Boomerang: Difference between revisions
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==Description== | ==Description== | ||
===Appearance=== | |||
The Boomerang appears as a yellow boomerang with a red and white pattern on the top side. | |||
===Function=== | |||
{{FlavorText|Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!|[http://arms.nintendo.com/arms/ Official Description]}} | ||
==Damage== | * A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack. | ||
==Technical data== | |||
===Damage=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
== | ===Frame data=== | ||
{{ | {{FrameData | ||
| | |uframestartup= 0 | ||
| | |uframetotal= 0 | ||
|cframestartup= 0 | |||
| | |cframetotal= 0 | ||
}} | |||
| | |||
==Gallery== | ==Gallery== | ||
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|SpaM=Boomerang | |SpaM=Boomerang | ||
}} | }} | ||
==Version history== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=2.0.0 | |||
|change2={{Buff}}Shortened the amount of time necessary to return after being extended. | |||
|name3=2.1.0 | |||
|change3={{buff}}Increased speed when throwing in a wide curve.<br>{{buff}} Increased extension speed.<br>{{buff}} Increased homing. | |||
|name4=3.0.0 | |||
|change4={{Buff}} Increased speed when thrown with an outside curve.<br> | |||
{{Buff}} Improved homing ability.<br> | |||
Adjusted path traveled when extending.}} | |||
== Trivia == | |||
{{NavboxARMS}} | {{NavboxARMS}} |
Revision as of 07:01, 23 October 2017
Boomerang | |
---|---|
Type | Curve |
Attribute | Wind |
Weight | Medium |
Default Fighter | Spring Man |
Brand | Unknown |
Boomerang is a Curve-type ARMS weapon with the Wind attribute.
Description
Appearance
The Boomerang appears as a yellow boomerang with a red and white pattern on the top side.
Function
"Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!" —Official Description
Technical data
Damage
Uncharged | Charged | ||
---|---|---|---|
80 | 90 | ||
Rush | |||
60 | 50 | 30 | 20 |
5x4 |
Frame data
Boomerang | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
-
Spring Man with two charged Boomerangs
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ブーメラン Būmeran |
Boomerang |
Dutch | Boemerang | Boomerang |
French | Boomerang | Boomerang |
German | Bumerang | Boomerang |
Italian | Boomerang | Boomerang |
Russian | Бумеранг Bumerang |
Boomerang |
Spanish | Bumerán | Boomerang |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | ▲Shortened the amount of time necessary to return after being extended. | |
2.1.0 | ▲Increased speed when throwing in a wide curve. ▲ Increased extension speed. ▲ Increased homing. | |
3.0.0 | ▲ Increased speed when thrown with an outside curve. ▲ Improved homing ability. |