Hydra: Difference between revisions
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{{ | {{InfoboxARMS | ||
|name=Hydra | |||
|image=arm-hydra-right.png | |||
|type=Multi-Shot | |||
|attribute=Fire | |||
|fighter=Kid Cobra | |||
|brand=brand6}} | |||
The '''Hydra''' is a [[Multi-Shot]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute. | |||
==Description== | |||
===Appearance=== | |||
The Hydra appears as a tall light green & black camo pattern box housing red with yellow tips missile heads arranged vertically. The exterior of the boxes adorned with a snake-like pattern follow by [[Kid Cobra]] logo and manufacturer Dodorugen logo plastered all over it. The purple strip is the snex logo. | |||
===Function=== | |||
{{FlavorText|These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents.|[http://arms.nintendo.com/arms/ Official Description]}} | |||
* A vertically oriented Multi-Shot ARM that fires three projectiles. The projectiles will fire in order from bottom to top and all of them have the same maximum reach. | |||
* A [[Rush_Gauge|Rush]] simply fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to [[ARMS (equipment)|Medium]] for the duration of the attack. | |||
==Technical data== | |||
===Damage=== | |||
{{ARMDamage | |||
|udamage=70 | |||
|cdamage=100 | |||
|rdamage=150 | |||
|rushhits=3 | |||
}} | |||
*Is capable of landing an additional hit (or 2 against super armor targets) while uncharged that will deal an additional 35 (40 Plus) damage. | |||
===Frame data=== | |||
{{FrameData | |||
|type= Multi | |||
|ugroundextend= 60 | |||
|ugroundextend2= 62 | |||
|ugroundextend3= 64 | |||
|ugroundretract= 15 | |||
|uairextend= 60 | |||
|uairextend2= 63 | |||
|uairextend3= 65 | |||
|uairretract= 15 | |||
|cgroundextend= 58 | |||
|cgroundextend2= 60 | |||
|cgroundextend3= 62 | |||
|cgroundretract= 14 | |||
|cairextend= 58 | |||
|cairextend2= 61 | |||
|cairextend3= 63 | |||
|cairretract= 15 | |||
|ugrabgroundextend= 61 | |||
|ugrabgroundretract= 15 | |||
|ugrabairextend= 61 | |||
|ugrabairretract= 15 | |||
|cgrabgroundextend= 59 | |||
|cgrabgroundretract= 15 | |||
|cgrabairextend= 60 | |||
|cgrabairretract= 15 | |||
|rgroundextend= 53 | |||
|rgroundextend2= 53 | |||
|rgroundextend3= 53 | |||
|rgroundretract= 16 | |||
|rairextend= 54 | |||
|rairextend2= 54 | |||
|rairextend3= 54 | |||
|rairretract= 16 | |||
}} | |||
==Related Badges== | |||
:''Main article: [[Badge Stash]]'' | |||
{| class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You've punched with a Hydra 1,000 times. Three's a charm!|60|Unknown|Punch 1,000 times with the Hydra.}} | |||
|} | |||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
==Names in other languages== | |||
{{ForeignName | |||
|Jap=バーチカル | |||
|JapR=Bāchikaru | |||
|JapM=Vertical | |||
|ChiT=垂直三連彈 | |||
|ChiTR=Sèuihjihk Sāamlìhn Daahn | |||
|ChiTM=Vertical Triple Bomb | |||
|ChiS=垂直三联弹 | |||
|ChiSR=Chuízhí Sānlián Dàn | |||
|ChiSM=Vertical Triple Bomb | |||
|Dut=Hydra | |||
|DutM=Hydra | |||
|Fre=Hydre | |||
|FreM=Hydra | |||
|Ger=Flammenhydra | |||
|GerM=Fire Hydra | |||
|Ita=Tripletta | |||
|ItaM=Hat trick | |||
|Rus=Гидра | |||
|RusR=Gidra | |||
|RusM=Hydra | |||
|Spa=Hidra vertical | |||
|SpaM=Vertical hydra | |||
}} | |||
==Version history== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to the game. | |||
|name2=2.0.0 | |||
|change2={{Nerf}} Increased the amount of time necessary for Hydra to return after being knocked down.<br>{{Nerf}} Rush first hit damage (second usage) decreased to 15 from 30. | |||
|name3=2.1.0 | |||
|change3={{Nerf}} Decreased retraction speed. | |||
|name4=3.0.0 | |||
|change4={{Buff}} Increased retraction speed. | |||
|name5=4.1.0 | |||
|change5={{Nerf}} Decreased retraction speed. Speed of charge attacks is unaffected. | |||
|name6=5.4.0 | |||
|change6={{Buff}} Increased curving.<br>{{Nerf}} Increased time from drop to retrieval. | |||
}} | |||
== Trivia == | |||
{{NavboxARMS}} | {{NavboxARMS}} |
Latest revision as of 06:08, 18 May 2020
Hydra | |
---|---|
Type | Multi-Shot |
Attribute | Fire |
Weight | Light |
Default Fighter | Kid Cobra |
Brand |
The Hydra is a Multi-Shot-type ARMS weapon with the Fire attribute.
Description
Appearance
The Hydra appears as a tall light green & black camo pattern box housing red with yellow tips missile heads arranged vertically. The exterior of the boxes adorned with a snake-like pattern follow by Kid Cobra logo and manufacturer Dodorugen logo plastered all over it. The purple strip is the snex logo.
Function
"These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents." —Official Description
- A vertically oriented Multi-Shot ARM that fires three projectiles. The projectiles will fire in order from bottom to top and all of them have the same maximum reach.
- A Rush simply fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Medium for the duration of the attack.
Technical data
Damage
Hydra | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 70 | 80 | |||||||
Charged | 100 | 110 | |||||||
Rush | 150 (3 total hits) | 150 (3 total hits) |
- Is capable of landing an additional hit (or 2 against super armor targets) while uncharged that will deal an additional 35 (40 Plus) damage.
Frame data
Hydra | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 60 frames (1 sec. approx) | 62 frames (1.03 sec. approx) | 64 frames (1.07 sec. approx) | 15 frames (0.25 sec. approx) | 60 frames (1 sec. approx) | 63 frames (1.05 sec. approx) | 65 frames (1.08 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||
Max duration (charged) | 58 frames (0.97 sec. approx) | 60 frames (1 sec. approx) | 62 frames (1.03 sec. approx) | 14 frames (0.23 sec. approx) | 58 frames (0.97 sec. approx) | 61 frames (1.02 sec. approx) | 63 frames (1.05 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 61 frames (1.02 sec. approx) | 15 frames (0.25 sec. approx) | 61 frames (1.02 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||||||
Max duration (charged) | 59 frames (0.98 sec. approx) | 15 frames (0.25 sec. approx) | 60 frames (1 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration | 53 frames (0.88 sec. approx) | 53 frames (0.88 sec. approx) | 53 frames (0.88 sec. approx) | 16 frames (0.27 sec. approx) | 54 frames (0.9 sec. approx) | 54 frames (0.9 sec. approx) | 54 frames (0.9 sec. approx) | 16 frames (0.27 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You've punched with a Hydra 1,000 times. Three's a charm! | 60 | Punch 1,000 times with the Hydra. |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | バーチカル Bāchikaru |
Vertical |
Chinese (Traditional) | 垂直三連彈 Sèuihjihk Sāamlìhn Daahn |
Vertical Triple Bomb |
Chinese (Simplified) | 垂直三联弹 Chuízhí Sānlián Dàn |
Vertical Triple Bomb |
Dutch | Hydra | Hydra |
French | Hydre | Hydra |
German | Flammenhydra | Fire Hydra |
Italian | Tripletta | Hat trick |
Russian | Гидра Gidra |
Hydra |
Spanish | Hidra vertical | Vertical hydra |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to the game. | |
2.0.0 | ▼ Increased the amount of time necessary for Hydra to return after being knocked down. ▼ Rush first hit damage (second usage) decreased to 15 from 30. | |
2.1.0 | ▼ Decreased retraction speed. | |
3.0.0 | ▲ Increased retraction speed. | |
4.1.0 | ▼ Decreased retraction speed. Speed of charge attacks is unaffected. | |
5.4.0 | ▲ Increased curving. ▼ Increased time from drop to retrieval. |