Boomerang: Difference between revisions
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===Frame data=== | ===Frame data=== | ||
{{FrameDataCurved | {{FrameDataCurved | ||
| | |ugroundextend= 73 | ||
| | |ugroundretract= 37 | ||
| | |uairextend= 74 | ||
| | |uairretract= 37 | ||
|cgroundextend= 73 | |||
|cgroundretract= 37 | |||
|cairextend= 74 | |||
|cairretract= 37 | |||
|rgroundextend | |||
|rgroundretract | |||
|rairextend | |||
|rairretract | |||
|uoutgroundextend= 73 | |||
|uoutgroundretract= 39 | |||
|uoutairextend= 74 | |||
|uoutairretract= 39 | |||
|coutgroundextend= 74 | |||
|coutgroundretract= 38 | |||
|coutairextend= 74 | |||
|coutairretract= 38 | |||
|routgroundextend | |||
|routgroundretract | |||
|routairextend | |||
|routairretract | |||
|uingroundextend= 73 | |||
|uingroundretract= 38 | |||
|uinairextend= 73 | |||
|uinairretract= 38 | |||
|cingroundextend= 73 | |||
|cingroundretract= 38 | |||
|cinairextend= 74 | |||
|cinairretract= 38 | |||
|ringroundextend | |||
|ringroundretract | |||
|rinairextend | |||
|rinairretract | |||
}} | }} | ||
Revision as of 22:20, 29 November 2017
Boomerang | |
---|---|
Type | Curve |
Attribute | Wind |
Weight | Medium |
Default Fighter | Spring Man |
Brand |
The Boomerang is a Curve-type ARMS weapon with the Wind attribute.
Description
Appearance
The Boomerang appears as a red boomerang with a white pattern on the top side. The edges of the boomerang are enclosed by yellow bumpers.
Function
"Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!" —Official Description
Technical data
Damage
Uncharged | Charged | ||
---|---|---|---|
80 | 90 | ||
Rush | |||
60 | 50 | 30 | 20 |
5x4 |
Frame data
Charge state | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 73 frames (1.22 sec. approx) | 37 frames (0.62 sec. approx) | 74 frames (1.23 sec. approx) | 37 frames (0.62 sec. approx) |
Maximum duration (uncharged) [Outer Curve] | 73 frames (1.22 sec. approx) | 39 frames (0.65 sec. approx) | 74 frames (1.23 sec. approx) | 39 frames (0.65 sec. approx) |
Maximum duration (uncharged) [Inner Curve] | 73 frames (1.22 sec. approx) | 38 frames (0.63 sec. approx) | 73 frames (1.22 sec. approx) | 38 frames (0.63 sec. approx) |
Maximum duration (charged) | 73 frames (1.22 sec. approx) | 37 frames (0.62 sec. approx) | 74 frames (1.23 sec. approx) | 37 frames (0.62 sec. approx) |
Maximum duration (charged) [Outer Curve] | 74 frames (1.23 sec. approx) | 38 frames (0.63 sec. approx) | 74 frames (1.23 sec. approx) | 38 frames (0.63 sec. approx) |
Maximum duration (charged) [Inner Curve] | 73 frames (1.22 sec. approx) | 38 frames (0.63 sec. approx) | 74 frames (1.23 sec. approx) | 38 frames (0.63 sec. approx) |
Maximum duration (Rush) | TBD | TBD | TBD | TBD |
Maximum duration (Rush) [Outer Curve] | TBD | TBD | TBD | TBD |
Maximum duration (Rush) [Inner Curve] | TBD | TBD | TBD | TBD |
Gallery
-
Spring Man with two charged Boomerangs
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ブーメラン Būmeran |
Boomerang |
Dutch | Boemerang | Boomerang |
French | Boomerang | Boomerang |
German | Bumerang | Boomerang |
Italian | Boomerang | Boomerang |
Russian | Бумеранг Bumerang |
Boomerang |
Spanish | Bumerán | Boomerang |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | ▲Shortened the amount of time necessary to return after being extended. | |
2.1.0 | ▲Increased speed when throwing in a wide curve. ▲ Increased extension speed. ▲ Increased homing. | |
3.0.0 | ▲ Increased speed when thrown with an outside curve. ▲ Improved homing ability. | |
3.2.0 | ▲ Increased expansion rate of charge attacks. |
Trivia
- The boomerang is actually a hunting tool for live game - its a good thing the ARMS variant has bumpers on the pointy bits.