Biffler: Difference between revisions
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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Biffler | |name=Biffler | ||
|image=biffler.png | |image=arm-biffler-right.png | ||
|type=Multi-Shot | |type=Multi-Shot | ||
|attribute=Blind | |attribute=Blind | ||
Line 12: | Line 12: | ||
==Description== | ==Description== | ||
===Appearance=== | ===Appearance=== | ||
The Biffler appears as a tall yellow box housing 3 blue stamp heads arranged vertically. | The Biffler appears as a tall yellow box housing 3 blue stamp heads arranged vertically. This box along with the stamps, are all adorned with the face of [[Biff]]. | ||
===Function=== | ===Function=== | ||
{{FlavorText|Stamps a certain beloved commentator's image onto your opponent's face and marks particularly jumpy foes. Not a valid passport stamp.|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Stamps a certain beloved commentator's image onto your opponent's face and marks particularly jumpy foes. Not a valid passport stamp.|[http://arms.nintendo.com/arms/ Official Description]}} | ||
* A vertically oriented Multi-Shot ARM that fires three projectiles. The projectiles will fire in order from top to bottom, with the top projectile having more range than the lower ones. | |||
* When its charged attack hits an opponent, three circular stamps depicting [[Biff]] will appear on the opponent's screen. | * When its charged attack hits an opponent, three circular stamps depicting [[Biff]] will appear on the opponent's screen. | ||
* A [[Rush_Gauge|Rush]] | * A [[Rush_Gauge|Rush]] simply fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to [[ARMS (equipment)|Medium]] for the duration of the attack. | ||
==Technical data== | ==Technical data== | ||
Line 29: | Line 29: | ||
|rushhits=3 | |rushhits=3 | ||
}} | }} | ||
*Is capable of landing an additional hit (or 2 against super armor targets) while uncharged that will deal an additional 35 (40 Plus) damage. | |||
===Frame data=== | ===Frame data=== | ||
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|rairretract= 18 | |rairretract= 18 | ||
}} | }} | ||
==Related Badges== | |||
:''Main article: ''[[Badge Stash]]'' | |||
{|class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You've punched with a [[Biffler]]<br>1,000 times. Nifty!|60|Unknown|Punch 1,000 times with the Biffler.}} | |||
|} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:LolaPopBiffed.png|Lola Pop's face covered in Biffler stamps. | |||
File:BifflerVision.jpg|Spring Man's vision after being hit by a Biffler. | |||
</gallery> | </gallery> | ||
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|JapR=Jōkā | |JapR=Jōkā | ||
|JapM=Joker | |JapM=Joker | ||
|ChiT=布師拳 | |||
|ChiTR=Bousī Kyùhn | |||
|ChiTM=Biff Fist | |||
|ChiS=布师拳 | |||
|ChiSR=Bùshī Quán | |||
|ChiSM=Biff Fist | |||
|Dut= | |Dut= | ||
|DutM= | |DutM= | ||
Line 101: | Line 117: | ||
|change3={{Buff}} Increased retraction speed.<br> | |change3={{Buff}} Increased retraction speed.<br> | ||
{{change}} Increased floatiness of jump attacks. | {{change}} Increased floatiness of jump attacks. | ||
|name4=5.4.0 | |||
|change4={{Buff}} Increased curving.<br>{{Nerf}} Increased time from drop to retrieval. | |||
}} | }} | ||
Latest revision as of 00:59, 7 April 2021
Biffler | |
---|---|
Type | Multi-Shot |
Attribute | Blind |
Weight | Light |
Default Fighter | Lola Pop |
Brand |
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
The Biffler is an Multi-Shot-type ARMS weapon with the Blind attribute.
Description
Appearance
The Biffler appears as a tall yellow box housing 3 blue stamp heads arranged vertically. This box along with the stamps, are all adorned with the face of Biff.
Function
"Stamps a certain beloved commentator's image onto your opponent's face and marks particularly jumpy foes. Not a valid passport stamp." —Official Description
- A vertically oriented Multi-Shot ARM that fires three projectiles. The projectiles will fire in order from top to bottom, with the top projectile having more range than the lower ones.
- When its charged attack hits an opponent, three circular stamps depicting Biff will appear on the opponent's screen.
- A Rush simply fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Medium for the duration of the attack.
Technical data
Damage
Biffler | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 70 | 80 | |||||||
Charged | 90 | 100 | |||||||
Rush | 120 (3 total hits) | 120 (3 total hits) |
- Is capable of landing an additional hit (or 2 against super armor targets) while uncharged that will deal an additional 35 (40 Plus) damage.
Frame data
Biffler | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 53 frames (0.88 sec. approx) | 59 frames (0.98 sec. approx) | 69 frames (1.15 sec. approx) | 15 frames (0.25 sec. approx) | 53 frames (0.88 sec. approx) | 60 frames (1 sec. approx) | 70 frames (1.17 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||
Max duration (charged) | 58 frames (0.97 sec. approx) | 58 frames (0.97 sec. approx) | 58 frames (0.97 sec. approx) | 16 frames (0.27 sec. approx) | 60 frames (1 sec. approx) | 60 frames (1 sec. approx) | 60 frames (1 sec. approx) | 17 frames (0.28 sec. approx) | |||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 63 frames (1.05 sec. approx) | 15 frames (0.25 sec. approx) | 63 frames (1.05 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||||||
Max duration (charged) | 61 frames (1.02 sec. approx) | 15 frames (0.25 sec. approx) | 62 frames (1.03 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration | 50 frames (0.83 sec. approx) | 50 frames (0.83 sec. approx) | 50 frames (0.83 sec. approx) | 18 frames (0.3 sec. approx) | 52 frames (0.87 sec. approx) | 52 frames (0.87 sec. approx) | 52 frames (0.87 sec. approx) | 18 frames (0.3 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You've punched with a Biffler 1,000 times. Nifty! |
60 | Punch 1,000 times with the Biffler. |
Gallery
-
Lola Pop's face covered in Biffler stamps.
-
Spring Man's vision after being hit by a Biffler.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ジョーカー Jōkā |
Joker |
Chinese (Traditional) | 布師拳 Bousī Kyùhn |
Biff Fist |
Chinese (Simplified) | 布师拳 Bùshī Quán |
Biff Fist |
German | Trimadeus | From Tri (Greek for Three) and Armadeus, german for Biff |
Version history
Version history | ||
---|---|---|
3.0.0 | Added to game. | |
3.1.0 | ▲ Increased retraction speed. | |
3.2.0 | ▲ Increased retraction speed. ▶ Increased floatiness of jump attacks. | |
5.4.0 | ▲ Increased curving. ▼ Increased time from drop to retrieval. |