Hydra: Difference between revisions
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|fighter=Kid Cobra}} | |fighter=Kid Cobra}} | ||
'''Hydra''' is a [[Multi-Shot]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute | '''Hydra''' is a [[Multi-Shot]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute. | ||
== Description == | ==Description== | ||
===Appearance=== | |||
===Function=== | |||
{{FlavorText|These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents.|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents.|[http://arms.nintendo.com/arms/ Official Description]}} | ||
==Damage== | * It shoots three projectiles in a vertical line. | ||
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Medium]] for the duration of the attack. | |||
==Technical data== | |||
===Damage=== | |||
{| class="wikitable" style="text-align:center" width="30%" | {| class="wikitable" style="text-align:center" width="30%" | ||
! colspan="6" width="50%"| Uncharged !! colspan="6" width="50%"| Charged | ! colspan="6" width="50%"| Uncharged !! colspan="6" width="50%"| Charged | ||
Line 29: | Line 36: | ||
|} | |} | ||
== | ===Frame data=== | ||
{{ | {{FrameData | ||
| | |uframestartup= 0 | ||
| | |uframetotal= 0 | ||
|cframestartup= 0 | |||
| | |cframetotal= 0 | ||
| | |||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|SpaM=Vertical hydra | |SpaM=Vertical hydra | ||
}} | }} | ||
==Version history== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to the game. | |||
|name2=2.0.0 | |||
|change2={{Nerf}} Increased the amount of time necessary for Hydra to return after being knocked down.<br>{{Nerf}} Rush first hit damage (second usage) decreased to 15 from 30. | |||
|name3=2.1.0 | |||
|change3={{Nerf}} Decreased retraction speed. | |||
|name4=3.0.0 | |||
|change4={{Buff}} Increased retraction speed. | |||
}} | |||
== Trivia == | |||
{{NavboxARMS}} | {{NavboxARMS}} |
Revision as of 07:42, 23 October 2017
Hydra | |
---|---|
Type | Multi-Shot |
Attribute | Fire |
Weight | Light |
Default Fighter | Kid Cobra |
Brand | Unknown |
Hydra is a Multi-Shot-type ARMS weapon with the Fire attribute.
Description
Appearance
Function
"These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents." —Official Description
- It shoots three projectiles in a vertical line.
- A Rush will increase the weight class of the projectiles to Medium for the duration of the attack.
Technical data
Damage
Uncharged | Charged | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70 | 35 | 20 | 100 | ||||||||
Rush attack | |||||||||||
First hit | 60 | 50 | 40 | ||||||||
Second hit | 15 | 5x2 | |||||||||
Third hit | 5x3 |
Frame data
Hydra | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | バーチカル Bāchikaru |
Vertical |
Dutch | Hydra | Hydra |
French | Hydre | Hydra |
German | Flammenhydra | Fire Hydra |
Italian | Tripletta | Hat trick |
Russian | Гидра Gidra |
Hydra |
Spanish | Hidra vertical | Vertical hydra |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to the game. | |
2.0.0 | ▼ Increased the amount of time necessary for Hydra to return after being knocked down. ▼ Rush first hit damage (second usage) decreased to 15 from 30. | |
2.1.0 | ▼ Decreased retraction speed. | |
3.0.0 | ▲ Increased retraction speed. |