Scorpio: Difference between revisions
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===Frame data=== | ===Frame data=== | ||
{{ | {{FrameData | ||
|type= Curve | |||
|ugroundextend= 135 | |ugroundextend= 135 | ||
|ugroundretract= 28 | |ugroundretract= 28 | ||
Line 45: | Line 46: | ||
|cairextend= 64 | |cairextend= 64 | ||
|cairretract= 32 | |cairretract= 32 | ||
|uoutgroundextend= 135 | |uoutgroundextend= 135 | ||
|uoutgroundretract= 28 | |uoutgroundretract= 28 | ||
Line 57: | Line 54: | ||
|coutairextend= 67 | |coutairextend= 67 | ||
|coutairretract= 33 | |coutairretract= 33 | ||
|uingroundextend= 135 | |uingroundextend= 135 | ||
|uingroundretract= 28 | |uingroundretract= 28 | ||
Line 69: | Line 62: | ||
|cinairextend= 67 | |cinairextend= 67 | ||
|cinairretract= 33 | |cinairretract= 33 | ||
|ugrabgroundextend= 66 | |||
|ugrabgroundretract= 28 | |||
|ugrabairextend= 68 | |||
|ugrabairretract= 28 | |||
|cgrabgroundextend= 64 | |||
|cgrabgroundretract= 28 | |||
|cgrabairextend= 64 | |||
|cgrabairretract= 28 | |||
|rgroundextend= 45 | |||
|rgroundretract= 30 | |||
|rairextend= 46 | |||
|rairretract= 30 | |||
|routgroundextend= 47 | |||
|routgroundretract= 31 | |||
|routairextend= 47 | |||
|routairretract= 31 | |||
|ringroundextend= 47 | |ringroundextend= 47 | ||
|ringroundretract= 30 | |ringroundretract= 30 | ||
|rinairextend= 48 | |rinairextend= 48 | ||
|rinairretract= 31 | |rinairretract= 31 | ||
}} | }} | ||
Revision as of 20:54, 18 April 2018
Scorpio | |
---|---|
Type | Unique |
Attribute | Poison |
Weight | Medium |
Default Fighter | Misango |
Brand |
The Scorpio is a unique ARMS weapon with the Poison attribute.
Description
Appearance
The Scorpio appears as a small, round, green and purple, robotic scorpion.
Function
"A scorpion that scuttles, jumps on opponents, and poisons them! watch it curl up into a little disc as it flies back to you. It's surprisingly cute."
- This ARM launches in an arc for a short distance after being fired. If it hits the ground, it will "run" on the floor until it reaches its maximum range or hits an enemy.
- When a charged shot from this ARM hits an opponent, it applies a damage-over-time effect.
Technical Data
Damage
Uncharged | Charged | ||||||||
---|---|---|---|---|---|---|---|---|---|
90 | 90 | ||||||||
Rush attack | |||||||||
Initial | 60 | 50 | 30 | 20 | |||||
Second | 10 x 4 |
Frame data
Scorpio | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 135 frames (2.25 sec. approx) | 28 frames (0.47 sec. approx) | 67 frames (1.12 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 135 frames (2.25 sec. approx) | 28 frames (0.47 sec. approx) | 70 frames (1.17 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 135 frames (2.25 sec. approx) | 28 frames (0.47 sec. approx) | 70 frames (1.17 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (charged) | 128 frames (2.13 sec. approx) | 28 frames (0.47 sec. approx) | 64 frames (1.07 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration (charged) [Outer Curve] | 129 frames (2.15 sec. approx) | 28 frames (0.47 sec. approx) | 67 frames (1.12 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (charged) [Inner Curve] | 129 frames (2.15 sec. approx) | 28 frames (0.47 sec. approx) | 67 frames (1.12 sec. approx) | 33 frames (0.55 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 66 frames (1.1 sec. approx) | 28 frames (0.47 sec. approx) | 68 frames (1.13 sec. approx) | 28 frames (0.47 sec. approx) | |
Max duration (charged) | 64 frames (1.07 sec. approx) | 28 frames (0.47 sec. approx) | 64 frames (1.07 sec. approx) | 28 frames (0.47 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 45 frames (0.75 sec. approx) | 30 frames (0.5 sec. approx) | 46 frames (0.77 sec. approx) | 30 frames (0.5 sec. approx) | |
Max duration [Outer Curve] | 47 frames (0.78 sec. approx) | 31 frames (0.52 sec. approx) | 47 frames (0.78 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration [Inner Curve] | 47 frames (0.78 sec. approx) | 30 frames (0.5 sec. approx) | 48 frames (0.8 sec. approx) | 31 frames (0.52 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
-
Misango with two charged Scorpios
Version History
Version history | ||
---|---|---|
4.0.0 | Added to game. | |
4.1.0 | ▲ Increased curving. ▲ Increased expansion rate of charge attacks. ▲ Shortened wait time prior to scorpion jumping. ▼ Decreased extension speed. ▼ Decreased speed of charge attacks. ▼ Decreased homing during jumping attacks. ▶ Decreased flotation during jump attacks. | |
5.0.0 | ▲ Increased retraction speed. ▲ Shortened waiting time between flying off and retrieval. | |
5.3.0 | ▲ Increased charge attack damage. ▼ Decreased retraction speed. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | スコルピオ Sukorupio |
Scorpio |