Brrchuk: Difference between revisions

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{{InfoboxARMS
{{InfoboxARMS
|name=Brrchuk
|name=Brrchuk
|image=Brrchuk.png
|image=Arm-Brrchuk-Right.png
|type=Nunchuck
|type=Nunchuck
|attribute=Ice
|attribute=Ice
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|brand=brand8}}
|brand=brand8}}


The '''Brrchuk''' is an [[Ice]]-attribute Whip-type ARM.
The '''Brrchuk''' is an [[Ice]]-attribute Nunchuck-type ARM.


==Description==
==Description==
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{{FlavorText|It's a nunchuk that freezes its surroundings with a cyclone of chilly wind! Use it during a jump attack to see something really cool... Aren't you curious?|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|It's a nunchuk that freezes its surroundings with a cyclone of chilly wind! Use it during a jump attack to see something really cool... Aren't you curious?|[http://arms.nintendo.com/arms/ Official Description]}}


Despite its similar appearance to the Funchuk, the Brrchuk has a radically different function - its movement types are switched. When used on the ground, the Brrchuk moves straight forward, spinning to create a large circular hitbox. However, when used in midair, it behaves similarly to a Whip type ARM, with a tall but thin hitbox.
* The Brrchuk's attack modes changes depending on the state of the fighter and is the inverse of the Funchuk.
** When used on the ground, the Brrchuk moves straight forward, spinning to create a large circular hitbox.
** When used in midair, it behaves similarly to a Whip type ARM, with a tall but thin hitbox.
* A [[Rush_Gauge|Rush]] is a rapid flurry of energy waves which mimic the nunchuk, the shape of the energy wave will change when used on the ground of in the air; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack.


==Technical Data==
==Technical Data==
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|rairretract
|rairretract
}}
}}
==Related Badges==
:''Main article: [[Badge Stash]]''
{| class="wikitable unsortable"
|-
! width="280px" | Description !! Reward !! Design !! Unlock Criteria
{{BadgesTableRow|You've punched with a [[Brrchuk]]<br>1,000 times. Ice cold!|60|Unknown|Punch 1,000 times with the Brrchuk.}}
|}


==Version History==
==Version History==
Line 62: Line 73:
|name2=5.0.1
|name2=5.0.1
|change2={{Nerf}} Decreased homing for jump attacks.
|change2={{Nerf}} Decreased homing for jump attacks.
|name3=5.4.0
|change3={{Nerf}} Decreased speed of charge attacks.<br>{{Buff}} Increased curving for jump attacks.
}}
}}


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|JapR=Hyunchaku
|JapR=Hyunchaku
|JapM=''Hyun'' is the sound that a wind blows cold.
|JapM=''Hyun'' is the sound that a wind blows cold.
|ChiT=冰凍雙節棍
|ChiTR=Bīngdung Sēungjitgwan
|ChiTM=Freezing Nunchaku
|ChiS=冰冻双节棍
|ChiSR=Bīngdòng Shuāngjiégùn
|ChiSM=Freezing Nunchaku
|Dut=
|Dut=
|DutM=
|DutM=

Latest revision as of 20:36, 23 May 2020

This page is a stub and needs more information. Please help ARMS Institute by expanding it.

Brrchuk
Arm-Brrchuk-Right.png
Type Nunchuck
Attribute Attrib-Ice.png Ice
Weight Medium
Default Fighter Icon-Dr. Coyle.png Dr. Coyle
Brand Brand8.svg


The Brrchuk is an Ice-attribute Nunchuck-type ARM.

Description

Appearance

The Brrchuk's design is highly based around the Funchuk, with an ice theme. The hand becomes a mitten, the nunchucks gain spikes, and the handles take on a padding-like appearance.

Function

"It's a nunchuk that freezes its surroundings with a cyclone of chilly wind! Use it during a jump attack to see something really cool... Aren't you curious?"
Official Description


  • The Brrchuk's attack modes changes depending on the state of the fighter and is the inverse of the Funchuk.
    • When used on the ground, the Brrchuk moves straight forward, spinning to create a large circular hitbox.
    • When used in midair, it behaves similarly to a Whip type ARM, with a tall but thin hitbox.
  • A Rush is a rapid flurry of energy waves which mimic the nunchuk, the shape of the energy wave will change when used on the ground of in the air; weight class of the projectiles is increased to Heavy for the duration of the attack.

Technical Data

Damage

Brrchuk
Normal Plus
Uncharged 80 90
Charged 90 100
Rush 180 (19 total hits) 180 (19 total hits)

Frame Data

Brrchuk
Status Duration (Ice) 150 frames (2.5 sec. approx)
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 87 frames (1.45 sec. approx) 31 frames (0.52 sec. approx) 73 frames (1.22 sec. approx) 30 frames (0.5 sec. approx)
Max duration (charged) 80 frames (1.33 sec. approx) 31 frames (0.52 sec. approx) 68 frames (1.13 sec. approx) 30 frames (0.5 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 70 frames (1.17 sec. approx) 31 frames (0.52 sec. approx) 69 frames (1.15 sec. approx) 30 frames (0.5 sec. approx)
Max duration (charged) 63 frames (1.05 sec. approx) 31 frames (0.52 sec. approx) 64 frames (1.07 sec. approx) 30 frames (0.5 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You've punched with a Brrchuk
1,000 times. Ice cold!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Brrchuk.

Version History

Version history
5.0.0 Added to the game.
5.0.1 Decreased homing for jump attacks.
5.4.0 Decreased speed of charge attacks.
Increased curving for jump attacks.


Names in other languages

Language Name Meaning
 Japanese ヒュンチャク
Hyunchaku
Hyun is the sound that a wind blows cold.
 Chinese (Traditional) 冰凍雙節棍
Bīngdung Sēungjitgwan
Freezing Nunchaku
 Chinese (Simplified) 冰冻双节棍
Bīngdòng Shuāngjiégùn
Freezing Nunchaku
 German Wirbelchuck Whirlchuk