Boomerang: Difference between revisions
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===Appearance=== | ===Appearance=== | ||
The Boomerang appears as a red boomerang with a white pattern on the top side. The edges of the boomerang are enclosed by yellow bumpers. When charge the locking mechanism is released. | The Boomerang appears as a red boomerang with a white pattern on the top side. The edges of the boomerang are enclosed by yellow bumpers. When charge the locking mechanism is released. | ||
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===Function=== | ===Function=== | ||
{{FlavorText|Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!|[http://arms.nintendo.com/arms/ Official Description]}} |
Revision as of 14:33, 28 September 2020
Boomerang | |
---|---|
Type | Curve |
Attribute | Wind |
Weight | Medium |
Default Fighter | Spring Man |
Brand |
The Boomerang is a Curve-type ARMS weapon with the Wind attribute.
Description
Appearance
The Boomerang appears as a red boomerang with a white pattern on the top side. The edges of the boomerang are enclosed by yellow bumpers. When charge the locking mechanism is released. yhnu4nderg3yersndthcf4ergfc f, lbersdf fetfgfgcu dtg fgy j ti t ttt rff r r u g drdg g dgb
Function
"Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!" —Official Description
- Curved trajectory ARM, its travel speed is dictated by its trajectory, traveling faster the further out it is thrown, resulting in it reaching its reaching its destination as similar times.
- A Rush creates a large tornado that travels in a curve; weight class of the projectiles is increased to Heavy for the duration of the attack.
Technical data
Damage
Boomerang | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 90 | 100 | |||||||
Rush | 160 (4 total hits) | 160 (4 total hits) |
Frame data
Boomerang | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 73 frames (1.22 sec. approx) | 37 frames (0.62 sec. approx) | 74 frames (1.23 sec. approx) | 37 frames (0.62 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 73 frames (1.22 sec. approx) | 39 frames (0.65 sec. approx) | 74 frames (1.23 sec. approx) | 39 frames (0.65 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 73 frames (1.22 sec. approx) | 38 frames (0.63 sec. approx) | 73 frames (1.22 sec. approx) | 38 frames (0.63 sec. approx) | |
Max duration (charged) | 73 frames (1.22 sec. approx) | 37 frames (0.62 sec. approx) | 74 frames (1.23 sec. approx) | 37 frames (0.62 sec. approx) | |
Max duration (charged) [Outer Curve] | 74 frames (1.23 sec. approx) | 38 frames (0.63 sec. approx) | 74 frames (1.23 sec. approx) | 38 frames (0.63 sec. approx) | |
Max duration (charged) [Inner Curve] | 73 frames (1.22 sec. approx) | 38 frames (0.63 sec. approx) | 74 frames (1.23 sec. approx) | 38 frames (0.63 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 83 frames (1.38 sec. approx) | 33 frames (0.55 sec. approx) | 83 frames (1.38 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (charged) | 83 frames (1.38 sec. approx) | 33 frames (0.55 sec. approx) | 82 frames (1.37 sec. approx) | 33 frames (0.55 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD | |
Max duration [Outer Curve] | TBD | TBD | TBD | TBD | |
Max duration [Inner Curve] | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You've punched with a Boomerang 1,000 times. Hope it came back! |
60 | Punch 1,000 times with the Boomergang. |
Gallery
-
Spring Man with two charged Boomerangs
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ブーメラン Būmeran |
Boomerang |
Chinese (Traditional) | 迴旋鏢 Wùihsyùhnbīu |
Boomerang |
Chinese (Simplified) | 回旋镖 Huíxuánbiāo |
Boomerang |
Dutch | Boemerang | Boomerang |
French | Boomerang | Boomerang |
German | Bumerang | Boomerang |
Italian | Boomerang | Boomerang |
Russian | Бумеранг Bumerang |
Boomerang |
Spanish | Bumerán | Boomerang |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | ▲Shortened the amount of time necessary to return after being extended. | |
2.1.0 | ▲Increased speed when throwing in a wide curve. ▲ Increased extension speed. ▲ Increased homing. | |
3.0.0 | ▲ Increased speed when thrown with an outside curve. ▲ Improved homing ability. | |
3.2.0 | ▲ Increased expansion rate of charge attacks. | |
5.4.0 | ▼ Decreased speed when thrown with an outside curve. ▲ Increased extension speed of throw attacks. |
Trivia
- The boomerang is actually a hunting tool for live game - its a good thing the ARMS variant has bumpers on the pointy bits.
- Despite being manufactured by the brand Snex, this ARMS displays the Achom logo on the trailing wing and leading wing. This is due to its affiliation with Springman