Funchuk: Difference between revisions
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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Funchuk | |name=Funchuk | ||
|image= | |image=Arm-Funchuck-Right.png | ||
|type= | |type=Nunchuck | ||
|attribute=Stun | |attribute=Stun | ||
|weight=Medium | |weight=Medium | ||
|fighter=Lola Pop}} | |fighter=Lola Pop | ||
|brand=brand1}} | |||
{{stub}} | {{stub}} | ||
The '''Funchuk''' is | The '''Funchuk''' is a unique [[ARMS (equipment)|ARMS]] weapon with the [[Stun]] attribute. | ||
==Description== | ==Description== | ||
{{FlavorText|Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped.}} | ===Appearance=== | ||
The Funchuk's design is highly based around the weapon Nunchacku, or Nunchucks. The ARM itself is designed appear as a cyan and gray hand holding the black and light green nunchucks. A stylized version of the manufacturer logo appears on the base the hand. When charge the handle closest to the hand remain stationary as the other handle will continuously spin in a diagonal motion. | |||
There's a hexagonal pattern within the hand. | |||
===Function=== | |||
{{FlavorText|Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped.|[http://arms.nintendo.com/arms/ Official Description]}} | |||
* The movement and function of the Funchuk changes depending on the state of the fighter. | |||
** While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks. | |||
** While grounded, it spins vertically and tracks enemies in a similar fashion to the [[Homie]]. | |||
* A [[Rush_Gauge|Rush]] is a rapid flurry of energy waves which mimic the nunchuk, the shape of the energy wave will change when used on the ground of in the air; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
==Technical data== | |||
===Damage=== | |||
{{ARMDamage | |||
|udamage=80 | |||
|cdamage=100 | |||
|rdamage=195 | |||
|rushhits=20 | |||
}} | |||
===Frame data=== | |||
{{FrameData | |||
|status= Stun | |||
|statduration= 57 | |||
|ugroundextend= 81 | |||
|ugroundretract= 17 | |||
|uairextend= 89 | |||
|uairretract= 17 | |||
|cgroundextend= 76 | |||
|cgroundretract= 17 | |||
|cairextend= 82 | |||
|cairretract= 18 | |||
|ugrabgroundextend= 68 | |||
|ugrabgroundretract= 17 | |||
|ugrabairextend= 71 | |||
|ugrabairretract= 17 | |||
|cgrabgroundextend= 63 | |||
|cgrabgroundretract= 17 | |||
|cgrabairextend= 64 | |||
|cgrabairretract= 17 | |||
|rgroundextend | |||
|rgroundretract | |||
|rairextend | |||
|rairretract | |||
}} | |||
==Related Badges== | |||
:''Main article: [[Achievements]] | |||
{| class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You won a battle as Min Min using<br>the [[Funchuk]]. Martial arts level-up!|30|Fixed-GlyphMinMin|Defeat an opponent using [[Min Min]] equipped with the [[Funchuk]] on at least one ARM.}} | |||
{{BadgesTableRow|You've punched with a [[Funchuk]]<br>1,000 times. So fun!|60|Unknown|Punch 1,000 times with the Funchuk.}} | |||
{{BadgesTableRow|You reenacted the Ver. 3 title screen illustration. Agility vs. grace!|30|Unknown|Participate in a fight between [[Ribbon Girl]] wielding<br>double [[Sparky]]s and [[Lola Pop]] wielding double<br>[[Funchuk]]s.}} | |||
|} | |||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
Line 18: | Line 79: | ||
|JapR=Nunchaku | |JapR=Nunchaku | ||
|JapM=Nunchaku | |JapM=Nunchaku | ||
|ChiT=雙節棍 | |||
|ChiTR=Sēungjitgwan | |||
|ChiTM=Nunchaku | |||
|ChiS=双节棍 | |||
|ChiSR=Shuāngjiégùn | |||
|ChiSM=Nunchaku | |||
|Dut= | |Dut= | ||
|DutM= | |DutM= | ||
|Fre= | |Fre= | ||
|FreM= | |FreM= | ||
|Ger= | |Ger=Funchuck | ||
|GerM= | |GerM=Funchuk | ||
|Ita= | |Ita= | ||
|ItaM= | |ItaM= | ||
Line 32: | Line 99: | ||
|SpaM= | |SpaM= | ||
}} | }} | ||
==Version history== | |||
{{VersionHistory | |||
|name1=3.0.0 | |||
|change1=Added to game. | |||
|name2=3.1.0 | |||
|change2= {{Nerf}} Increased the time span from exceeding a target until retraction. | |||
{{Change}} Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged. | |||
<br>Fixed issue during online play when Rush damage would increase under certain conditions. | |||
<br>Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack. | |||
|name3=5.4.0 | |||
|change3= {{Nerf}} Decreased speed of charge attacks.<br>{{Buff}}Increased speed of jump attacks. | |||
}} | |||
{{NavboxARMS}} | {{NavboxARMS}} |
Latest revision as of 01:44, 11 April 2021
Funchuk | |
---|---|
Type | Nunchuck |
Attribute | Stun |
Weight | Medium |
Default Fighter | Lola Pop |
Brand |
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
The Funchuk is a unique ARMS weapon with the Stun attribute.
Description
Appearance
The Funchuk's design is highly based around the weapon Nunchacku, or Nunchucks. The ARM itself is designed appear as a cyan and gray hand holding the black and light green nunchucks. A stylized version of the manufacturer logo appears on the base the hand. When charge the handle closest to the hand remain stationary as the other handle will continuously spin in a diagonal motion. There's a hexagonal pattern within the hand.
Function
"Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped." —Official Description
- The movement and function of the Funchuk changes depending on the state of the fighter.
- While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks.
- While grounded, it spins vertically and tracks enemies in a similar fashion to the Homie.
- A Rush is a rapid flurry of energy waves which mimic the nunchuk, the shape of the energy wave will change when used on the ground of in the air; weight class of the projectiles is increased to Heavy for the duration of the attack.
Technical data
Damage
Funchuk | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 100 | 110 | |||||||
Rush | 195 (20 total hits) | 195 (20 total hits) |
Frame data
Funchuk | |||||
---|---|---|---|---|---|
Status Duration (Stun) | 57 frames (0.95 sec. approx) | ||||
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 81 frames (1.35 sec. approx) | 17 frames (0.28 sec. approx) | 89 frames (1.48 sec. approx) | 17 frames (0.28 sec. approx) | |
Max duration (charged) | 76 frames (1.27 sec. approx) | 17 frames (0.28 sec. approx) | 82 frames (1.37 sec. approx) | 18 frames (0.3 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 68 frames (1.13 sec. approx) | 17 frames (0.28 sec. approx) | 71 frames (1.18 sec. approx) | 17 frames (0.28 sec. approx) | |
Max duration (charged) | 63 frames (1.05 sec. approx) | 17 frames (0.28 sec. approx) | 64 frames (1.07 sec. approx) | 17 frames (0.28 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Achievements
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a battle as Min Min using the Funchuk. Martial arts level-up! |
30 | Defeat an opponent using Min Min equipped with the Funchuk on at least one ARM. | |
You've punched with a Funchuk 1,000 times. So fun! |
60 | Punch 1,000 times with the Funchuk. | |
You reenacted the Ver. 3 title screen illustration. Agility vs. grace! | 30 | Participate in a fight between Ribbon Girl wielding double Sparkys and Lola Pop wielding double Funchuks. |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヌンチャク Nunchaku |
Nunchaku |
Chinese (Traditional) | 雙節棍 Sēungjitgwan |
Nunchaku |
Chinese (Simplified) | 双节棍 Shuāngjiégùn |
Nunchaku |
German | Funchuck | Funchuk |
Version history
Version history | ||
---|---|---|
3.0.0 | Added to game. | |
3.1.0 | ▼ Increased the time span from exceeding a target until retraction.
▶ Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
| |
5.4.0 | ▼ Decreased speed of charge attacks. ▲Increased speed of jump attacks. |