Ramram: Difference between revisions

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|name1=1.0.0
|name1=1.0.0
|change1=Added to game.
|change1=Added to game.
|name2=5.4.0
|name2=2.1.0
|change2=Increased flotation for jump attacks.<br>{{Nerf}} Decreased homing.
|change2={{Nerf}} Decreased retraction speed.<br>{{Nerf}} Decreased expansion rate for charge attacks.<br>{{Nerf}} Decreased speed of charge attacks.
|name3=5.4.0
|change3=Increased flotation for jump attacks.<br>{{Nerf}} Decreased homing.


}}
}}

Revision as of 21:13, 23 May 2020

Ramram
Arm-ramram-right.png
Type Curve
Attribute Attrib-Fire.png Fire
Weight Medium
Default Fighter Icon-Min Min.png Min Min
Brand Brand4.svg


The Ramram is a Curve-type ARMS weapon with the Fire attribute.

Description

Appearance

The Ramram appears as an orange ring bordered by protrusions capped with green fins. The ring ignites when charged.

Function

"That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!"
Official Description


  • Curved trajectory ARM, its travel speed is constant, resulting in it taking a variable amount of time to reach its destination depending on its thrown angle.
  • A Rush fires off a flurry on rams; weight class of the projectiles is increased to Heavy for the duration of the attack.

Technical data

Damage

Ramram
Normal Plus
Uncharged 80 90
Charged 110 120
Rush 220 (13 total hits) 220 (13 total hits)

Frame data

Ramram
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 63 frames (1.05 sec. approx) 45 frames (0.75 sec. approx) 63 frames (1.05 sec. approx) 45 frames (0.75 sec. approx)
Max duration (uncharged) [Outer Curve] 81 frames (1.35 sec. approx) 50 frames (0.83 sec. approx) 81 frames (1.35 sec. approx) 50 frames (0.83 sec. approx)
Max duration (uncharged) [Inner Curve] 80 frames (1.33 sec. approx) 50 frames (0.83 sec. approx) 80 frames (1.33 sec. approx) 51 frames (0.85 sec. approx)
Max duration (charged) 65 frames (1.08 sec. approx) 44 frames (0.73 sec. approx) 65 frames (1.08 sec. approx) 44 frames (0.73 sec. approx)
Max duration (charged) [Outer Curve] 82 frames (1.37 sec. approx) 50 frames (0.83 sec. approx) 82 frames (1.37 sec. approx) 49 frames (0.82 sec. approx)
Max duration (charged) [Inner Curve] 82 frames (1.37 sec. approx) 50 frames (0.83 sec. approx) 83 frames (1.38 sec. approx) 49 frames (0.82 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 72 frames (1.2 sec. approx) 45 frames (0.75 sec. approx) 72 frames (1.2 sec. approx) 46 frames (0.77 sec. approx)
Max duration (charged) 76 frames (1.27 sec. approx) 45 frames (0.75 sec. approx) 76 frames (1.27 sec. approx) 45 frames (0.75 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration TBD TBD TBD TBD
Max duration [Outer Curve] TBD TBD TBD TBD
Max duration [Inner Curve] TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You've punched with a Ramram
1,000 times. Rah rah!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Ramram.

Gallery

Names in other languages

Language Name Meaning
 Japanese ホットリング
hottoringu
Hot-Ring
 Chinese (Traditional) 火熱之環
Fóyiht jī Wàahn
Ring of Fire
 Chinese (Simplified) 火热之环
Huǒrè zhī Huán
Ring of Fire
 Dutch Ramram Ramram
 French Ramram Ramram
 German Feueram Fire ram
 Italian Ramram Ramram
 Russian Жаррам
Zharram
From жар zhar, fire
 Spanish Igniokram From ignio, latin for fire

Version history

Version history
1.0.0 Added to game.
2.1.0 Decreased retraction speed.
Decreased expansion rate for charge attacks.
Decreased speed of charge attacks.
5.4.0 Increased flotation for jump attacks.
Decreased homing.


Trivia

  • Similar to the Chakram, the Ramram's angle can be altered during a Rush attack.