon | |JapR=Ōto Kanon | ||
|JapM=Automatic Cannon | |JapM=Automatic Cannon | ||
|ChiT= | |||
|ChiTR= | |||
|ChiTM= | |||
|ChiS=自动加农炮 | |||
|ChiSR=Zìdòng Jiānóngpào | |||
|ChiSM=Automatic Cannon | |||
|Dut=Cerberus | |Dut=Cerberus | ||
|DutM=Cerberus | |DutM=Cerberus |
Revision as of 14:43, 30 September 2019
Retorcher | |
---|---|
Type | Multi-Shot |
Attribute | Fire |
Weight | Light |
Default Fighter | Master Mummy |
Brand |
The Retorcher is a Multi-Shot-type ARMS weapon with the Fire attribute.
Description
Appearance
Function
"Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!" —Official Description
Technical data
Damage
Retorcher | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 70 | 80 | |||||||
Charged | 100 | 110 | |||||||
Rush | 175 (12 total hits) | 175 (12 total hits) |
Frame data
Retorcher | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 69 frames (1.15 sec. approx) | 73 frames (1.22 sec. approx) | 80 frames (1.33 sec. approx) | 17 frames (0.28 sec. approx) | 70 frames (1.17 sec. approx) | 74 frames (1.23 sec. approx) | 81 frames (1.35 sec. approx) | 17 frames (0.28 sec. approx) | |||||||||
Max duration (charged) | 63 frames (1.05 sec. approx) | 68 frames (1.13 sec. approx) | 75 frames (1.25 sec. approx) | 17 frames (0.28 sec. approx) | 64 frames (1.07 sec. approx) | 69 frames (1.15 sec. approx) | 76 frames (1.27 sec. approx) | 17 frames (0.28 sec. approx) | |||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 68 frames (1.13 sec. approx) | 26 frames (0.43 sec. approx) | 70 frames (1.17 sec. approx) | 26 frames (0.43 sec. approx) | |||||||||||||
Max duration (charged) | 62 frames (1.03 sec. approx) | 26 frames (0.43 sec. approx) | 64 frames (1.07 sec. approx) | 26 frames (0.43 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration | 37 frames (0.62 sec. approx) | 44 frames (0.73 sec. approx) | 51 frames (0.85 sec. approx) | 24 frames (0.4 sec. approx) | 37 frames (0.62 sec. approx) | 44 frames (0.73 sec. approx) | 51 frames (0.85 sec. approx) | 24 frames (0.4 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オートカノン Ōto Kanon |
Automatic Cannon |
Chinese (Simplified) | 自动加农炮 Zìdòng Jiānóngpào |
Automatic Cannon |
Dutch | Cerberus | Cerberus |
French | Cerbère | Cerberus |
German | Feuermatik | Firematic |
Italian | Converger | Converger |
Russian | Цербер Tserber |
From Cerberus |
Spanish | Univólver | From uni, one, and revólver, revolver |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | ▲Shortened the amount of time necessary to return after being extended. | |
2.1.0 | ▲ Improved curving performance. ▲ Increased retraction speed. ▲ Increased expansion rate when extending. | |
3.0.0 | ▲ Increased speed of charge attack. ▲ Shortened firing interval. | |
4.0.0 | ▲ Increased extension speed of 2nd and 3rd rounds. | |
4.1.0 | Fixed issue where under certain conditions projectiles would freeze in mid-air. |