Buff: Difference between revisions
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Revision as of 00:14, 20 April 2018
Buff | |
---|---|
Type | Glove |
Attribute | Null |
Weight | Medium |
Default Fighter | Ninjara |
Brand |
The Buff is a Glove-type ARMS weapon.
Description
Appearance
The Buff appears as a green boxing glove with a blue and white logo on the backside
Function
"Great all-around gloves that buff up big. Designed as an entry point for curving ARMS, many fighters now appreciate their straightforward abilities." —Official Description
- While it has no attribute, it has the ability to grow when charged.
- A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.
Technical data
Damage
Buff | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 90 | 100 | |||||||
Charged | 100 | 110 | |||||||
Rush | 190 | 190 |
Frame data
Buff | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 73 frames (1.22 sec. approx) | 11 frames (0.18 sec. approx) | 74 frames (1.23 sec. approx) | 12 frames (0.2 sec. approx) | |
Max duration (charged) | 69 frames (1.15 sec. approx) | 11 frames (0.18 sec. approx) | 70 frames (1.17 sec. approx) | 11 frames (0.18 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 72 frames (1.2 sec. approx) | 12 frames (0.2 sec. approx) | 73 frames (1.22 sec. approx) | 12 frames (0.2 sec. approx) | |
Max duration (charged) | 69 frames (1.15 sec. approx) | 11 frames (0.18 sec. approx) | 70 frames (1.17 sec. approx) | 12 frames (0.2 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | プレッシャー Puresshā |
Pressure |
Dutch | Afstraffer | Punisher |
French | Compresseur | Compressor |
German | Rausschmeisser | Bouncer (in discotheques; lit: person who throws someone out) |
Italian | Castigatore | Castigator |
Russian | Вышибала Vyshibala |
Bouncer |
Spanish | Vigilante | Vigilante |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | ▼ Decreased extension speed. ▼ Decreased expansion rate when extending. | |
5.0.0 | ▼ Decreased speed of initial rush attack. Adjusted the number of attacks needed for rush range to reach a maximum. |