Skully: Difference between revisions
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{{Nerf}} Decreased speed of initial rush attack.<br> | {{Nerf}} Decreased speed of initial rush attack.<br> | ||
Adjusted the number of attacks needed for rush range to reach a maximum. | Adjusted the number of attacks needed for rush range to reach a maximum. | ||
|name4=5.0.1 | |||
|change4={{Buff}} Improved curving.<br> | |||
{{Buff}} Improved homing. | |||
}} | }} | ||
Revision as of 17:02, 12 January 2018
Skully | |
---|---|
Type | Unique |
Attribute | Poison |
Weight | Light |
Default Fighter | Misango |
Brand |
The Skully is a unique ARMS weapon with the Poison attribute.
Description
Appearance
This weapon looks like a small bird skull with three feathers on the top of its head. When charged, the beak and eyes glow an intense purple.
Function
"A stripped-down ARM that's sacrificed aesthetics for power and speed. It's basically only skin and bones now. Well, just bones. Poisonous bones."
- Fighters hit by a charged punch from this weapon will be afflicted with poison, causing them damage over time.
- The Skully flies at a high speed towards the opponent; it has very little curving abilities.
Technical data
Damage
Uncharged | Charged | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
70 | 70 |
Frame Data
Skully | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 46 frames (0.77 sec. approx) | 11 frames (0.18 sec. approx) | 46 frames (0.77 sec. approx) | 11 frames (0.18 sec. approx) | |
Max duration (charged) | 42 frames (0.7 sec. approx) | 11 frames (0.18 sec. approx) | 43 frames (0.72 sec. approx) | 11 frames (0.18 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 69 frames (1.15 sec. approx) | 11 frames (0.18 sec. approx) | 70 frames (1.17 sec. approx) | 11 frames (0.18 sec. approx) |
Maximum duration (charged) | 64 frames (1.07 sec. approx) | 11 frames (0.18 sec. approx) | 65 frames (1.08 sec. approx) | 11 frames (0.18 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
-
Misango with two charged Skullies
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | スカリー Sukarī |
Skully |
Version History
Version history | ||
---|---|---|
4.0.0 | Added to game. | |
4.1.0 | ▲ Increased curving. ▲ Increased homing. ▶ Decreased floatation of jump attacks. | |
5.0.0 | ▲ Improved curving. ▲ Increased rush damage. | |
5.0.1 | ▲ Improved curving. ▲ Improved homing. |