Coolerang: Difference between revisions
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===Frame data=== | ===Frame data=== | ||
{{ | {{FrameData | ||
|type= Curve | |||
|ugroundextend= 75 | |ugroundextend= 75 | ||
|ugroundretract= 39 | |ugroundretract= 39 | ||
Line 43: | Line 44: | ||
|cairextend= 75 | |cairextend= 75 | ||
|cairretract= 40 | |cairretract= 40 | ||
|uoutgroundextend= 75 | |uoutgroundextend= 75 | ||
|uoutgroundretract= 41 | |uoutgroundretract= 41 | ||
Line 55: | Line 52: | ||
|coutairextend= 75 | |coutairextend= 75 | ||
|coutairretract= 41 | |coutairretract= 41 | ||
|uingroundextend= 75 | |uingroundextend= 75 | ||
|uingroundretract= 41 | |uingroundretract= 41 | ||
Line 67: | Line 60: | ||
|cinairextend= 75 | |cinairextend= 75 | ||
|cinairretract= 41 | |cinairretract= 41 | ||
|ugrabgroundextend= 84 | |||
|ugrabgroundretract= 36 | |||
|ugrabairextend= 84 | |||
|ugrabairretract= 36 | |||
|cgrabgroundextend= 84 | |||
|cgrabgroundretract= 36 | |||
|cgrabairextend= 84 | |||
|cgrabairretract= 36 | |||
|rgroundextend= 74 | |||
|rgroundretract= 39 | |||
|rairextend= 75 | |||
|rairretract= 40 | |||
|routgroundextend= 75 | |||
|routgroundretract= 39 | |||
|routairextend= 76 | |||
|routairretract= 40 | |||
|ringroundextend= 75 | |ringroundextend= 75 | ||
|ringroundretract= 41 | |ringroundretract= 41 | ||
|rinairextend= 75 | |rinairextend= 75 | ||
|rinairretract= 41 | |rinairretract= 41 | ||
}} | }} | ||
Revision as of 20:33, 18 April 2018
Coolerang | |
---|---|
Type | Curve |
Attribute | Ice |
Weight | Medium |
Default Fighter | Kid Cobra |
Brand |
The Coolerang is a Curve-type ARMS weapon with the Ice attribute.
Description
Appearance
Function
"Perfect for capturing prey and flash-freezing it to seal in that ultimate freshness. They also work great as fans in the summertime." —Official Description
Technical data
Damage
Uncharged | Charged | ||
---|---|---|---|
80 | 90 | ||
Rush | |||
65 | 50 | 30 | 20 |
5x4 |
Frame data
Coolerang | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 75 frames (1.25 sec. approx) | 39 frames (0.65 sec. approx) | 75 frames (1.25 sec. approx) | 40 frames (0.67 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | 76 frames (1.27 sec. approx) | 40 frames (0.67 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | |
Max duration (charged) | 75 frames (1.25 sec. approx) | 39 frames (0.65 sec. approx) | 75 frames (1.25 sec. approx) | 40 frames (0.67 sec. approx) | |
Max duration (charged) [Outer Curve] | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | |
Max duration (charged) [Inner Curve] | 75 frames (1.25 sec. approx) | 40 frames (0.67 sec. approx) | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 84 frames (1.4 sec. approx) | 36 frames (0.6 sec. approx) | 84 frames (1.4 sec. approx) | 36 frames (0.6 sec. approx) | |
Max duration (charged) | 84 frames (1.4 sec. approx) | 36 frames (0.6 sec. approx) | 84 frames (1.4 sec. approx) | 36 frames (0.6 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 74 frames (1.23 sec. approx) | 39 frames (0.65 sec. approx) | 75 frames (1.25 sec. approx) | 40 frames (0.67 sec. approx) | |
Max duration [Outer Curve] | 75 frames (1.25 sec. approx) | 39 frames (0.65 sec. approx) | 76 frames (1.27 sec. approx) | 40 frames (0.67 sec. approx) | |
Max duration [Inner Curve] | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | アイスエッジ Aisu Ejji |
Ice Edge |
Dutch | Coolerang | Coolerang |
French | Coolerang | Coolerang |
German | Frosterang | From Frost, frost, and Bumerang, boomerang |
Italian | Surgelang | From surgelare, to deep freeze, and boomerang |
Russian | Криоранг Kriorang |
Cryorang |
Spanish | Friorán | From frio, cold, and bumerán, boomerang |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | ▲ Increased extension speed. ▲ Increased homing. | |
3.0.0 | ▲ Increased expansion rate when extending. ▲ Increased speed when thrown with an outside curve. | |
3.2.0 | ▲ Increased expansion rate of charge attacks. | |
5.3.0 | ▲ Increased extension speed. ▲ Increased retraction speed. |